Search found 41 matches
- Fri Jun 07, 2019 8:46 pm
- Forum: Archive Chat
- Topic: Soulbound Rope Quest
- Replies: 2
- Views: 7821
Re: Soulbound Rope Quest
Totems are a pretty good sink, and dont forget that super secret area in kraken that absolutely no one knows about yet. *coughs*
- Fri Jun 07, 2019 1:49 am
- Forum: Archive Chat
- Topic: Soulbound Rope Quest
- Replies: 2
- Views: 7821
Soulbound Rope Quest
Give us a quest that rewards a soulbound rope.
Sincerely,
Everyone
Sincerely,
Everyone
- Thu May 30, 2019 1:47 pm
- Forum: Archive Chat
- Topic: Rechargeable EXP Accessory
- Replies: 3
- Views: 10130
Re: Rechargeable EXP Accessory
One time use is fine too, maybe a gold option with lower exp absorption/exp cap, and a (not too expensive) PP option with higher values.
- Sat May 25, 2019 11:36 pm
- Forum: Archive Chat
- Topic: Rechargeable EXP Accessory
- Replies: 3
- Views: 10130
Rechargeable EXP Accessory
What are your guys thoughts on some kind of item, maybe equippable like a ring or necklace, that absorbs exp while you have it equipped? Something like 3-5% of exp gained is stored in the accessory. People spend a lot of time on 25ers whacking high-level mobs but get no benefit from the wasted exp. ...
- Thu May 23, 2019 9:58 am
- Forum: Archive Chat
- Topic: That new archer thing is rough.
- Replies: 12
- Views: 98277
Re: That new archer thing is rough.
Elders have haste which decreases the time between rounds, not the time between attacks, and it's basically a staple of their class.
- Sat May 18, 2019 6:06 am
- Forum: Archive Chat
- Topic: That new archer thing is rough.
- Replies: 12
- Views: 98277
That new archer thing is rough.
/rs is a little overpowered. The damage isnt any concern, i think it does just what it should. The problem is that because it's counted as a single command, it's processed by the server faster. The server needs a single input to know that 5 attacks are demanded by the player. After testing a bit, it...
- Fri May 17, 2019 6:46 pm
- Forum: Archive Chat
- Topic: A few quality of life things
- Replies: 0
- Views: 5156
A few quality of life things
1. Total gold tally for all vaults when you're at a bank would be neat.
2. This may already exist, but a way for a hider to manually exhaust their autosneak.
3. An option for knights to automatically strike their target at max FP.
2. This may already exist, but a way for a hider to manually exhaust their autosneak.
3. An option for knights to automatically strike their target at max FP.
- Thu Nov 08, 2018 2:35 am
- Forum: Archive Chat
- Topic: 2 hander option for chanters.
- Replies: 16
- Views: 26584
Re: 2 hander option for chanters.
Kind of a pain to make these so here's probably the most logical build for this idea


- Mon Nov 05, 2018 5:59 pm
- Forum: Archive Chat
- Topic: /locate
- Replies: 3
- Views: 9497
Re: /locate
The problem with that is the script would have to check literally every character on your account and every slot or vault space on the character. which is kind of taxing.
- Tue Oct 30, 2018 4:40 am
- Forum: Archive Chat
- Topic: Level 23 Items
- Replies: 3
- Views: 6743
Re: Level 23 Items
Not a bad idea making stam drop to 23. In return you could reduce damage a bit across the board and add a damage modifier achieved at level 25 to bring characters back up to their expected abilities.