I was thinking about traps, and had these thoughts.
Autosneak (classes) should give a chance to avoid a trap (yes, including assassins). They notice the trap and avoid it (not disarm off course). Maybe a message "You spotted and avoided a trap".
When they are not autosneaking then the chance of spotting a trap is reduced, but there is still a chance.
Basically I consider autosneak to mean not only moving about quietly, but also to be checking your surrounding more thouroughly.
I think it might have worked for Rangers as well but eh, but they do not have autosneak. I was thinking the use of track would give them a chance, but I think traps are set to go off when you move onto the square rather than off.
Feel free to flame.
Made it ma, top of the world!
Another whimsical idea I had.. I need more sleep I think. Bards being allowed to broadcast a message , once a day, from the top of Mt. Athemos!
Yeh... not a serious idea. I just thought it would be funny.
Stealth and Traps.
Stealth and Traps.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Stealth and Traps.
if you want a ventriloquist you should become staff
the autosneak thing could work for traps, but imo it makes more sense to actually have to search traps out or components of the traps(trip wire, trigger mechanism etc) and disarm if you can. revealing should award exp disarming should offer more.
perhaps even trap components could be salvaged and forged into your own traps later. in guild halls etc or for well timed pking assistance.
there should be different types of traps aswell. (although any trap revealed to a thief should be easily bypassed, even if it isnt disarmed)
-especially magical types that mages learn to disarm, although they may not be exactly great at it at level 1-7 when they learn the skill
-nature traps that rangers would excel at using/disarming and setting, and druids would notice this type easier.
-mechanical traps, the thief specialty. perhaps a bonus for the tinkering races of gnome and dwarf
-and lastly holy traps

the autosneak thing could work for traps, but imo it makes more sense to actually have to search traps out or components of the traps(trip wire, trigger mechanism etc) and disarm if you can. revealing should award exp disarming should offer more.
perhaps even trap components could be salvaged and forged into your own traps later. in guild halls etc or for well timed pking assistance.
there should be different types of traps aswell. (although any trap revealed to a thief should be easily bypassed, even if it isnt disarmed)
-especially magical types that mages learn to disarm, although they may not be exactly great at it at level 1-7 when they learn the skill
-nature traps that rangers would excel at using/disarming and setting, and druids would notice this type easier.
-mechanical traps, the thief specialty. perhaps a bonus for the tinkering races of gnome and dwarf
-and lastly holy traps
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
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