World Design Issue
Posted: Sat Jun 18, 2016 10:32 am
I'll preface this by saying that it could be a non-issue given the stage of development, but I'd rather stop the trend early if possible.
Thus far the areas in the game lack story, flow, and coherency. There's no feeling of an overarching story leading us anywhere. Right now since NiteHawk is focused on developing the core game play systems, I can understand the reasoning to just get areas in game for testing purposes, buttttt... You could be doing this while creating an engaging story/world. Hell, you don't even need huge backstory to the current areas. Simple flavor texts/NPCs that slowly reveal backstory of what is going on in the World goes along way.
I have no clue how the current builders are organizing their team/plan for the game, but I can tell just from playing that it's fragmented and you aren't teaming up to create a narrative.
Please make me a World worth exploring.
Thanks.
Thus far the areas in the game lack story, flow, and coherency. There's no feeling of an overarching story leading us anywhere. Right now since NiteHawk is focused on developing the core game play systems, I can understand the reasoning to just get areas in game for testing purposes, buttttt... You could be doing this while creating an engaging story/world. Hell, you don't even need huge backstory to the current areas. Simple flavor texts/NPCs that slowly reveal backstory of what is going on in the World goes along way.
I have no clue how the current builders are organizing their team/plan for the game, but I can tell just from playing that it's fragmented and you aren't teaming up to create a narrative.
Please make me a World worth exploring.
Thanks.