Instances or Improving OADs so they last longer
Posted: Tue Dec 12, 2017 9:31 pm
Disenchanting will benefit OADs a good deal and reduce the amount of OADs in game but obviously there will be a time to where even that is useless. I think the solution is having more variables or changes per weapon drop that makes items more 'unique'.
Someone before brought up that armors/weapons could have a set of special modifiers. Maybe a prefex and suffix that wouldn't be used on attacks, but would be seen on examine of the player or item (so it doesn't look dumb.). For example let's look at some cloth armors:
'Void Cloak', base armor.
'Superior Void Cloak of Speed'... Grants the user -0.5 exhaust timer.
'Void Cloak of Speed'... Grants the user -0.25 exhaust timer.
'Firey Void Cloak of Speed'... Grants the user -0.25 exhaust timer and also 2% night resistance.
'Superior Void Cloak of Regeneration'... Grants the user +2 armor and +1 HP per tick.
'Void Cloak of Mana'... Grants the user 10MP.
'Superior Void Cloak of Mana'... Grant the user 20MP.
'Sparkling Void Cloak of Mana'... Grants the user 10MP and also 2% earth resistance.
...
So pretty much one suffix and one prefix. I'm not sure if there should be a chance at more then one suffix/prefix. For example Diablo 2 has a max of 6, which means you can have something like 3 prefix and 3 suffixes. I.E. 'Superior Firey Void Cloak of Mana and Regeneration'.. For us it might be enough with just a potential prefix or suffix.
Would this interest people? It would give some huge variation to items, and I would think it would help out with stuff we are working on too.
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Instances is another thing, though if people like this it probably still won't be in for awhile as it requires alot of time to code and I have alot of other things that need to be done first. This would however be a generated dungeon with a OAD prize at the end. I would think maybe it draws from guild gold to generate one, and you only get once chance to do it. You'd be rewarded with one random item possibly in the end. Might not fit with our current game though, so could ignore this completely.
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Then there is the way NPCs drop items. How do we feel about the current system? Should we instead expand how this is? For example, the Flame Salamander could drop one type of each item, but would have a higher chance with fire type weapons/armor. This would probably make OADs quite useful but I wonder if it would simply be too boring because all NPCs would drop all different items. I would assume harder OADs would have a higher chance to drop purples etc. I don't think is needed, but I'm throwing it in the fray because it's been brought up a few times.
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I do think at least the prefix/suffix thing could be a neat addition with minimal effort. Instances could be a thing too as it might help out smaller joes, but they wouldn't know what they'd get and could be potentially boring in some cases since you probably can't make them too overly complex to start. What is everyones take?
Someone before brought up that armors/weapons could have a set of special modifiers. Maybe a prefex and suffix that wouldn't be used on attacks, but would be seen on examine of the player or item (so it doesn't look dumb.). For example let's look at some cloth armors:
'Void Cloak', base armor.
'Superior Void Cloak of Speed'... Grants the user -0.5 exhaust timer.
'Void Cloak of Speed'... Grants the user -0.25 exhaust timer.
'Firey Void Cloak of Speed'... Grants the user -0.25 exhaust timer and also 2% night resistance.
'Superior Void Cloak of Regeneration'... Grants the user +2 armor and +1 HP per tick.
'Void Cloak of Mana'... Grants the user 10MP.
'Superior Void Cloak of Mana'... Grant the user 20MP.
'Sparkling Void Cloak of Mana'... Grants the user 10MP and also 2% earth resistance.
...
So pretty much one suffix and one prefix. I'm not sure if there should be a chance at more then one suffix/prefix. For example Diablo 2 has a max of 6, which means you can have something like 3 prefix and 3 suffixes. I.E. 'Superior Firey Void Cloak of Mana and Regeneration'.. For us it might be enough with just a potential prefix or suffix.
Would this interest people? It would give some huge variation to items, and I would think it would help out with stuff we are working on too.
---
Instances is another thing, though if people like this it probably still won't be in for awhile as it requires alot of time to code and I have alot of other things that need to be done first. This would however be a generated dungeon with a OAD prize at the end. I would think maybe it draws from guild gold to generate one, and you only get once chance to do it. You'd be rewarded with one random item possibly in the end. Might not fit with our current game though, so could ignore this completely.
---
Then there is the way NPCs drop items. How do we feel about the current system? Should we instead expand how this is? For example, the Flame Salamander could drop one type of each item, but would have a higher chance with fire type weapons/armor. This would probably make OADs quite useful but I wonder if it would simply be too boring because all NPCs would drop all different items. I would assume harder OADs would have a higher chance to drop purples etc. I don't think is needed, but I'm throwing it in the fray because it's been brought up a few times.
---
I do think at least the prefix/suffix thing could be a neat addition with minimal effort. Instances could be a thing too as it might help out smaller joes, but they wouldn't know what they'd get and could be potentially boring in some cases since you probably can't make them too overly complex to start. What is everyones take?