Drop Stealing
Re: Drop Stealing
I am unlocking this because players need to discuss it. If this goes wild again it's gonna receive another lock and edit. Please guys act like adults.
Re: Drop Stealing
I actually thought this idea wasn't a bad way of solving one of the longstanding "problems" of rok/ember.
However after seeing the below comment in the midst of a discussion about this I'm not so sure where i stand any longer:
However after seeing the below comment in the midst of a discussion about this I'm not so sure where i stand any longer:
the conflict is what makes the game interesting, regardless of which side you're on
no one is ever like
hey man remember that time 10 years ago we grinded on some mobs for xp?
no
they remember the fights, the drop steals, the wars, etc. because that's what makes the game interesting. there's a million games i can go pve on, and they do it far better
Re: Drop Stealing
I think there is a problem with world bosses like this and drop stealing. I don't mind it in other locations, but for such a high valued item I think theres some sort of problems with it. Dunno. This won't be a common thing, but for mobs that take a month or two to kill, I'm not sure how fair it is that the level 25 hider who does nothing just steals it. It's not hard as the names are all the exact same anyways.
Re: Drop Stealing
What's the difference between your example of someone who did no work and spams a /get macro, and someone who comes in and hits the mob once and gets the lucky killshot?
You can't make this perfectly "fair". Fair doesn't exist, there is only effort and playing smart. No matter what you do to try and force "fair" it can not happen, it's a pointless endeavor.
Strongly opposed to items going straight to inventory. This is of course only my opinion.
You can't make this perfectly "fair". Fair doesn't exist, there is only effort and playing smart. No matter what you do to try and force "fair" it can not happen, it's a pointless endeavor.
Strongly opposed to items going straight to inventory. This is of course only my opinion.
<Silhouette>
Re: Drop Stealing
Folder wrote:What's the difference between your example of someone who did no work and spams a /get macro, and someone who comes in and hits the mob once and gets the lucky killshot?
You can't make this perfectly "fair". Fair doesn't exist, there is only effort and playing smart. No matter what you do to try and force "fair" it can not happen, it's a pointless endeavor.
Strongly opposed to items going straight to inventory. This is of course only my opinion.
At least the attacker is actually attacking the monster and not spamming the /get macro. The person attacking is always going to have a worse delay than the person just getting the item.
-
Also, what about what people talked about, the most damage thing. Probably do most damage would be crimson weapon, then the next 2-5 peeps could get something like PP or something.
Re: Drop Stealing
I don't think there's going to be any perfect solution here.
The current system leads to a possibility of drop stealing, which could go to someone who's done no work, but there are ways this can be mitigated if the people attacking the monster take reasonable precautions
Giving to to killshot could lead to someone getting a lucky shot and taking the item despite contributing next to nothing.
This would also discourage support classes from taking part as why would you wanna play a priest if you had no chance of getting the killshot?
Giving it to most damage would also discourage support classes from taking part and reward people spending 24/7 on the game.
There's no ideal solution to all of this, but the current system seems to allow many different tactics and complexities...
The current system leads to a possibility of drop stealing, which could go to someone who's done no work, but there are ways this can be mitigated if the people attacking the monster take reasonable precautions
Giving to to killshot could lead to someone getting a lucky shot and taking the item despite contributing next to nothing.
This would also discourage support classes from taking part as why would you wanna play a priest if you had no chance of getting the killshot?
Giving it to most damage would also discourage support classes from taking part and reward people spending 24/7 on the game.
There's no ideal solution to all of this, but the current system seems to allow many different tactics and complexities...
Re: Drop Stealing
Eld wrote:There's no ideal solution to all of this, but the current system seems to allow many different tactics and complexities...
Winner.
Any system based on damage done or killshot = you are gutting the fun of this world boss. People won't play priests, there won't be as much PvP, and everyone will just bring ninjas and zerkers and hope to get lucky with a killshot. You might as well set up a bot that spawns once a month and /randoms a winner in the room to receive a dragon weapon.
It would be -BORING-. It kills support classes. It kills PvP. It kills fun.
I recently started playing FFXIV and there's a PvP map on there in which the objective is to shatter as many NPC crystals as possible, the more damage you do the more points your side is awarded. The maps are filled with people saying "don't pvp you are wasting your time, only do damage to the crystals". Would be the same here. It's bad PvP design, and this is inherently a PvP game. Please don't kill that.
<Silhouette>
Re: Drop Stealing
You can say someone hiding and hitting a macro is the same as someone walking in and getting a lucky ks is the same but it is not really. If the npc showed how much life it had left that would be true "bandit has 300 hp remaining') ok ive been waiting this whole time im going to show my self and backstab once and hope it lands but that is not the case.
Everyone in game for the most part worked on killing the dragon and everyone worked together till it hit crit then the pvp started. We had a member ask should we try and grab it no matter what and we had leaders say no we are going by ks just keep fighting the dragon. our mistake i guess?
I think if the roles were reversed Folder and you got ks and i grabbed it you might wanna see at least the subject looked at on these big items.
I have never drop stole a single item in rok or ember, and maybe that is why i never got all that ahead in either game thats my choice tho. But next crimson item might be mine and i may never lay a finger on the dragon lol.
Everyone in game for the most part worked on killing the dragon and everyone worked together till it hit crit then the pvp started. We had a member ask should we try and grab it no matter what and we had leaders say no we are going by ks just keep fighting the dragon. our mistake i guess?
I think if the roles were reversed Folder and you got ks and i grabbed it you might wanna see at least the subject looked at on these big items.
I have never drop stole a single item in rok or ember, and maybe that is why i never got all that ahead in either game thats my choice tho. But next crimson item might be mine and i may never lay a finger on the dragon lol.
- Mujahideen
- Posts: 160
- Joined: Wed Apr 20, 2016 2:53 pm
Re: Drop Stealing
If you don't want the item drop stolen, then kill all your opponents.
There is no skill in getting a lucky kill shot; but it does take coordination to clear an area.
There is no skill in getting a lucky kill shot; but it does take coordination to clear an area.
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.
Re: Drop Stealing
I know everyone not in Silhouette will just call me an asshole, whatever ¯\_(ツ)_/¯.
No one has an answer so far to the point about this idea killing PvP and support classes. Does someone have a counter argument to this? I haven't thought of anything yet, and I think this is a valid argument to not doing items based on damage done.
And I'll say this, no, you're wrong Rael. I wouldn't have complained to staff about that scenario where I got KS and someone else grabbed it. What I would have done is analyzed the situation and thought to myself about how we should have taken care of the competition first, or sought to devise another strategy. If you look at my post history I think you'll see I've spent an enormous amount of time talking about overall game balance and trying to improve things, but I don't come whining on here when I don't get my way.
Believe it or not I actually care about the health of the game, far more than the average player I'd wager. That said, I play to win and so should you (and everyone else!).
No one has an answer so far to the point about this idea killing PvP and support classes. Does someone have a counter argument to this? I haven't thought of anything yet, and I think this is a valid argument to not doing items based on damage done.
And I'll say this, no, you're wrong Rael. I wouldn't have complained to staff about that scenario where I got KS and someone else grabbed it. What I would have done is analyzed the situation and thought to myself about how we should have taken care of the competition first, or sought to devise another strategy. If you look at my post history I think you'll see I've spent an enormous amount of time talking about overall game balance and trying to improve things, but I don't come whining on here when I don't get my way.
Believe it or not I actually care about the health of the game, far more than the average player I'd wager. That said, I play to win and so should you (and everyone else!).
<Silhouette>
Who is online
Users browsing this forum: No registered users and 9 guests