Suggestion: Cursed Knight
Posted: Mon Sep 05, 2016 8:07 pm
Heavy armor, 2h swords/axes, helmet
Suffocate - prevents enemy skill use for 1 roundo
Cursed Blood - sacrifice % of health to increase damage output for 1-2 rounds
Devour - Use 2 attacks to deal a heavy blow, healing yourself for a small amount of health (less than cost of damage buff)
I am trying to think of classes we do not have, and one of the things I thought of was a heavy armor class with a bit of risk involved. The idea is the Cursed Knight is to buff yourself, dealing damage to yourself and for and then finishing off with a heavy blow to try and leech a bit of health back and continue fighting. If they get focused without landing a healing blow, they can be killed. Heavy armor and high End will make it harder to kill, so maybe a small Aging penalty.
Another idea is a roundhouse/rage mechanic that heals the Cursed Knight, but only while buffed. The damage buff duration would need to be extended to make this idea more effective.
Suffocate - prevents enemy skill use for 1 roundo
Cursed Blood - sacrifice % of health to increase damage output for 1-2 rounds
Devour - Use 2 attacks to deal a heavy blow, healing yourself for a small amount of health (less than cost of damage buff)
I am trying to think of classes we do not have, and one of the things I thought of was a heavy armor class with a bit of risk involved. The idea is the Cursed Knight is to buff yourself, dealing damage to yourself and for and then finishing off with a heavy blow to try and leech a bit of health back and continue fighting. If they get focused without landing a healing blow, they can be killed. Heavy armor and high End will make it harder to kill, so maybe a small Aging penalty.
Another idea is a roundhouse/rage mechanic that heals the Cursed Knight, but only while buffed. The damage buff duration would need to be extended to make this idea more effective.