Random Affixes
Posted: Thu Jul 06, 2017 11:52 am
Havent discussed this ig with any other player so feel free to reply your thoughts on this.
On gear atm we have the chance at a humming gear. What I'm suggesting is a small chance to generate a random affix to gear. (10% chance? Then a random % chance of the affix selected) Affixes would be random and depend on what kind of equipment it is. I.E Weapons/Shield/Armor/Helmet.
Examples of Affixes (When I say tick, I mean when your idle and the time it takes to regen hp)
Weapons
1-5% Life Steal (At max 5% 100dmg would restore 5hp, BS of 600 would restore 30hp.)
1-5% Mana Drain (At max 10% 100dmg would deplete targets mana by 5. BS of 600 would deplete 30mana)
1-5% to proc on hit Stamina Drain ( % chance to deplete 1 stamina on target)
1-3% to proc on hit Paralyze (Around 10seconds)
1-10% to proc on hit Poison (10-25dmg per tick, immune for certain races.
1-2% to proc on hit Haste ( Chance to proc haste on hit)
5-20% to proc on spell cast Mana Depletion ( At max 20%, you have a 20% when casting any spell to use 25% less mana on that particular spellcast)
Armor
1-5% Thorns (Max 5% Incomeing physical dmg of 100 would deal 5dmg to the attacker.)
1-2% to proc when hit by hostile spell Reflect (Max 2% on hit with a spell to reflect a hostile spell back at the caster)
1-10 Health Regen (Regenerate an additional (Min1) (Max10) per tick)
1-5 Mana Regen (Regenerates (Min1) (Max5) per tick)
1-2% Physical Immunity (Max 2% would reduce a physical attack of 100dmg to 98dmg)
1-2% Magic Immunity (Max 2% would reduce a spells attack of 100dmg to 98dmg)
Weapon/Armor examples just to give an idea.
Think this would give more diversity to equipment. Would also add value on lesser used gear and more of a reason to un soulbind gear to save. Would spark up the economy with trade/sell and motivate players to grind the same gear more for a a chance at a different affix or the same affix but with a higher %chance. Obviously a +1 Haka with a 2%physical immunity would be extremely rare. Maby that regular Shark Fin with a 1% Physical Immunity would trade for a +1 Haka? (Obviously Haka's have a % chance to generate affixes also but as a OAD and only a 10% on drop to generate a RANDOM affix with a RANDOM %value , how likely is it you'll actually see one?)
Thoughts, replies? Keeping the % on proc and numbers low so it wouldnt offset the balance to much but would add diversity to equipment and also game play. Maby this is to far off from RoK gameplay, just throwing a fresh idea out to move forward a little.
-Z-
On gear atm we have the chance at a humming gear. What I'm suggesting is a small chance to generate a random affix to gear. (10% chance? Then a random % chance of the affix selected) Affixes would be random and depend on what kind of equipment it is. I.E Weapons/Shield/Armor/Helmet.
Examples of Affixes (When I say tick, I mean when your idle and the time it takes to regen hp)
Weapons
1-5% Life Steal (At max 5% 100dmg would restore 5hp, BS of 600 would restore 30hp.)
1-5% Mana Drain (At max 10% 100dmg would deplete targets mana by 5. BS of 600 would deplete 30mana)
1-5% to proc on hit Stamina Drain ( % chance to deplete 1 stamina on target)
1-3% to proc on hit Paralyze (Around 10seconds)
1-10% to proc on hit Poison (10-25dmg per tick, immune for certain races.
1-2% to proc on hit Haste ( Chance to proc haste on hit)
5-20% to proc on spell cast Mana Depletion ( At max 20%, you have a 20% when casting any spell to use 25% less mana on that particular spellcast)
Armor
1-5% Thorns (Max 5% Incomeing physical dmg of 100 would deal 5dmg to the attacker.)
1-2% to proc when hit by hostile spell Reflect (Max 2% on hit with a spell to reflect a hostile spell back at the caster)
1-10 Health Regen (Regenerate an additional (Min1) (Max10) per tick)
1-5 Mana Regen (Regenerates (Min1) (Max5) per tick)
1-2% Physical Immunity (Max 2% would reduce a physical attack of 100dmg to 98dmg)
1-2% Magic Immunity (Max 2% would reduce a spells attack of 100dmg to 98dmg)
Weapon/Armor examples just to give an idea.
Think this would give more diversity to equipment. Would also add value on lesser used gear and more of a reason to un soulbind gear to save. Would spark up the economy with trade/sell and motivate players to grind the same gear more for a a chance at a different affix or the same affix but with a higher %chance. Obviously a +1 Haka with a 2%physical immunity would be extremely rare. Maby that regular Shark Fin with a 1% Physical Immunity would trade for a +1 Haka? (Obviously Haka's have a % chance to generate affixes also but as a OAD and only a 10% on drop to generate a RANDOM affix with a RANDOM %value , how likely is it you'll actually see one?)
Thoughts, replies? Keeping the % on proc and numbers low so it wouldnt offset the balance to much but would add diversity to equipment and also game play. Maby this is to far off from RoK gameplay, just throwing a fresh idea out to move forward a little.
-Z-