Search found 9 matches
- Sat Feb 16, 2019 4:25 pm
- Forum: Archive Chat
- Topic: PK system and XP
- Replies: 35
- Views: 102899
Re: PK system and XP
Thought this was a place where we were supposed to throw out ideas, not blast people uselessly....en masse.
- Tue Feb 12, 2019 3:11 pm
- Forum: Archive Chat
- Topic: PK system and XP
- Replies: 35
- Views: 102899
Re: PK system and XP
@aduka/zombeh There is already a difference between leveling in an arena and leveling in the wild: ie the arena is like 30% slower. Most ppl who play are time poor. Exp loss means that if a pker is repeatedly killing you, not only do you lose time not being able to level but you also can lose more ...
- Mon Feb 11, 2019 8:24 pm
- Forum: Archive Chat
- Topic: PK system and XP
- Replies: 35
- Views: 102899
Re: PK system and XP
I don't see a problem with it the way it is personally. If you must do something tho, I'd go for the "karma" system. Don't think there should be a timer attached to it ( by this i mean your karma is cumulative and stays that way till you work it off, not just atimer based system), sure add...
- Sat Sep 15, 2018 2:16 am
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 240549
Re: Guilds Redux
Just responding to Soma & Miach’s well worn idea that advertising and getting more players will naturally solve the problem ... My well worn rebuttal to this logic is this: EO has a bigger retention problem than it does attracting new players (which ROK goodwill largely takes care of)... just l...
- Fri Sep 14, 2018 11:09 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 240549
Re: Guilds Redux
Oh yeah..allow me to add I personally think this will solve itself when we get more people playing the game, advertising and what not. The size of the player base now only allows for so much, and if we change it to meet the demands we face now. It might not be so good if we suddenly doubled in size ...
- Fri Sep 14, 2018 9:36 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 240549
Re: Guilds Redux
I'm a fan of limiting the maximum number of guilds, but I don't think limiting to 5 would be ok....that'd be you'd need EVERYONE on at one time to get anything done OAD wise <alot of them atleast>. That's just too few IMO. Maybe like allow 10 active players, but figure out a way to allow some people...
- Sat Aug 18, 2018 4:58 pm
- Forum: Event Rules
- Topic: Hide and Kill
- Replies: 1
- Views: 47142
Hide and Kill
Hide and Kill event! Warps will be open for 5 mins. At the end of the warp period I will do a rand list and first person is "IT". Everyone will hide except "IT". "IT" will search until he finds someone, if multiple people are found "IT" may choose any target t...
- Mon Jul 30, 2018 5:17 pm
- Forum: Archive Chat
- Topic: Prefix/Suffix. How to do it (MK II)
- Replies: 52
- Views: 72631
Re: Prefix/Suffix. How to do it (MK II)
That sounds amazing, I'm wondering how it'd work for neutral chars, will there be a damage bonus pre/suffix that would effect them too?
I like number one btw, random is the way to go.
I like number one btw, random is the way to go.
- Thu Jul 26, 2018 3:10 pm
- Forum: Archive Chat
- Topic: Feels great to be back.
- Replies: 9
- Views: 18031
Re: Feels great to be back.
I don't know you, but welcome back 
