Assassin/Slayer

Reckqq
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Joined: Wed Apr 20, 2016 10:57 am

Assassin/Slayer

Postby Reckqq » Wed Apr 20, 2016 12:20 pm

Talk about Assassin/Slayer here
Rogue - Assassin - Slayer
Requirements: 16 Str, 16 Agi
Experience points to level 25: 400 million exp

Skills and Features
Backstab
Auto-Sneak
Track
Stalk
Dual Wield- 5th attack when dualwielding as a slayer
:evil: TJ Lethal :twisted:

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NiteHawk
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Re: Assassin/Slayer

Postby NiteHawk » Wed Jun 01, 2016 8:14 am

Assassins will be able to track, they will also be able to get some tracks as well (Up to 6 per room atm, might adjust higher or lower as we get more people in game.) Tracks vanish after 10 minutes. I'm not sure if it's high enough but I think it works for now. Could bump it to 15 minutes though. Both values are easily changeable out of game for me.

What about for removing your tracks, should this exist? Maybe exhausts you fully when used and/or maybe certain classes could do it. I don't see it being used when you're getting hunted, because getting exhaust would = death. Track is meant to be a somewhat short range hunt tool.

Zilveari
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Re: Assassin/Slayer

Postby Zilveari » Wed Jun 01, 2016 9:41 am

Well assassins/ninjas wouldn't leave tracks in the first place. But that might be unfair to the other classes.

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NiteHawk
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Re: Assassin/Slayer

Postby NiteHawk » Wed Jun 01, 2016 10:57 am

Zilveari wrote:Well assassins/ninjas wouldn't leave tracks in the first place. But that might be unfair to the other classes.


Well that's autosneak that stops tracks. Ninjas probably shouldn't too but we'll see in the future. Maybe they can have something similar to autosneak that has a higher chance to fail. Autosneak stopping tracks is already in place though.

This is mostly for any class to avoid it, but more of a annoying means to do so. It would take up a full exhaust turn, but it would get rid of the track on the square. It means that is mostly wouldn't be used once they find you, because you'll want to run rather then get exhausted. Could also have a chance to fail, maybe you are unaware of it, or maybe you are. (maybe depending on INT). Like trying to cover your tracks but you 'miss' something and fail to cover it.

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NiteHawk
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Re: Assassin/Slayer

Postby NiteHawk » Thu Jun 02, 2016 5:39 pm

How track works currently.

1. You gain it at level 12.
2. It is upgraded by level.
--Level 12-20 can only track individual players, and cannot a list of tracks.
--Level 21-24 can get a list of tracks, and can also track individual players.
--Level 25 has the same as the above, EXCEPT it will also display how many seconds ago each track is.

I.E.
Level 21-24 would see something like
=====Tracks=====
SlayerTest went east.
Yourmom went west.


Level 25 would see:
=====Tracks=====
SlayerTest went east 32 seconds ago.
Yourmom went west 50 seconds ago.



-----------

Getting a list of tracks uses one stamina point. Individual tracking has a random chance to exhaust, depending on int. (may change). The random change is rather low.

Edit: The chance of exhausting is Intelligence*2+Level, so the chance for level 25 with 23 int is '1 out of 71', and the chance for level 25 with 10 int is '1 out of 45'.

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Lateralus
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Re: Assassin/Slayer

Postby Lateralus » Thu Jun 02, 2016 6:26 pm

wow this sounds pretty cool!!!


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