damaji wrote:Are hp gains going to be modified by charisma bonus this time around? I for one enjoyed static gains and with barbarian/knight hp bonus I think it's a little more viable for scaling to 25 and save a mess down the road of further level tiering.
I'm not sure I follow, are you against or for Charisma modifying HP slightly?
Right now it's up in the air still, some people like it and some people hate it. I for one thought it was nice because it gave some characters difference rather then all characters being the same, it's a bit more boring when its completely safe and known what you'll get.
I think Charisma should typically be used for more then just the small HP buff, and grant a few little bonuses (Maybe small amount of random MP too for example.) It would be more saught out that way if it's actually more useful. I don't really recall many people using or bothering with the stat because it only granted a pretty small HP gain and was only worthwhile with high Charisma (20-22 for the 0-5). I mean you could also be more specific with it, or less random but still keep the randomness to a bit.
HP increases I believe were:
For 10 or 11 Charisma, No HP gain.
For 12 to 15 Charisma, between 0-1 extra hit points are awarded.
For 16 or 19 Charisma, between 0-3 extra hit points are awarded.
For 20 to 23 Charisma, between 0-5 extra hit points are awarded.
It could be something like this more:
For 10 or 11 Charisma, No HP gain.
For 12 to 15 Charisma, between 1-2 extra hit points are awarded.
For 16 or 19 Charisma, between 2-4 extra hit points are awarded.
For 20 to 23 Charisma, between 3-6 extra hit points are awarded.
Pretty much ensuring that if you do put more into charisma, you will at least get more (on average) then someone who sinks none. I probably won't change this to start though, but yeah.