We are working hard to make sure everything works for you and is balanced so i invite you guys to post if you see something out of whack or something that just doesn't make sense so we can fix it.
Thanks for the help!
Gameplay Input
Re: Gameplay Input
So far the only thing i have found is that topaz potions are a bit off balanced based off there price cause you have to use to many to stay alive while killing and you dont get enouhg gold back to resupply so in the end you will chose between dying or leveling... and lets not forget gear lol never going to be able to afford gear if you cant stack gold a lil.
Re: Gameplay Input
[09:06] >>> Lateralus <<<: wonder if we could get an icon my the character picture to let people know the person has a quest to give
[09:07] >>> Iced <<<: better idea, for the first question it should whisper to them or description should read what to do in order to activate it
[09:07] >>> Iced <<<: "Right-click this bitch to get your quest"
[09:07] From Lodash: election day.. the phone won't stop ringing long enough to do anything
[09:07] >>> Iced <<<: "Right-click that pointy fuckin ear in her portrait and you'll see the prompt"
[09:07] >>> Iced <<<: better idea, for the first question it should whisper to them or description should read what to do in order to activate it
[09:07] >>> Iced <<<: "Right-click this bitch to get your quest"
[09:07] From Lodash: election day.. the phone won't stop ringing long enough to do anything
[09:07] >>> Iced <<<: "Right-click that pointy fuckin ear in her portrait and you'll see the prompt"
Re: Gameplay Input
"Right-click this bitch to get your quest" has my vote.
Ok no but really how about just a different text color for quest NPCs? I half thought this was done already but now I'm not positive. Not sure if it could be made to change color depending on whether or not you completed said NPCs quests, but that would be nice.
Ok no but really how about just a different text color for quest NPCs? I half thought this was done already but now I'm not positive. Not sure if it could be made to change color depending on whether or not you completed said NPCs quests, but that would be nice.
<Silhouette>
Re: Gameplay Input
Folder wrote:"Right-click this bitch to get your quest" has my vote.
Ok no but really how about just a different text color for quest NPCs? I half thought this was done already but now I'm not positive. Not sure if it could be made to change color depending on whether or not you completed said NPCs quests, but that would be nice.
I plan on having stuff like this but I didn't want to add it to the old client. Working on the new one soon again and will make it more friendly with quests.
For the different color, I'm not sure yet how to do this easy. I don't want it checking all your completed quests each time just to update a single color, cause that would probably end up being up on the laggy front. I'll think about it though.
If you click her/him and he says quests completed! then that typically means you're done, otherwise you aren't.
Re: Gameplay Input
I noticed that the Broadcasts are pretty hard to distinguish between actual combat colors. Not really a big deal since we have a tab for alerts and it makes a noise, but others might not notice at first.
Re: Gameplay Input
[06:32] ((( Rrythos ))) is paging you from Bityrn Street (Bityrn): basically I accidentally bought a soulbind scroll in shop for 2.5k... then sold back and got 50g ? i worked hard for the gold, any chance I can get some of my gold back?
cant remember why we had gold sell back so low? but i gave them some gold back in the mean time hopefully we can get this sorted out tomorrow.
cant remember why we had gold sell back so low? but i gave them some gold back in the mean time hopefully we can get this sorted out tomorrow.
Re: Gameplay Input
Pointed out there are hardly any fire npcs after around level 12 (making ice leveling hard). none in grove, none in wastelands until around level 20.
I switched up some npc divs in wastelands. bandit scout is now fire and beggar is ice. this should bridge the gap a bit in southern leveling. also added a small mini boss in ant hill to the north to spice things up and get some fire div going on up there.
I switched up some npc divs in wastelands. bandit scout is now fire and beggar is ice. this should bridge the gap a bit in southern leveling. also added a small mini boss in ant hill to the north to spice things up and get some fire div going on up there.
Re: Gameplay Input
Because people can make the scrolls, aka unlimited cash flow otherwise.
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