currently each new character has items in their inventory when they start the game, they're all soulbound to the character you made them with.
How about having them come decked? or at the very least with a bright/brill enchant?
Items each new character has in their inventory
Re: Items each new character has in their inventory
I suggest taking away all items so they have to do a quest to earn a sword armor etc, please refer back to Seymore post
Re: Items each new character has in their inventory
I disagree with that too.. If anything it should be similar to academia where they gave you a +1 beginner weapon or armor via quest though.
Re: Items each new character has in their inventory
In Seymore post, I suggested each quest armor weapon etc to be quest driven so new players do the them to gain a plus 1 or something item, via weapon , shield, helm, armor etc. Academia was just a run through. Where as going and killing to gain the item would be more of a learning ability. Tutorial could be changed so no exp given but basic starter equip. Then when they leave they can quest for items, then if they don't want tutorial area player just given starter equip and they have to quest if they want the items, exp for Seymore can be adjusted so it matches lost exp for tutorial city. Atm tutorial makes a player instant level 2
Re: Items each new character has in their inventory
can starting equipment come equipped
and my knight is missing his nobility inheritance and lineage papers. so i'm going to need more gold and a family crest when ya get a chance.
and my knight is missing his nobility inheritance and lineage papers. so i'm going to need more gold and a family crest when ya get a chance.

"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: Items each new character has in their inventory
Styx wrote:In Seymore post, I suggested each quest armor weapon etc to be quest driven so new players do the them to gain a plus 1 or something item, via weapon , shield, helm, armor etc. Academia was just a run through. Where as going and killing to gain the item would be more of a learning ability. Tutorial could be changed so no exp given but basic starter equip. Then when they leave they can quest for items, then if they don't want tutorial area player just given starter equip and they have to quest if they want the items, exp for Seymore can be adjusted so it matches lost exp for tutorial city. Atm tutorial makes a player instant level 2
Yeah it's kind of an intention to help bypass the first level cause it's terrible, though it could be split up into 2 or 3 quests maybe and award a couple items.
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