Cavs, Brigs, Slayers in PvE
Posted: Thu Mar 02, 2017 10:13 am
The Refinery got me thinking a bit about these classes and OAD design in general.
Some facts:
-Taunting on a Cav at a hard hitting boss is dangerous right now. It's downright scary at times and entirely unviable if you don't have a 6man group to help absorb some hits.
-Brigs are terrible damage and the drop rate bonus is not worth bringing them.
-Slayers are terrible damage because of trap squares and locked rooms.
-The game and playerbase is too small to design areas that exclude classes by design. I currently have to tell some guildies "I'm sorry but we can't take you on this oad because your class does not do enough damage to make it viable".
Proposals!
Cavs:
-Increase taunt damage reduction for PvE. I'm not entirely sure on the scaling of it right now but I think about a 50% bump is in order to make them feel tanky and to stop taunt from feeling like it may be a bad choice. This likely needs to be a PvE change only because the taunt DR in PvP could make cavs OP.
Brigs:
-Increase drop rate bonus. It's currently at 30%, but 30% of 10% is 3%...largely useless. Not sure how you want this formula to work because it only needs to make a difference on boss drops, but imo a flat bonus of 10-20% (as in if the drop rate of an item is 10% it should be 20-30% with a thief).
-Give thieves an "expose weakness" skill. Increases damage taken by target by 10-15% (tweak this # as needed). Duration around 1 minute. This allows thieves to be useful to the group outside of the drop rate bonus while not overly buffing their own damage.
Slayers:
-Give them a skill that buffs their damage and prevents hiding. I haven't worked out the lore/rp part of this yet but I'm thinking some sort of empower spell that increases their attack damage to, say, around what a bard does but that prevents the slayer from hiding so they can't do mega backstabs. They need something to help them do damage when they are unable to move because of trap squares or boss rooms. As a bonus this can help slayers 1v1 when FF is involved.
Thoughts?
Some facts:
-Taunting on a Cav at a hard hitting boss is dangerous right now. It's downright scary at times and entirely unviable if you don't have a 6man group to help absorb some hits.
-Brigs are terrible damage and the drop rate bonus is not worth bringing them.
-Slayers are terrible damage because of trap squares and locked rooms.
-The game and playerbase is too small to design areas that exclude classes by design. I currently have to tell some guildies "I'm sorry but we can't take you on this oad because your class does not do enough damage to make it viable".
Proposals!
Cavs:
-Increase taunt damage reduction for PvE. I'm not entirely sure on the scaling of it right now but I think about a 50% bump is in order to make them feel tanky and to stop taunt from feeling like it may be a bad choice. This likely needs to be a PvE change only because the taunt DR in PvP could make cavs OP.
Brigs:
-Increase drop rate bonus. It's currently at 30%, but 30% of 10% is 3%...largely useless. Not sure how you want this formula to work because it only needs to make a difference on boss drops, but imo a flat bonus of 10-20% (as in if the drop rate of an item is 10% it should be 20-30% with a thief).
-Give thieves an "expose weakness" skill. Increases damage taken by target by 10-15% (tweak this # as needed). Duration around 1 minute. This allows thieves to be useful to the group outside of the drop rate bonus while not overly buffing their own damage.
Slayers:
-Give them a skill that buffs their damage and prevents hiding. I haven't worked out the lore/rp part of this yet but I'm thinking some sort of empower spell that increases their attack damage to, say, around what a bard does but that prevents the slayer from hiding so they can't do mega backstabs. They need something to help them do damage when they are unable to move because of trap squares or boss rooms. As a bonus this can help slayers 1v1 when FF is involved.
Thoughts?