daedroth wrote:NOT EVERYTHING CAN BE EXPLAINED BY SCIENCE!
There are mysteries out there...![]()
Actually one of the questions I was going to ask was if the simulation used every variable (as in normal scripts/abilities/classes/div etc, so it was just like real combat anyway) rather than just a number cruncher without all the scripts.
No I'd actually be using the server itself and the script itself, only having it not actually do damage, and spam and calcuate the totals.
Number crunching is ok for certain things but yanno, since I have the source, server, and I can literally make a couple tweaks to remove damage but output it still, it's literally 100% simulation test. Dunno why I would even make a number cruncher since in this case since it's far more easier to just modify a couple lines on the current system to debug output everything instead
