Ranger/Stalker

Reckqq
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Ranger/Stalker

Postby Reckqq » Wed Apr 20, 2016 12:16 pm

Talk about Ranger/Stalker here

Fighter- Ranger - Stalker
Requirements: 16 Str, 16 Agi, 16 Chr
Experience points to level 25: 330 million exp
Skills and Spells
Brew Potion - Rangers can brew Amber Potions, which give 1 strength for a short time.
Forage - Any class that can brew potions can also forage for the herbs that are used in brewing. These herbs can only be seen by classes that can forage.
Tame Monster - Taming monsters is a Ranger's most powerful skill.
Stalk - Stalk allows Rangers to track the movements of another player who has recently passed through the same area where the Ranger is searching. The command moves the Ranger automatically along the path that their target has taken until it is halted or the trail grows cold.
Dual Wield - Rangers have the ability to equip two weapons at one time, when they aren't using a shield . They can only use one weapon at a time however. Toggle between the two by typing "/tw".
:evil: TJ Lethal :twisted:

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Dorgon
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Re: Ranger/Stalker

Postby Dorgon » Thu Apr 21, 2016 9:45 pm

Any chance of ranged weapons? I don't know the reason they weren't in ROK, so if it's not really possible I guess that's ok.But introducing them would be a great way to surprise some older players who come here for a ROK feel.

Rodeo
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Re: Ranger/Stalker

Postby Rodeo » Fri Apr 22, 2016 2:32 am

I played a mud called Revelation: lands of kaldana and the ranger class had a ranged attack with a bow where a pop up target window would come up and you attacked like that. I think something lIke that was put into EO it would make most all other classes useless. Now the way it works now they have 5 tames and that's good and all but say they have a "bow" it's two handed so they loose shield but gain more agi and dodge? I think that would be easier to balance rather than to change the while class it's self.
They can still have dual wield or 1 weapon and a shield but the bonus of the bow is greater.

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NiteHawk
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Re: Ranger/Stalker

Postby NiteHawk » Fri Apr 22, 2016 2:53 am

Rodeo wrote:I played a mud called Revelation: lands of kaldana and the ranger class had a ranged attack with a bow where a pop up target window would come up and you attacked like that. I think something lIke that was put into EO it would make most all other classes useless. Now the way it works now they have 5 tames and that's good and all but say they have a "bow" it's two handed so they loose shield but gain more agi and dodge? I think that would be easier to balance rather than to change the while class it's self.
They can still have dual wield or 1 weapon and a shield but the bonus of the bow is greater.


Well I left the ammo slots in this game just in case, though they probably won't do anything for now. But ammo based weapons can be a thing. Future though :P I want to keep it simple. I don't really want a bow being able to attack two squares over.

A bow could require ammo, but as Rodeo said, it 'could' give +1 AGI. That would be the super easy way and simple of doing it. If we do it this route though I'll probably change how ammo works so its less of a pain. Think of a quiver item that can store 1k arrows (like a keyring) and then that can be equipped in the ammo slot. I think there needs to be a drawback of using a BOW which would be ammo.

I don't think I wanna go fancier then that. If anything, ammo types that give 2-5 damage depending on the certain things (Bane arrows, div arrows) etc. But a quiver would require the same ammo in it regardless.


Ignoring the fancy arrows as talked about, a simple +1 to AGI but requires ammo would be pretty interesting.

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Lateralus
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Re: Ranger/Stalker

Postby Lateralus » Fri Apr 22, 2016 3:09 pm

Tames sound fun to code :)

On that note it was always a bitch policing people and their tames would it be bad to just say 5 tames per party no matter how many Rangers/Druids/DMs?

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NiteHawk
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Re: Ranger/Stalker

Postby NiteHawk » Fri Apr 22, 2016 3:41 pm

Just make it Ranger/Druid*5. DMs and Sorcs spawn their own thing and don't need to be included in it. Any above that limit get dropped on join. Random monsters will drop off. More like a 'piss off don't do that' type deal.

I'm pretty sure I did something with the spawnables alrady in SOE that prevented massive amounts of mob spawning and stuff. I just can't remember what it was right now too.

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Grahf
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Re: Ranger/Stalker

Postby Grahf » Fri May 27, 2016 10:00 am

Nite i like your idea about a bow adding agi as the advatage as opposed to attacking a sqaure away. I feel like attacking from afar would add a whole other level of PITA to the game.

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Honzo
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Re: Ranger/Stalker

Postby Honzo » Sat Jun 25, 2016 5:07 pm

I think you are on to something great with the quiver system. If the bow gives +1 agi to compensate for the no shield, can you equip a quiver that holds maybe different types of arrows? You can open it like a backpack and store up to 1-2?, then equip it to gain the bonuses from them all. That way you could have different "arrow" drops.

Gatsy
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Re: Ranger/Stalker

Postby Gatsy » Sat Jun 25, 2016 6:15 pm

I'd do it this way, so if say someone wished to use a ranger or stalker in an event perhaps, limit the ammo, but make it do considerably more damage due to maximum capacity allowed. like a 15% damage boost over a oad of similar stats.

So a ranger could have more damage, maybe other special crafting choices for ammo (status effects, aoe damage etc) But at the same time remain in the fray so we don't end up in a rokish scenario where people would hit and run in events while on another tile to begin with.

I could just see the being able to attack on a square away a bit cheap in say a 3x3 arena mosh since they could attack south or east if they were in the top right corner, while on those two squares there is a massive fight, they're attacking and suffering really no consequences in doing so

Simply put if we activate an ability that allows someone to attack from another square, then all ranged classes should be allowed to as well, because mages clerics, druids, necros all have spells that in my opinion would have a ranged capability.

I'm not saying it's not a good concept it just doesn't seem like it would fit well. Plus balancing that is kind of like comparing apples and oranges.


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