Kakegi Grove and Dreadlands Change Log
Posted: Thu May 04, 2017 6:38 am
Over the past week with some great player suggestions we revamped/modified two areas slightly. I feel we need to do a better job of filling in players on content changes (otherwise how will they know when to checkout new stuff?). I wont reveal too much but you guys should at least know there is some new stuff worth checking out.
Kakegi Grove Changes
-Adjusted quests and items above to be closer to guidelines. This area and its quests should seem like less of a grind now (less kills/items needed to complete quests)
-Broke the final grove quest into 2 quests (this should make progression a bit smoother)
-Some monster exp was lowered because it was above guidelines.
Item reward changes
-Blood Saber is now green should be 15 - 19 now (+1min)
-Changed Razorfist to +1min -1max so its diff than Defiled Warmace (same overall damage)
-Mithril light shield was level 15 while all the other rewards were level 20. Its now level 20 and 9 instead of 8 armor.
-Added little something in final quest to lead to wastelands for next series of quests.
Dreadlands Changes
Archfiend Elemental Boss
-Archfiend now has a new trick up his sleeve and might be relying on the elements for some help.
-Archfiend elemental will now spawn at reset (no more showing up to him not having yet spawned)
-Added back backstab loop on archfiend
-Removed kickout from vila traps (you cant just log off at arch then go to vila then log off again and get a free ride out).
-Added back vila traps blocking movement around arch.
Elemental Key bosses
-Bosses will now all spawn twice a day rather than throughout the day.
-5 new elementals will spawn in the morning while the old ones will spawn at night (hopefully both at peak hours for further pvp interaction)
-Keys dropped by these npcs will only last 2 days compared to 7 meaning there will be more urgency to run this boss.
-Keys will drop 100% on player death as well now (yay pvp).
-Added back vila sprouts to elemental key boss rooms.
-Key rooms/platforms now kickout to closest vila traps.
Other NPCs
-Astral Archer now spawns a bit less but has a higher drop rate on a few things. (this wasnt getting killed much but now should be a little more worthy of killing)
-Astral Archer has a new attack as well.
-Charmtress now cast some interesting spells on you and maybe even heals you?
Item Changes
-Void fragment and dreadhide are now rarity 1 (they are for quests we dont want people just selling them)
-Void crystal that is for a quest at the end of killing the arch is now rarity 3 so you know its important.
Kakegi Grove Changes
-Adjusted quests and items above to be closer to guidelines. This area and its quests should seem like less of a grind now (less kills/items needed to complete quests)
-Broke the final grove quest into 2 quests (this should make progression a bit smoother)
-Some monster exp was lowered because it was above guidelines.
Item reward changes
-Blood Saber is now green should be 15 - 19 now (+1min)
-Changed Razorfist to +1min -1max so its diff than Defiled Warmace (same overall damage)
-Mithril light shield was level 15 while all the other rewards were level 20. Its now level 20 and 9 instead of 8 armor.
-Added little something in final quest to lead to wastelands for next series of quests.
Dreadlands Changes
Archfiend Elemental Boss
-Archfiend now has a new trick up his sleeve and might be relying on the elements for some help.
-Archfiend elemental will now spawn at reset (no more showing up to him not having yet spawned)
-Added back backstab loop on archfiend
-Removed kickout from vila traps (you cant just log off at arch then go to vila then log off again and get a free ride out).
-Added back vila traps blocking movement around arch.
Elemental Key bosses
-Bosses will now all spawn twice a day rather than throughout the day.
-5 new elementals will spawn in the morning while the old ones will spawn at night (hopefully both at peak hours for further pvp interaction)
-Keys dropped by these npcs will only last 2 days compared to 7 meaning there will be more urgency to run this boss.
-Keys will drop 100% on player death as well now (yay pvp).
-Added back vila sprouts to elemental key boss rooms.
-Key rooms/platforms now kickout to closest vila traps.
Other NPCs
-Astral Archer now spawns a bit less but has a higher drop rate on a few things. (this wasnt getting killed much but now should be a little more worthy of killing)
-Astral Archer has a new attack as well.
-Charmtress now cast some interesting spells on you and maybe even heals you?
Item Changes
-Void fragment and dreadhide are now rarity 1 (they are for quests we dont want people just selling them)
-Void crystal that is for a quest at the end of killing the arch is now rarity 3 so you know its important.