Changes to Armor
Posted: Fri Nov 11, 2016 6:32 am
I wanted to work on how armor works as it doesn't feel effective at lower gear levels.
Note: Passive absorption will still work as it is. I am talking about active damage reduction. Aka the message stating you absorb or deflect the blow.
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I am attempting to adjust how it works this way:
Armor will have a higher chance to block more, but will never block more then 40% damage.
Shields will have a higher chance to block more, but will never block more then 60% damage.
Both rolls are individual, meaning you can have 100% blocks still, but it's more rare. HOWEVER it is more common to get a actual block. I'd also like to point out that just because you don't have a shield, doesn't mean you will block any less than you did before in terms of total damage. So don't worry about that. Blocking several in a row would be similar to blocking once at 100%, for example.
The formula is as follows.
if RandomRollFrom(0, 100) < (Armor-ShieldArmor) * 0.6 then ABSORB IS TRUE
if RandomRollFrom(0, 100) < ShieldArmor*1 then DEFLECT IS TRUE. (Pretty much 1 point is 1% of deflect).
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This means that 100 armor with shield (83+17) would be 49.8 to absorb and 17 to deflect. The total would be 66.8% on a heavy armored character that use a shield.
Someone who has 80 armor with shield (63+17) would be 37.8 to absorb and 17 to deflect. The total would be 54.8% on medium armored characters that use a shield.
Someone who has a flatout 95 armor without shield (lets say druids) would have 57% to absorb. It's higher the medium obviously, but remember you won't deflect as much damage due to no shield too!
Someone who has 50 armor with shield (40+10 lets say) could have something like 24% absorb and 10% deflect which is 34%.
We will give this a shot and see how it works though. If it is too much we will adjust. Thanks!
Note: Passive absorption will still work as it is. I am talking about active damage reduction. Aka the message stating you absorb or deflect the blow.
----
I am attempting to adjust how it works this way:
Armor will have a higher chance to block more, but will never block more then 40% damage.
Shields will have a higher chance to block more, but will never block more then 60% damage.
Both rolls are individual, meaning you can have 100% blocks still, but it's more rare. HOWEVER it is more common to get a actual block. I'd also like to point out that just because you don't have a shield, doesn't mean you will block any less than you did before in terms of total damage. So don't worry about that. Blocking several in a row would be similar to blocking once at 100%, for example.
The formula is as follows.
if RandomRollFrom(0, 100) < (Armor-ShieldArmor) * 0.6 then ABSORB IS TRUE
if RandomRollFrom(0, 100) < ShieldArmor*1 then DEFLECT IS TRUE. (Pretty much 1 point is 1% of deflect).
----
This means that 100 armor with shield (83+17) would be 49.8 to absorb and 17 to deflect. The total would be 66.8% on a heavy armored character that use a shield.
Someone who has 80 armor with shield (63+17) would be 37.8 to absorb and 17 to deflect. The total would be 54.8% on medium armored characters that use a shield.
Someone who has a flatout 95 armor without shield (lets say druids) would have 57% to absorb. It's higher the medium obviously, but remember you won't deflect as much damage due to no shield too!
Someone who has 50 armor with shield (40+10 lets say) could have something like 24% absorb and 10% deflect which is 34%.
We will give this a shot and see how it works though. If it is too much we will adjust. Thanks!