Research Monsters
Research Monsters
Will this be a thing now that we can research items?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Research Monsters
I think this would be a good idea im all about transparency however how much would be shown? do we wanna show stats div drops? or are you just looking for pic and descip maybe level?
Re: Research Monsters
more info costs more money 

"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: Research Monsters
Good a just to show what the decrit ion and possibly info on where it's at, giving away to much info can kill aspects of the game.
Otherwise I'd say awesome
Otherwise I'd say awesome
Re: Research Monsters
I was thinking of just the info you get when you look over a monster under normal circumstances (like the /research itemname or item examination) since /research is free.
I do like Terron's idea that more info costs money, if that became the case though (I guess it would be something like /pet info # with the amount of details showing dependent on the gold used to research) then some creatures should be un-researchable?
I remember a debate from earlier about this kind of thing though... cant find it, basically people wanted all info to be available others said nooooo you should do your own research and find out the information by hitting everything with different divs etc (I kinda liked a diablo 1 way of doing it, the more you kill something the more info you got).
I do like Terron's idea that more info costs money, if that became the case though (I guess it would be something like /pet info # with the amount of details showing dependent on the gold used to research) then some creatures should be un-researchable?
I remember a debate from earlier about this kind of thing though... cant find it, basically people wanted all info to be available others said nooooo you should do your own research and find out the information by hitting everything with different divs etc (I kinda liked a diablo 1 way of doing it, the more you kill something the more info you got).
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Research Monsters
I would say it could work on any monster that is regular and will show description and image only, like a look over.
Any uncommon monster or up will not be displayed by default, much like how we can disable items from being shown too in the academia, though I dunno if any items do this yet. This should be in suggestions though.
Any uncommon monster or up will not be displayed by default, much like how we can disable items from being shown too in the academia, though I dunno if any items do this yet. This should be in suggestions though.
Re: Research Monsters
It should give the monster description and image. We have ranger id scroll for the other information.
Tivrusky
"The computer’s kaput and we’re drifting through space towards certain oblivion."
"The computer’s kaput and we’re drifting through space towards certain oblivion."
Re: Research Monsters
It should give basic training info. Descrip picture level divinity area. And vague info of Mr / ac. .ie it is recommended to use magic on this foe
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
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