Armor
Posted: Thu May 05, 2016 3:34 am
Armor needs to be reworked. I want to kind of do this sooner then later to prevent a mess with the dodge formula.
RoKs armor pretty much granted dodge, and then a deflection chance. Someone with 110AC it would show you missing more constantly. I think it was meant to be an 'failed to pierce armor' message, but it made it hard to determine what was what.
The general idea is that '100AC' won't be the normal anymore. What I propose is the following:
1. AC will grant a base absorption to attacks. ROK already did this, but not on this sort of scale.
2. AC amounts will actually be different from heavy to cloth.
3. Maybe a chance to absorb 25/50/75/100 as well, not sure on the formula for this yet.
So far I have some stats here, when I say 'max' I mean the 'max' normal AC you could aquire, doesn't include quest items/etc.
Heavy 'Max' AC -- 100
Medium 'Max' AC -- 60
Light 'Max' AC -- 45
Cloth 'MAX' AC -- 30
This does not include spells obviously. So Sorcs would get pretty high AC, something like..:
Druid 'MAX' Ac -- 85
Sorc 'MAX' Ac -- 95
Ninja 'MAX' Ac -- 70 (+1 per level)
...
The formula right now is thrown in the air but I was thinking the base absorption would be AC * 0.25
So Heavy AC would get 25% reduction. Medium is 15%, Light is about 11.5%, and Cloth is 7.5%. This would be applied to every hit regardless of what happens.
The values to me are higher because you only have one character, I think they 'need to be' more valuable. We also give heavy armor a little jump but we'll see how it goes.
Monks are in between, they get about 17% reduction, but they'll have high dodge/hitrate, and lower damage. Kind of how they used to be, but AGI will be valuable for them.
---
For 25%/50%/75%/100%, I haven't come up with an idea yet, or if I should add this at all. Maybe you guys will have a say. If someone has an easy way to add this post here. The idea is that 'sometimes' you absorb 25 to 100, like ROK had. I think it can be based on the reduction somewhat, which would mean heavier AC might get more absorptions. I.E: Heavy AC gets 25% reduction. 25/.1 (10 percent) is 2.5%, that could be the 'blow glances off the armor 100% chance), etc etc.
RoKs armor pretty much granted dodge, and then a deflection chance. Someone with 110AC it would show you missing more constantly. I think it was meant to be an 'failed to pierce armor' message, but it made it hard to determine what was what.
The general idea is that '100AC' won't be the normal anymore. What I propose is the following:
1. AC will grant a base absorption to attacks. ROK already did this, but not on this sort of scale.
2. AC amounts will actually be different from heavy to cloth.
3. Maybe a chance to absorb 25/50/75/100 as well, not sure on the formula for this yet.
So far I have some stats here, when I say 'max' I mean the 'max' normal AC you could aquire, doesn't include quest items/etc.
Heavy 'Max' AC -- 100
Medium 'Max' AC -- 60
Light 'Max' AC -- 45
Cloth 'MAX' AC -- 30
This does not include spells obviously. So Sorcs would get pretty high AC, something like..:
Druid 'MAX' Ac -- 85
Sorc 'MAX' Ac -- 95
Ninja 'MAX' Ac -- 70 (+1 per level)
...
The formula right now is thrown in the air but I was thinking the base absorption would be AC * 0.25
So Heavy AC would get 25% reduction. Medium is 15%, Light is about 11.5%, and Cloth is 7.5%. This would be applied to every hit regardless of what happens.
The values to me are higher because you only have one character, I think they 'need to be' more valuable. We also give heavy armor a little jump but we'll see how it goes.
Monks are in between, they get about 17% reduction, but they'll have high dodge/hitrate, and lower damage. Kind of how they used to be, but AGI will be valuable for them.
---
For 25%/50%/75%/100%, I haven't come up with an idea yet, or if I should add this at all. Maybe you guys will have a say. If someone has an easy way to add this post here. The idea is that 'sometimes' you absorb 25 to 100, like ROK had. I think it can be based on the reduction somewhat, which would mean heavier AC might get more absorptions. I.E: Heavy AC gets 25% reduction. 25/.1 (10 percent) is 2.5%, that could be the 'blow glances off the armor 100% chance), etc etc.