Unaffect scaling
Posted: Thu Feb 09, 2017 3:41 pm
Could someone explain how unaffect rates are calculated? I think I understand the variables that go into it (aggressor int, level of staff - not sure if blessings/enchants impact, defender wis) but is the unaffect rate impacted by anything else? It seems like the rate bounces around too wildly because 2nd/3rd standard deviation events happen way too often. For example, I estimate I get unaffects in dreads about 33% of the time over the long run. However, the frequency with which 3/3 or 5/6 unaffects (or 3/3 5/6 hits) occur is to high. If a mob has 33% resists, they should resist 3/3 only ~3% of the time but I feel like I see it 25% of the time.