Search found 29 matches
- Fri May 27, 2016 5:00 pm
- Forum: Archive Chat
- Topic: Sorcerer/Enchanter
- Replies: 21
- Views: 46222
Re: Sorcerer/Enchanter
Teleport for Sorc/Ench - should return to where you are /set and would need to be only usable outside of combat, and should cost a % of mana. This should be about convenience and not an infinite escape hatch. PvP with Teleport outside of events would be frustrating if they could kill or flee and the...
- Wed May 25, 2016 12:50 pm
- Forum: Archive Chat
- Topic: Eating and Drinking to restore HP/MP over time
- Replies: 10
- Views: 14535
Re: Eating and Drinking to restore HP/MP over time
All item timers are configurable per item. This means that you could have potions that set your 'potion timer' to 10 seconds until you can drink another, or 2 seconds until you can drink another. I assume there will be a generic time we should use, and we need to test per potion. What does everyone...
- Wed May 25, 2016 12:45 pm
- Forum: Archive Chat
- Topic: Shared Experience
- Replies: 26
- Views: 35199
Re: Shared Experience
Here is the simple formula I made up (sharing is in game but it's set atm, got this that I just modified now:) (1.2 + (PartyCount * 0.5)) / PartyCount It's a simple formula, the values would be as follows: 2 people in party = 65% experience per person (130% total experience) 3 people in party = 45%...
- Sun May 22, 2016 12:45 am
- Forum: Archive Chat
- Topic: Want to try making an area
- Replies: 6
- Views: 13536
Re: Want to try making an area
So here's where I'm at - before I start the actual writing, I figured I'd get everyone's feedback. Based on what I've seen people are creating so far, I may need to move the level expectations for my area up - originally was going to be 5-10ish? Concept: Self contained, enclosed area for early level...
- Sat May 21, 2016 4:01 pm
- Forum: Archive Chat
- Topic: Areas and Level
- Replies: 5
- Views: 9686
Re: Areas and Level
I've been slowly working on my area as well, time permitting...
Should I just update the spreadsheet?
Should I just update the spreadsheet?
- Sat May 21, 2016 3:54 pm
- Forum: Archive Chat
- Topic: Shared Experience
- Replies: 26
- Views: 35199
Re: Shared Experience
That's correct, I want to promote leveling together however. 70% might be too much, maybe 60% with two players. But I do want it to be higher then just halved, people leveling and interacting because it is a better trade off will make the game last longer and people will enjoy it rather then tavern...
- Sat May 21, 2016 3:47 pm
- Forum: Archive Chat
- Topic: Knapsacks
- Replies: 16
- Views: 23820
Re: Knapsacks
I like the idea of Knapsack as an item you equip. Provides future with larger bags as OADs. Sub-boss drops 14, 16, 18 slot bag, etc.
Equipped bag as Tab is best.
How do we handle unequipping a bag? Does it need to be empty? (Otherwise you have bag swapping for increased inventory slots)
Equipped bag as Tab is best.
How do we handle unequipping a bag? Does it need to be empty? (Otherwise you have bag swapping for increased inventory slots)
- Sat May 21, 2016 3:41 pm
- Forum: Archive Chat
- Topic: All of my RAGE
- Replies: 16
- Views: 25902
Re: All of my RAGE
Traditionally Zerkers in games have exchanged being hit for more damage. Monks get the bonus hit when they connect - they are so fast and skilled they have time for fancy moves. Zerkers should be more about being seemingly unstoppable powerhouses swinging huge weapons with little care for their well...
- Sat May 21, 2016 3:21 pm
- Forum: Archive Chat
- Topic: Shared Experience
- Replies: 26
- Views: 35199
Re: Shared Experience
Shared EXP should be okay to do I think. It's been talked about in the past and was just brought up again. I think EXP needs to be split depending on how many people are in the party, not a set EXP. But there is a few ways we can do this. I also think that only killshot needs to be split. Per hit i...
- Sat May 21, 2016 2:47 pm
- Forum: Archive Chat
- Topic: Stalking
- Replies: 9
- Views: 12918
Re: Stalking
/track sounds awesome.
I assume if you /track [name], it would remain active till you lose the trail, or do you have to type it each room?
I.E
You move North
You are in the room. exits are north, east and south.
(Delay based on Int?)
[Automatic] You find tracks from [Name] leading east.
I assume if you /track [name], it would remain active till you lose the trail, or do you have to type it each room?
I.E
You move North
You are in the room. exits are north, east and south.
(Delay based on Int?)
[Automatic] You find tracks from [Name] leading east.