Monk/Ninja
Posted: Wed Apr 20, 2016 12:17 pm
Fighter - Monk - Ninja
Requirements: 16 Str, 16 Agi
Experience points to level 25: 400 million exp
Skills and Features
Brew Potion - Monks can brew Sapphire Potions, which give +1 agility and cancel the effects of the Druid spell Faeriefire for a short time.
Forage - Any class that can brew potions can also forage for the herbs that are used in brewing. These herbs can only be seen by classes that can forage.
Roundhouse - If a Monk successfully lands 2 hits in a row (armor absorbs still count as a hit) then a third attack will result in a "flying roundhouse." Roundhouses do anywhere from 1.5x to 2x normal damage. If you perform ANY action at all in between any of the 3 attacks the cycle is resetted.
Magic Resistance - Monks have a higher natural magic resistance that most other classes. The chances of spells "unaffecting" on them is increased significantly. Even Saurian and Half Orc Monks with very low wisdoms can still stand toe to toe with magic users.
Natural Armor - Due to the lack of armor type equipment that Monks can wear, they have a natural armor bonus. At level 1, you only get +1 armor, from level 2 to 24 you get an additional +2 per level, and at level 25 you get a whopping +4 armor! At level 25 you should have a total of 51 natural armor.
Meditation - The ability to meditate cleans a Monk's body automatically of poison, thus rendering them immune.
Dual Wield - Monks have the ability to equip two weapons at one time.Toggle between the two by typing "/tw". Monks can only use one at a time, however, Ninjas can attack 5 times when duel wielding!
Requirements: 16 Str, 16 Agi
Experience points to level 25: 400 million exp
Skills and Features
Brew Potion - Monks can brew Sapphire Potions, which give +1 agility and cancel the effects of the Druid spell Faeriefire for a short time.
Forage - Any class that can brew potions can also forage for the herbs that are used in brewing. These herbs can only be seen by classes that can forage.
Roundhouse - If a Monk successfully lands 2 hits in a row (armor absorbs still count as a hit) then a third attack will result in a "flying roundhouse." Roundhouses do anywhere from 1.5x to 2x normal damage. If you perform ANY action at all in between any of the 3 attacks the cycle is resetted.
Magic Resistance - Monks have a higher natural magic resistance that most other classes. The chances of spells "unaffecting" on them is increased significantly. Even Saurian and Half Orc Monks with very low wisdoms can still stand toe to toe with magic users.
Natural Armor - Due to the lack of armor type equipment that Monks can wear, they have a natural armor bonus. At level 1, you only get +1 armor, from level 2 to 24 you get an additional +2 per level, and at level 25 you get a whopping +4 armor! At level 25 you should have a total of 51 natural armor.
Meditation - The ability to meditate cleans a Monk's body automatically of poison, thus rendering them immune.
Dual Wield - Monks have the ability to equip two weapons at one time.Toggle between the two by typing "/tw". Monks can only use one at a time, however, Ninjas can attack 5 times when duel wielding!