Sickness Timer
Posted: Wed Nov 22, 2017 11:08 am
Both the sickness timer and the logoff timer are here to stay. The question is the actual times to use. The timer works as follows:
For level 25ers in PVP:
Death 1: -2 to all stats, 120 seconds sickness timer, 90 seconds logoff timer.
Death 2: -3.5 to all stats, 240 seconds sickness timer, 120 second logoff timer.
Death 3: -5 to all stats, 360 seconds sickness timer, 150 second logoff timer.
Death 4+: -9 to all stats, 480 seconds sickness timer, 180 second logoff timer.
For under level 25er IN PVP they get an extra death, their first death has only a logoff timer of 90 seconds, and then it starts with the above:
Death 1: 90 seconds logoff timer.
Death 2: -2 to all stats, 120 seconds sickness timer, 90 seconds logoff timer.
Death 3: -3.5 to all stats, 240 seconds sickness timer, 120 second logoff timer.
Death 4: -5 to all stats, 360 seconds sickness timer, 150 second logoff timer.
Death 5+: -9 to all stats, 480 seconds sickness timer, 180 second logoff timer.
In PVE:
Death 1+: 30 second sickness, 90 second logoff timer.
-
Please note you cannot reset your logoff timer via getting killed in PVE to make it shorter. It only takes the highest values so if you die in PVE while you have 480 seconds sickness or 180 seconds logoff timer, it ignores both cause they are both higher.
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I am interested to know what people think is the best for this. Maybe we don't want to give sickness on the first death, maybe the timers are too high. I don't think we DO need to go past a few minutes but there does need to be a penalty for zombing too much. I think around 3-4 deaths is a good limit to stop people from running back. Some systems IG are based on 3 death limits anyways. I.E: it could be:
Death 1: No stat loss, 120 seconds sickness timer (no stat effects, just keeps data for the next death), 90 second logoff timer.
Death 2: -2 to all stats, 120 seconds sickness timer, 120 seconds logoff timer.
Death 3: -3.5 to all stats, 180 seconds sickness timer, 150 second logoff timer.
Death 4+: -9 to all stats, 240 seconds sickness timer, 180 second logoff timer.
or keeping the logoff timer always at 2 minutes, and adjusting the sickness timer like so:
Death 1: -1 to all stats, 120 seconds sickness timer, 120 seconds logoff timer.
Death 2: -2 to all stats, 150 seconds sickness timer, 120 second logoff timer.
Death 3: -3 to all stats, 180 seconds sickness timer, 120 second logoff timer.
Death 4+: -9 to all stats, 240 seconds sickness timer, 120 second logoff timer.
or even:
Death 1: -1 to all stats, 120 seconds sickness timer, 120 seconds logoff timer.
Death 2: -2 to all stats, 150 seconds sickness timer, 120 second logoff timer.
Death 3+: -9 to all stats, 180 seconds sickness timer, 120 second logoff timer.
ORRR something very similar per death just heavier stats:
Death 1: -1 to all stats, 180 seconds sickness timer, 120 seconds logoff timer.
Death 2: -2 to all stats, 180 seconds sickness timer, 120 second logoff timer.
Death 3+: -9 to all stats, 180 seconds sickness timer, 120 second logoff timer.
--
You could even make it so that instead of set timers, instead it stacks so for example each death gives you -2 stats more, +120 sickness timer added, and maybe the logoff timer stays around 2-3 minutes.
The reason why I am saying all this is that IT IS FLEXIBLE. We just need to know what people think is the best option, and it can be set timers, or even stacking timers with certain effects. So let's get this discussion going.
For level 25ers in PVP:
Death 1: -2 to all stats, 120 seconds sickness timer, 90 seconds logoff timer.
Death 2: -3.5 to all stats, 240 seconds sickness timer, 120 second logoff timer.
Death 3: -5 to all stats, 360 seconds sickness timer, 150 second logoff timer.
Death 4+: -9 to all stats, 480 seconds sickness timer, 180 second logoff timer.
For under level 25er IN PVP they get an extra death, their first death has only a logoff timer of 90 seconds, and then it starts with the above:
Death 1: 90 seconds logoff timer.
Death 2: -2 to all stats, 120 seconds sickness timer, 90 seconds logoff timer.
Death 3: -3.5 to all stats, 240 seconds sickness timer, 120 second logoff timer.
Death 4: -5 to all stats, 360 seconds sickness timer, 150 second logoff timer.
Death 5+: -9 to all stats, 480 seconds sickness timer, 180 second logoff timer.
In PVE:
Death 1+: 30 second sickness, 90 second logoff timer.
-
Please note you cannot reset your logoff timer via getting killed in PVE to make it shorter. It only takes the highest values so if you die in PVE while you have 480 seconds sickness or 180 seconds logoff timer, it ignores both cause they are both higher.
-------------------------------
I am interested to know what people think is the best for this. Maybe we don't want to give sickness on the first death, maybe the timers are too high. I don't think we DO need to go past a few minutes but there does need to be a penalty for zombing too much. I think around 3-4 deaths is a good limit to stop people from running back. Some systems IG are based on 3 death limits anyways. I.E: it could be:
Death 1: No stat loss, 120 seconds sickness timer (no stat effects, just keeps data for the next death), 90 second logoff timer.
Death 2: -2 to all stats, 120 seconds sickness timer, 120 seconds logoff timer.
Death 3: -3.5 to all stats, 180 seconds sickness timer, 150 second logoff timer.
Death 4+: -9 to all stats, 240 seconds sickness timer, 180 second logoff timer.
or keeping the logoff timer always at 2 minutes, and adjusting the sickness timer like so:
Death 1: -1 to all stats, 120 seconds sickness timer, 120 seconds logoff timer.
Death 2: -2 to all stats, 150 seconds sickness timer, 120 second logoff timer.
Death 3: -3 to all stats, 180 seconds sickness timer, 120 second logoff timer.
Death 4+: -9 to all stats, 240 seconds sickness timer, 120 second logoff timer.
or even:
Death 1: -1 to all stats, 120 seconds sickness timer, 120 seconds logoff timer.
Death 2: -2 to all stats, 150 seconds sickness timer, 120 second logoff timer.
Death 3+: -9 to all stats, 180 seconds sickness timer, 120 second logoff timer.
ORRR something very similar per death just heavier stats:
Death 1: -1 to all stats, 180 seconds sickness timer, 120 seconds logoff timer.
Death 2: -2 to all stats, 180 seconds sickness timer, 120 second logoff timer.
Death 3+: -9 to all stats, 180 seconds sickness timer, 120 second logoff timer.
--
You could even make it so that instead of set timers, instead it stacks so for example each death gives you -2 stats more, +120 sickness timer added, and maybe the logoff timer stays around 2-3 minutes.
The reason why I am saying all this is that IT IS FLEXIBLE. We just need to know what people think is the best option, and it can be set timers, or even stacking timers with certain effects. So let's get this discussion going.