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Weapon/Armor Listing

Posted: Sat Jun 18, 2016 4:58 pm
by Drasp
I always wondered about this with RoK. Is there any way to make it so that one can view weapons and armor at the store to see what classes can equip said weapon prior to purchase? I suppose the eventual wiki update for all weapon listings would nullify this anyways, but just curious if there is a way to streamline it so that it is all in-client.

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 5:08 pm
by Aieron
There's something to be said against having everything well documented like that. It forces players to buy and test out items themselves.

Not sure which way I lean, but I do like self-exploration.

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 5:36 pm
by NiteHawk
Should at least be able to look over items and see what type it is. I think values can be hidden, and should be. 8)

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 10:00 pm
by Drasp
I think that is entirely fair. Would probably lend to a wider spread of weapons being used as well.

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 10:14 pm
by Lateralus
I'm all for values being shown on items at the store and inventory as well as a /library system that allows you to search and items stats and info.

I don't think there's and reason to hide item stats from a playe. is it really player friendly for a player to have to buy and test out an item to see what it is or if they can even use it?

When you buy a computer at a store do you wanna know the specs or just buy it then test it out and then return it for half price of its not what you want?

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 10:37 pm
by Aieron
Lateralus wrote:I'm all for values being shown on items at the store and inventory as well as a /library system that allows you to search and items stats and info.

I don't think there's and reason to hide item stats from a player. is it really player friendly for a player to have to buy and test out an item to see what it is or if they can even use it?

When you buy a computer at a store do you wanna know the specs or just buy it then test it out and then return it for half price of its not what you want?



While listing stats/power is far more convenient, it removes a layer of social interaction and breaks immersion. At best an armorsmith could give suggestions on what weapons/armor are best in a certain area, but they wouldn't know how it'd compare to something 2 towns over. I'd likely have it so NPCs/area lore guides a player to the next logical gear for them. This is more organic than having a masterlist of items with stats.

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 11:09 pm
by Lateralus
Aieron wrote:
Lateralus wrote:I'm all for values being shown on items at the store and inventory as well as a /library system that allows you to search and items stats and info.

I don't think there's and reason to hide item stats from a player. is it really player friendly for a player to have to buy and test out an item to see what it is or if they can even use it?

When you buy a computer at a store do you wanna know the specs or just buy it then test it out and then return it for half price of its not what you want?



While listing stats/power is far more convenient, it removes a layer of social interaction and breaks immersion. At best an armorsmith could give suggestions on what weapons/armor are best in a certain area, but they wouldn't know how it'd compare to something 2 towns over. I'd likely have it so NPCs/area lore guides a player to the next logical gear for them. This is more organic than having a masterlist of items with stats.


I mean I can see that but sooner or later these stats are going to be on the wiki or other websites so why have the extra steps for a player? Just thinking of most current games I dont really know of any that hide stats from players and take an extra step to make it more complicated.

That said it really doesn't bother me because I know where I can go to find these resources most new players I feel would expect these kind of player friendly features and would be confused why they arnt in.

Re: Weapon/Armor Listing

Posted: Sat Jun 18, 2016 11:09 pm
by Lateralus
Aieron wrote:
Lateralus wrote:I'm all for values being shown on items at the store and inventory as well as a /library system that allows you to search and items stats and info.

I don't think there's and reason to hide item stats from a player. is it really player friendly for a player to have to buy and test out an item to see what it is or if they can even use it?

When you buy a computer at a store do you wanna know the specs or just buy it then test it out and then return it for half price of its not what you want?



While listing stats/power is far more convenient, it removes a layer of social interaction and breaks immersion. At best an armorsmith could give suggestions on what weapons/armor are best in a certain area, but they wouldn't know how it'd compare to something 2 towns over. I'd likely have it so NPCs/area lore guides a player to the next logical gear for them. This is more organic than having a masterlist of items with stats.


I mean I can see that but sooner or later these stats are going to be on the wiki or other websites so why have the extra steps for a player? Just thinking of most current games I dont really know of any that hide stats from players and take an extra step to make it more complicated.

That said it really doesn't bother me because I know where I can go to find these resources most new players I feel would expect these kind of player friendly features and would be confused why they arnt in.

Re: Weapon/Armor Listing

Posted: Sun Jun 19, 2016 4:13 am
by daedroth
Well, if you want immersion...
Think of old Diablo (first one), you killed creatures, the more you killed the more info you got on them. Could make items like that (and even the beasties ;) ), the more you use them the more info you get on them, although in this game its just really attack value... so after youve used it X amount of times you know how good it is compared to other items. I mean the player could do this... but, it can be annoying to some people (ive done this in the past, yeh, it gets annoying, esp, if your changing level mid test).

Othewrwise, I agree with Lat.

Re: Weapon/Armor Listing

Posted: Sun Jun 19, 2016 5:01 am
by Aieron
Lateralus wrote:
Aieron wrote:
Lateralus wrote:I'm all for values being shown on items at the store and inventory as well as a /library system that allows you to search and items stats and info.

I don't think there's and reason to hide item stats from a player. is it really player friendly for a player to have to buy and test out an item to see what it is or if they can even use it?

When you buy a computer at a store do you wanna know the specs or just buy it then test it out and then return it for half price of its not what you want?



While listing stats/power is far more convenient, it removes a layer of social interaction and breaks immersion. At best an armorsmith could give suggestions on what weapons/armor are best in a certain area, but they wouldn't know how it'd compare to something 2 towns over. I'd likely have it so NPCs/area lore guides a player to the next logical gear for them. This is more organic than having a masterlist of items with stats.


I mean I can see that but sooner or later these stats are going to be on the wiki or other websites so why have the extra steps for a player? Just thinking of most current games I dont really know of any that hide stats from players and take an extra step to make it more complicated.

That said it really doesn't bother me because I know where I can go to find these resources most new players I feel would expect these kind of player friendly features and would be confused why they arnt in.


Let's list every monster eppd, ksb, lvl, and divinity too then since they'll be on a wiki anyways. Might as well start with the game fully mapped too since you can find maps on wikis eventually.

I know you want the game to be welcoming to new players, but you do that by making it fun/engaging/organic. I agree that sitting around attacking monsters with various weapons just to test damage levels isn't fun nor a good experience for new or old players alike. Players should be able to learn about monsters, items, areas, etc by researching the Academia or exploring and talking to players/NPCs.

I'd argue that most games now that offer stats on weapons/spells/etc do so because there is another level of complexity that requires that basic information to even get started. For instance, you see stats in games like Dark Souls because you have a character build / playstyle that changes based on gear. This isn't the case in the kind of game Ember is, imo.

That said, I'd enjoy a masterlist so that I can be lazy and put less effort in. ^.^