Lateralus wrote:JadeFalcon wrote:NiteHawk wrote:
Changing it to the tavern doesn't really solve much atm cause no ones really sitting right now and prob won't be. Need better options
Fair enough. How about we (you) make a global chat, were all people could chat at the same time? like guild chat. Except everyone was on it, and that would be the first thing noobs saw
Yea would also like to do something about the tutorial for area as well. While it accomplishes teaching the player what they need to know it also kind of alienates them from players like you said.
It's also a lot of instructions all at once and a little overwhelming. The first 15mins of a game is critical make or break. I think we should try getting players into the action soon and maybe teach players as things come up. For example you walk into combat and it tells you the basics of how to attakc and how things work. You walk into a shop and the basics are explained maybe a pop up tool tip type thing.
Anyways just some ideas but you are right interaction is the very key to a game like this and we are starting people out isolated for the first 15-30mins. Gotta do something about that
I agree about that though. I like the tutorial but I think it is a bit long and people can feel isolated. I'm not sure about GC because it can be abused, but maybe it's okay until we have a larger population. I'm wondering how people would feel about that. Maybe new players can start off in a new member guild and we have a few helpers who can be there too or just to plan chat with them/etc.