NiteHawk wrote:EXP wise I already had the idea of lowering them a bit, Never understood why they were that high.
When DM put them in (with Bards), the idea was they would be getting major power boosts later on. On one of the really old forums (2002ish) DM ruminated on a few options he was thinking they should have. Had he taken time, they would have been one of the best classes in game for most scenarios.
When I mentioned Leech and Beam being almost identical damage, I meant while leveling. Beam maxes out by the time you get Leech and Leech is slow to build. For leveling purposes, it's a waste to use Leech with the fizzle/unaffect rate being so high for maybe 10% more damage.
I always use neutral div when gauging damage. It gives a clearer picture of the damage itself and you don't have to consider the divinity bonus.
Lvl 25, 20 Int, with neutral div
Beam - 75~88 (average 82.5) maxes out around lvl 14
Leech - 83~125 (Average 104) (and heal)
Blast - 111~150 (average 130.5)
The numbers are where they should be on damage. If you have a penalty for Leech either with unaffect or fizzle then that needs to be removed. We don't want the situation happening in Ember that occurred in RoK with Ninjas and Slayers being the PVP kings and caster classes being nothing but fodder in PvP. I've been looking for some Ninjas to fight but lately having no luck. We really need to organize some kind of battle events or something so we can get testing done.
The main reason I am concerned about Necro/DM being augmented is I was literally rounded three times as a level 23/24 necro. While that is to be expected with surprise attacks from certain classes or groups, I was shocked when a Ninja without div killed my 900+ hp necro with 3 hits. In fact, the people who attacked my necro never missed (except for backstab). I thought it would change when I hit Death Mage but my 21 agi just seemed to not exist as even a half orc could hit me without fail.
I did create a ling DM though and suddenly lesser agi races couldn't hit me. While we are balancing the classes we may want to keep an eye on agi and hit rates as well as spell resistance. I have a feeling this may not be the last wipe. Until we get a larger player base and more ability to directly test race/class combination we are mainly working with theory.