New Player Race and Class Suggestions
Posted: Thu Nov 10, 2016 9:27 pm
Ive been asked a ton about stats and what to make, hows this? hows that? whats this stat do? I am a very statiscal person so i love knowing this stuff before i sink a bunch of time into a character.
Hopefully this little summary helps people consider what to start with. There is no best or right way to make a character everything works this might just make it a little easier when getting started.
Dark Elves - knight monk assassin barb thief
Drakebloods - knight monk assassin barb
Dwarves - paladin knight assassin
Elementals - sorc necro cleric
Elves - sorc necro cleric thief paladin druid ranger bard
Gnomes - sorc necro cleric druid
Goblins - monk assassin barb
Half-Elves - sorc necro cleric thief paladin druid ranger bard
Halflings - cleric thief paladin druid ranger bard knight
Half-Orcs - Knight Barb Assassin Monk
Humans - cleric thief paladin druid ranger (all classes)
Saurians - monk assassin barb
Base Stats work the same for everyone so let me get those out of the way
Str for damage
Int for search/resistance to steal
Agi for hit rate and dodge
End for hit points
Wis for magic resistance
chr for minor extra hp and wis
These in my opinion are the most important stats
Assassin - medium difficulty
Str for damage
Int for search/hide
Agi for hit rate and dodge
End for hit points
Barbarian - easy difficulty
Str for damage
Agi for hit rate
End for hit points
Bard - medium difficulty
Str for damage
Agi for hit rate
End for hit points
Chr for song damage
Cleric - easy difficulty
Int for healing and spell power
Agi for dodging
End for hit points
Wis for mana points
Druid - hard difficulty
Use all stats
Str for damage
Int for healing and spell damage
Agi for dodge
End for hp
Wis for morphing power
Chr for tame
Knight - easy difficulty
Str for damage
Agi for hit rate
End for hit points
Chr for taunt and hp
Monk - easy difficulty
Str for damage
Agi for hit rate
End for hit points
Necromancer - medium difficulty
Int for healing and spell power
Agi for dodging
End for hit points
Wis for mana points
Paladin - easy difficulty
Str for damage
Int for healing power
Agi for hit rate
End for hit points
Wis for mana points
Ranger - medium difficulty
Str for damage
Agi for hit rate
End for hit point
Chr for tame and tame related skills
Sorcerer - medium difficulty
Int for healing and spell power
Agi for dodging
End for hit points
Wis for mana points
Thief - medium difficulty
Str for damage
Agi for hit rate
End for hit points
Int for trap related skills
also if anyone has any suggestions feel free to post them up.
Hopefully this little summary helps people consider what to start with. There is no best or right way to make a character everything works this might just make it a little easier when getting started.
Dark Elves - knight monk assassin barb thief
Drakebloods - knight monk assassin barb
Dwarves - paladin knight assassin
Elementals - sorc necro cleric
Elves - sorc necro cleric thief paladin druid ranger bard
Gnomes - sorc necro cleric druid
Goblins - monk assassin barb
Half-Elves - sorc necro cleric thief paladin druid ranger bard
Halflings - cleric thief paladin druid ranger bard knight
Half-Orcs - Knight Barb Assassin Monk
Humans - cleric thief paladin druid ranger (all classes)
Saurians - monk assassin barb
Base Stats work the same for everyone so let me get those out of the way
Str for damage
Int for search/resistance to steal
Agi for hit rate and dodge
End for hit points
Wis for magic resistance
chr for minor extra hp and wis
These in my opinion are the most important stats
Assassin - medium difficulty
Str for damage
Int for search/hide
Agi for hit rate and dodge
End for hit points
Barbarian - easy difficulty
Str for damage
Agi for hit rate
End for hit points
Bard - medium difficulty
Str for damage
Agi for hit rate
End for hit points
Chr for song damage
Cleric - easy difficulty
Int for healing and spell power
Agi for dodging
End for hit points
Wis for mana points
Druid - hard difficulty
Use all stats
Str for damage
Int for healing and spell damage
Agi for dodge
End for hp
Wis for morphing power
Chr for tame
Knight - easy difficulty
Str for damage
Agi for hit rate
End for hit points
Chr for taunt and hp
Monk - easy difficulty
Str for damage
Agi for hit rate
End for hit points
Necromancer - medium difficulty
Int for healing and spell power
Agi for dodging
End for hit points
Wis for mana points
Paladin - easy difficulty
Str for damage
Int for healing power
Agi for hit rate
End for hit points
Wis for mana points
Ranger - medium difficulty
Str for damage
Agi for hit rate
End for hit point
Chr for tame and tame related skills
Sorcerer - medium difficulty
Int for healing and spell power
Agi for dodging
End for hit points
Wis for mana points
Thief - medium difficulty
Str for damage
Agi for hit rate
End for hit points
Int for trap related skills
also if anyone has any suggestions feel free to post them up.