MP gain in temples

What should we do for MP recovery in temples?

Poll ended at Thu Jun 30, 2016 3:18 pm

1. Leave it the way it is. 5MP per tick.
3
15%
2. Increase MP to 10MP per tick.
3
15%
3. Increase MP to 15MP per tick.
2
10%
4. Set time. Sit in temple for 2 minutes and recover full HP/MP over time.
8
40%
5. Set time. Sit in temple for 3 minutes and recover full HP/MP over time.
0
No votes
6. Set time. Sit in temple for 4 minutes and recover full HP/MP over time.
0
No votes
7. Full recovery in temples with a button (Expensive cost?)
4
20%
 
Total votes: 20
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Lateralus
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Re: MP gain in temples

Postby Lateralus » Mon Jun 27, 2016 4:12 pm

Maker wrote:I think it's important to keep in mind that the game shouldn't be hard for the majority of players. That'll just scare them off. The basic areas/experiences should be easy/medium difficulty. The special areas such as oads or extremely high level areas should be where it gets hard. Where games are going, in order to attract players they need to appeal to the casual player as well.

So doing things like making it difficult or expensive to regenerate mp even when you're just leveling in the arena might be a bad idea. Allowing players to regenerate hp and mp in the temple for relatively cheap won't make it any easier to regenerate mp in the middle of a oad boss, or distant high level area.



Exactly how I see it. Easy to learn hard to master the cornerstone of any good game.

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NiteHawk
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Re: MP gain in temples

Postby NiteHawk » Mon Jun 27, 2016 4:16 pm

Byr also brought up that temples could heal for 10-15 and then cities could heal you for more too. Like 3-5MP per tick too.

Rodeo
Posts: 298
Joined: Wed Apr 20, 2016 10:43 am

Re: MP gain in temples

Postby Rodeo » Mon Jun 27, 2016 4:51 pm

:x

Option 3 looks to be the best choice a full recovery with a single button should never happen as it deters people from going out away from towns.

I like all regen ideas but no full pay to perfect plans.

Seems like the votes are going toward a decent option.

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NiteHawk
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Re: MP gain in temples

Postby NiteHawk » Mon Jun 27, 2016 4:54 pm

What I'll start though on this note is modifying HP/MP values for now and going from there. They are actually only at 3 MP per tick and that's no where near. I'll start it at 20HP/10MP.

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Kruell
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Re: MP gain in temples

Postby Kruell » Mon Jun 27, 2016 6:55 pm

It seems people want some kind of faster recovery so how about an idea. They type /pray in their temple and it works a lot like food but is based on a % of their maximum per 5 seconds. Make it last 3 minutes for full recovery. If you can, if they break the /pray have their mana zero out. Let's bring up the awareness of the gods

I'm totally against putting in a one click, full mana recovery at any cost. Instant recovery of mana is a great gold sink but there are a ton of problems. It would also benefit established (Fanatical) players MUCH more than casual or new players so the balance issue alone should make this something not common. That said, my understanding is the capital city is a huge temple complex. Within that there may be a shrine to mana up with one click but I'd rather see it require tokens instead of gold. The tokens could be rare drops or event awards. There are many ways of handling this issue and whatever we impliment now can easily be changed tomorrow.

There are a lot of good suggestions and comments made here. Maybe we can compromise and impliment more than one. If we combine some of the suggestions and make a few alterations, it could be successful.
If you look like prey you will be eaten

Aieron
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Re: MP gain in temples

Postby Aieron » Mon Jun 27, 2016 10:56 pm

I'm against increasing it, and I'm the one who sits in temples the most regaining mana to do enchants. I don't see the need to increase it when you can buy drinks to help with increasing mana regeneration. In fact, I'd prefer seeing 'buy healing' removed from temples in favor of a temporary buff you get from 'praying'. Emphasizing the use of food/water for passive regeneration > temples, imo.

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daedroth
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Re: MP gain in temples

Postby daedroth » Tue Jun 28, 2016 5:32 am

I like Kruell's praying idea, makes sense, a little rp'ish too. There may need to be a min gain (for low levellers though; 10hp/5mp)?
Further idea. Re-introduce donations and make it mean something, implemewnting this to be fair probably not possible, but more donations = higher gods favour and faster recharge while praying.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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