Folder wrote:What simulations are you wanting here? Chanter vs dwarf and chanter vs orc? Orc melee vs dwarf melee? I think if we want to see some simulations you need to ask for specifics. 12 races and 12 classes = a shitload of possibilities.
Balance pure melee vs pure melee first of all (races designed for melee without MR i.e. Drake/Sauri/Orc)
Have a typical melee build of those races face each other without classes factoring into it.
This would be done using Nitehawk's attack simulator. If the simulator is too limited to do this then write some sorta scripting to have some characters automatically fight against each other and warp them back.
See if each of these 3 races has a fairly even chance at winning against each other, if they don't then look at what formulas or racial attributes would need to be tweaked to even this up.
If this isn't possible then consider racial stat tweaks as a last resort to bring balance to this.
After this do some smaller tests to make sure these races are still roughly equal when it comes to effects from different classes (i.e. classes with str multipliers, classes with more AC)
After this set of testing look to balance Melee with MR races against pure melee (Goblin, DE, Dwarf, maybe ling if you want this to be useable as melee)
In my opinion Melee with MR races should be able to win 40-45% of the time against the pure melee races.
They can't be completely evenly matched or noone would bother making sauri/orc/drake any longer.
Again, if these tests prove one race isn't competitive as the racial stats stand now then look at what tweaks can be done, but with racial stat tweaks as a last resort.
Maybe also consider some sort of melee "mercy rule", so if people make wacky combinations for fun (gnome slayer, elemental zerker) then these characters still have a chance to win at least 33% of the time
Once melee combat is balanced with each other you'd then have to look at balancing MR using a similar method.
Look to tweak MR formulas first or racial attributes first, with racial stats as a last resort.
Also consider tweaking healing formulas for the "all round races", both for priests and guardians (half elf, human, halfling, dwarf, goblin, and to an extent elf/gnome)
Also consider druid formulas for the "all round races"
Also consider ranger/bard formulas for the "all round races"
I strongly believe racial stat tweaks should be a last resort, and be fully justified, as these could potentially cause a lot of frustration/anguish/players quitting/general bad feeling.
I thought i'd posted all of this 5 days ago (10 pages back), but i think i left it off as my last post was already too long.
Please can people stop putting loads of other wacky ideas in this thread that aren't related directly to racial stats and please put them in a separate suggestion post?
This thread is really hard for most people to keep up with, which means we're only getting very limited feedback on this.