/party Health Colors
Posted: Sun Jan 08, 2017 9:13 pm
Hello!
So, healing in parties can be stressful when damage is flying off the charts against your party members. If you don't get a heal off ASAP, then there is a good chance someone could die. Duh, right?
Currently, when healing for a damage intensive fight, I rely heavily on the color scheme in /party on deciding who I need to heal first. /party currently has three colors to indicate how much HP a player has lost: Cyan(Healthy) >> Yellow(Moderate) >> Orange(Severe).
My suggestion is to use the same color scheme in /party, that mobs have when taking damage: Cyan(Healthy) >> Green(Slightly) >> Moderate(Bright Green) >> Severe(Orange) >> Critical(Red).
This would help me in couple ways:
1.) With the current /party color scheme, I easily overlook a heal opportunity when someone is still "Healthy". AKA, they have enough HP to have Cyan colored health, but at the same time, enough lost HP that I could still cast a lower level heal spell with efficiency. Instead, if this was a Green colored text, I wouldn't overlook it so easily.
2.) I would have a much easier time with choosing who to heal at a glance. Someone with Severe(Orange) colored health, would likely get a prioritized heal over someone with Green(Slightly) colored health, which, in my opinion, is typically a good choice.
I could come up with a couple other reasons it would help, but I think my point is made.
Thoughts?
So, healing in parties can be stressful when damage is flying off the charts against your party members. If you don't get a heal off ASAP, then there is a good chance someone could die. Duh, right?
Currently, when healing for a damage intensive fight, I rely heavily on the color scheme in /party on deciding who I need to heal first. /party currently has three colors to indicate how much HP a player has lost: Cyan(Healthy) >> Yellow(Moderate) >> Orange(Severe).
My suggestion is to use the same color scheme in /party, that mobs have when taking damage: Cyan(Healthy) >> Green(Slightly) >> Moderate(Bright Green) >> Severe(Orange) >> Critical(Red).
This would help me in couple ways:
1.) With the current /party color scheme, I easily overlook a heal opportunity when someone is still "Healthy". AKA, they have enough HP to have Cyan colored health, but at the same time, enough lost HP that I could still cast a lower level heal spell with efficiency. Instead, if this was a Green colored text, I wouldn't overlook it so easily.
2.) I would have a much easier time with choosing who to heal at a glance. Someone with Severe(Orange) colored health, would likely get a prioritized heal over someone with Green(Slightly) colored health, which, in my opinion, is typically a good choice.
I could come up with a couple other reasons it would help, but I think my point is made.

Thoughts?