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Reworking Racial Traits

Posted: Thu May 05, 2016 2:06 pm
by Yue
    I always thought it was sad on RoK that classes were binded for the most part on specific races. I think Racial Traits should be improved and worked upon in order to justify making both magical and non magical classes for most classes.

    Here is a proposal. Some of this is taken from the balance discussion we used to have a few years ago, some of it I am making up just now to see if it makes sense.

    Humans

    • 10% chance to deal 20% more damage on melee attacks
    • +1 agi on hitrate

    Half-Elves

    • 10% chance to deal 10% more damage on melee attacks
    • 10% chance to deal 10% more damage/effect on spells

    Elves

    • 10% chance to deal 20% more damage/effect on spells
    • +1 on Agi Dodge

    Saurians

    • Natural +2 AC
    • Infravision

    Goblins
    • Small Size
    • Infravision

    Dark Elf
    • 10% Chance to inflict poison
    • 10% Chance to absorb 20% of magic damage as MP
    • 20% Chance of casting a spell with 50% of original mana cost
    • +1 on Agi Hit Rate
    • Infravision

    Halflings
    • +2 agi on dodge effect
    • Small Size

    Half-Orcs
    • Poison Immunity
    • Increased HP and Mana regeneration rate (6x)

    Gnomes
    • 10% chance to double a melee attack
    • 10% chance to double cast selected spells
    • Small size

    Dwarves
    • 10% chance to absorb incoming damage by 10%
    • Poison Resistance
    • +4 natural AC

    Re: Reworking Racial Traits

    Posted: Thu May 05, 2016 2:21 pm
    by Zilveari
    Based on the reworking of AC in another thread, I would give Saurians, Dark Elves, Lings and Elves a natural bonus to dodge%. Each class having a different bonus.

    Re: Reworking Racial Traits

    Posted: Thu May 05, 2016 2:33 pm
    by Yue
    Zilveari wrote:Based on the reworking of AC in another thread, I would give Saurians, Dark Elves, Lings and Elves a natural bonus to dodge%. Each class having a different bonus.


    Hmm.
    Its interesting for elves because elves currently don't have anything nice melee wise.
    Dark Elves... I'm kind of thinking Dark Elves as more of an 'outside the box' class. Maybe it would make sense to add a +1 agi on hitrate (according to current formula)
    Saurians could work, considering Saurian is a race meant to be fried by any magic users hah. But their Agi is already high along with high str and decent end. Maybe they can be given a tad more AC for melee damage reduction?

    And Lings I already added a +1 agi on dodge.
    I was thinking it might be interesting to give better hitrate to melee lings, but that doesn't seem to make much sense to add on both. We're essentially adding agi there.

    Re: Reworking Racial Traits

    Posted: Thu May 05, 2016 2:40 pm
    by Yue
    I think it would be interesting to make Dwarves more tankish.
    If AC works as damage reduction we could give Dwarves a bit of natural AC (Even slightly higher than Saurians), and maybe give them a random chance to reduce incoming magic damage.

    Re: Reworking Racial Traits

    Posted: Thu May 05, 2016 3:02 pm
    by Zilveari
    Sounds about right. Dwarves are very "hearty". Saurians could still make use of some extra AC since they have scales too now that I think about it.

    Re: Reworking Racial Traits

    Posted: Sat May 14, 2016 10:48 pm
    by reoku
    sounds to me like those poor goblins get the... short end of the stick lolol

    Re: Reworking Racial Traits

    Posted: Sat May 14, 2016 10:52 pm
    by Zilveari
    Fuck em. They were godly for years.

    Re: Reworking Racial Traits

    Posted: Sat May 14, 2016 10:54 pm
    by reoku
    Terruh will never be forgotten.. long live the goblin king

    Re: Reworking Racial Traits

    Posted: Sun May 15, 2016 11:34 am
    by NiteHawk
    I'd honestly prefer changing stats before giving racial hidden bonuses. Besides some general things (Like infravision, AC) I think it should be stat based if we can avoid hidden anything.

    Classes are what the hidden value changes should be in, (more damage, dodge,etc based on hidden stats).

    I can understand some racial skill bonuses etc but those are easily visible.

    8% more dodge is pretty much +2 agi. Why make it hidden?