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the addition of non typical adventurer classes.

Posted: Fri Mar 10, 2017 2:56 am
by Terron
most games have a profession or two that is just jumbled into your warrior or mage and virtually makes no sense that your demoncrushing ninja god crafts quilts on the side for extra cash. As a gamer i have always wondered why aren't tradesmen tailors alchemists etc actual classes that can be played that offer unique perks for the effort of persevering through mediocre monster smashing skills.

the classes could have lower stamina perhaps 3 stamina at 25, take quite a bit of exp and have virtually no overly great skills so would rely heavily on partying for exp and mini adventures to gather supplies. would also promote alot of trading in the game and gold consumption buying basic supplies like metal scraps/ vials


some classes could include:

alchemist
-search out special plants for harvesting
-gather ingredients off of monsters to craft potions. at later levels create potions with unique traits and health/mana potions that exceed any buyables. (i.e. create heal over time potion/manas or potions that offer certain skills like fade for a short time, possibly even a super hard craft potion that restores you to full mana/health and stamina and resets timers)

Tinker
-use various items to modify helmet/shield equipment to accept a bless (pick your poison)
-able bestow a second set of bless on masterwork equipment (body armor and weapons only)
-use emberstones to converge weaker embers into a stronger version

Armorsmith
Weaponsmith
-the only trademen classes that have decent damage they are very strong
-straight forward they craft metal armor/weapons or rework existing ones for superior standards
-superior items(masterwork)may be double blessed by the tinker, normal items may not

Tailor
-they craft cloth/fur/leather armors and wooden weapons or rework existing ones for superior standards
-superior items(masterwork)may be double blessed by the tinker, normal items may not

soul bender
-uses emberstones and embers to bind 2 player's souls into an eternal union. this provides bonuses to both characters in the bind when they share a party togethor. (marriage basically)
-uses emberstones and embers to unbind souls extinguishing an eternal union. the former bound character receive negative penalties when in the same room permanently. (divorce)


just a thought :D

Re: the addition of non typical adventurer classes.

Posted: Fri Mar 10, 2017 4:26 am
by JadeFalcon
I....
Like this. Eww, i actually like this.

Might be trickier to implement, because you'd need a whole crafting system to go along with it.
But i think i get your points, and they make sense.