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Items each new character has in their inventory

Posted: Sun Mar 05, 2017 1:12 pm
by Eld
currently each new character has items in their inventory when they start the game, they're all soulbound to the character you made them with.

How about having them come decked? or at the very least with a bright/brill enchant?

Re: Items each new character has in their inventory

Posted: Sun Mar 05, 2017 3:34 pm
by NiteHawk
No. 8)

Re: Items each new character has in their inventory

Posted: Sun Mar 05, 2017 9:25 pm
by Styx
I suggest taking away all items so they have to do a quest to earn a sword armor etc, please refer back to Seymore post

Re: Items each new character has in their inventory

Posted: Mon Mar 06, 2017 3:39 pm
by NiteHawk
I disagree with that too.. If anything it should be similar to academia where they gave you a +1 beginner weapon or armor via quest though.

Re: Items each new character has in their inventory

Posted: Mon Mar 06, 2017 6:56 pm
by Styx
In Seymore post, I suggested each quest armor weapon etc to be quest driven so new players do the them to gain a plus 1 or something item, via weapon , shield, helm, armor etc. Academia was just a run through. Where as going and killing to gain the item would be more of a learning ability. Tutorial could be changed so no exp given but basic starter equip. Then when they leave they can quest for items, then if they don't want tutorial area player just given starter equip and they have to quest if they want the items, exp for Seymore can be adjusted so it matches lost exp for tutorial city. Atm tutorial makes a player instant level 2

Re: Items each new character has in their inventory

Posted: Mon Mar 06, 2017 7:57 pm
by Terron
can starting equipment come equipped

and my knight is missing his nobility inheritance and lineage papers. so i'm going to need more gold and a family crest when ya get a chance. :cry:

Re: Items each new character has in their inventory

Posted: Tue Mar 07, 2017 11:44 am
by NiteHawk
Styx wrote:In Seymore post, I suggested each quest armor weapon etc to be quest driven so new players do the them to gain a plus 1 or something item, via weapon , shield, helm, armor etc. Academia was just a run through. Where as going and killing to gain the item would be more of a learning ability. Tutorial could be changed so no exp given but basic starter equip. Then when they leave they can quest for items, then if they don't want tutorial area player just given starter equip and they have to quest if they want the items, exp for Seymore can be adjusted so it matches lost exp for tutorial city. Atm tutorial makes a player instant level 2


Yeah it's kind of an intention to help bypass the first level cause it's terrible, though it could be split up into 2 or 3 quests maybe and award a couple items.