
So awhile back Deadroth made a suggestion about divs and temples....
daedroth wrote:right need to be quick, dentist soon
rework divinity, never did like the + vs that div, - vs that one
why not give them a beginning bonus
fire = +to damage
earth = + to armour
lightning = + to stamina regen
ice = + to mana regen
night = + to dodge
or some such
aight, time to be possibly mutilated, take care folks
and I responded with...
Cerebrus wrote:What if you had to level your divinity by donating gold to your temple? Each time you level it you gain a point that you can apply to a certain bonus? Perhaps all divinities have all the same bonus' you listed but you choose which one you want a point in?
Make it a simple 5 level thing
10,000g - Lvl1
50,000g - Lvl2
100,000 - Lvl3
250,000 - Lvl4
500,000 - Lvl5
You recieve 1 point per level. You can choose to dump them all into one bonus or put 1pt in each bonus and spread it out or you could make it so which ever bonus you put your first point into is the bonus you're stuck with and if you want to change it, it would cost 750k and the 5pts would be refunded to be redistributed where you see fit
Well I got to thinking more about this tonight and I think we could make it simpler and still keep it cool. It would make temples/div's more useful, interesting and a gold sink while not breaking the game. I think it would give it a more realistic feeling. Here are my thoughts....
You would be able to level up your divinity with a max of 5 levels as stated before by donating gold, but instead of the bonus' listed before we could go with something more realistic and simple. Each time you level up your divinity, the protection you receive from your god against the opposing divinity goes up. (Example If you're night div then your protection against fire div would increase each time you leveled up your divinity by donating.) If you think of this on the grand scale, people wouldn't reach Level 5 until well after they hit lvl 25. So it would be an end game bonus more than anything and it's not a huge advantage over anything. Just an increase in protection from your god against the opposing god of your divinity. The % can be adjusted of course. I just used these numbers as an example. You could go with 1%, 2%, 3%, 4% and 5%. Same with gold amounts, can be lowered or raised, these are just examples.
Dontation Amounts and Protection Increase:
Level 1 = 10,000g (protection increases 5%)
Level 2 = 25,000g (protection increases to 10%)
Level 3 = 50,000g (protection increases to 15%)
Level 4 = 100,000g (protection increases to 20%)
Level 5 = 250,000g (protection increases to 25%)
*Note:That doesn't mean 10% gets added to that first 5%, it means each level you gain 5% increase