Backstabbing/Assassins n' Thieves
Posted: Sun Jul 23, 2017 8:37 am
I want to bring this up again and see what the final verdict is on what people want with them. Right now they are good game changers in PVP because of their high alpha damage that works well with any other class that can finish off a target. They aren't so great in OADs because they tend to drag alot if you don't autosneak, if you do autosneak, you risk being exhausted. Leveling as a group is also tougher because you obviously can be left behind and also you might miss the kill shot, which I doubt happens often, but I'm sure it does from time to time. Obviously they are pretty strong in PVP groups and are great hunters, high alpha is really nice and is one of the only classes that can break a stand-still.
Auto-Backstabbing won't be a thing as adding a completely new mechanic with a timer is not something I want to do. I.E. you type /backstab user, and it will backstab someone in 1 second automatically. You'd then need a new hide mechanic for it, etc etc. Overall I think it's a bit too much too do and timers are the spawn of the lag devil.
Obviously not having some sort of delay would make slayers too OP. Alot of people would die to two instant backstabs. It wouldn't be fair either compared to other classes as they are literally getting and extra 50% for nothing then. But people didn't like their mechanic changing this much, as damage would have to lower too, also not a good option. They are what they are because of their high alpha.
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So I propose a system similar to the first option, but not as auto. For example, when you /hide, you can backstab after X seconds. X can be 0.5, 1.0, etc (It could be a set time, it could be a time based on INT, etc). Then when you attack, you backstab. You do NOT need to leave the room during this at all anymore. If you try to attack to first while you are hidden, it will simply say 'You must wait 1.0 seconds before attacking while hidden!' Type deal. There would obviously have to be a /unhide command that will be handy rather then just 'talking' to unhide yourself, though that would be okay too.
The only issue comes to when you are searched out if this is a system we use. What is the penalty for being searched out? I would want to remove having to move completely. Maybe you cannot hide for a second after found, giving attackers time to smack you? There doesn't need to be a penalty but I would think it is a good idea.
So what is the verdict? WE DOIN THIS BOYS N GIRLS? This would make assassins
EDIT: The delay could be after the attack, not after /hide. So /hide /attack (delay here) /hide /attack.
If you say YES, please write what a fair time would be for the following:
1. When you /hide, when can you backstab? One second? 0.5 a second? I would think the general person takes a second to go back and forth,then hide, then backstab, PLUS LAG. (about 0.25s per action.) We again, could also base it off INT, maybe 10 int = 1 second, 23 int = 0.5 seconds. and scale in between. Please comment if it should be stat based too.
2. Impose a 'found' by /searching penalty? I say yes to this, and if you are /searched out, you cannot /hide for a second.
Poll for 3 days.
Auto-Backstabbing won't be a thing as adding a completely new mechanic with a timer is not something I want to do. I.E. you type /backstab user, and it will backstab someone in 1 second automatically. You'd then need a new hide mechanic for it, etc etc. Overall I think it's a bit too much too do and timers are the spawn of the lag devil.
Obviously not having some sort of delay would make slayers too OP. Alot of people would die to two instant backstabs. It wouldn't be fair either compared to other classes as they are literally getting and extra 50% for nothing then. But people didn't like their mechanic changing this much, as damage would have to lower too, also not a good option. They are what they are because of their high alpha.
----------
So I propose a system similar to the first option, but not as auto. For example, when you /hide, you can backstab after X seconds. X can be 0.5, 1.0, etc (It could be a set time, it could be a time based on INT, etc). Then when you attack, you backstab. You do NOT need to leave the room during this at all anymore. If you try to attack to first while you are hidden, it will simply say 'You must wait 1.0 seconds before attacking while hidden!' Type deal. There would obviously have to be a /unhide command that will be handy rather then just 'talking' to unhide yourself, though that would be okay too.
The only issue comes to when you are searched out if this is a system we use. What is the penalty for being searched out? I would want to remove having to move completely. Maybe you cannot hide for a second after found, giving attackers time to smack you? There doesn't need to be a penalty but I would think it is a good idea.
So what is the verdict? WE DOIN THIS BOYS N GIRLS? This would make assassins
EDIT: The delay could be after the attack, not after /hide. So /hide /attack (delay here) /hide /attack.
If you say YES, please write what a fair time would be for the following:
1. When you /hide, when can you backstab? One second? 0.5 a second? I would think the general person takes a second to go back and forth,then hide, then backstab, PLUS LAG. (about 0.25s per action.) We again, could also base it off INT, maybe 10 int = 1 second, 23 int = 0.5 seconds. and scale in between. Please comment if it should be stat based too.
2. Impose a 'found' by /searching penalty? I say yes to this, and if you are /searched out, you cannot /hide for a second.
Poll for 3 days.