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− | =====Random.Number( | + | =====Random.Number(inMin As Integer, inMax As Integer) As Integer===== |
*Description=''Returns a whole number from inMin to inMax.'' | *Description=''Returns a whole number from inMin to inMax.'' | ||
;'''Values''' | ;'''Values''' | ||
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− | =====Random.NumberDouble( | + | =====Random.NumberDouble(one As Double, two As Double) As Double===== |
*Description=''Returns a decimal number from one to two. I.E. if 'one' was 0.5, and 'two' was 2, you could roll a 0.542. Rounded to the third decimal point maximum.'' | *Description=''Returns a decimal number from one to two. I.E. if 'one' was 0.5, and 'two' was 2, you could roll a 0.542. Rounded to the third decimal point maximum.'' | ||
;'''Values''' | ;'''Values''' |
Latest revision as of 14:31, 5 October 2018
Random
Random.Number(inMin As Integer, inMax As Integer) As Integer
- Description=Returns a whole number from inMin to inMax.
- Values
- inMin=The minimum value.
- inMax=The maximum value.
- Returns=The number rolled.
- Example=Random.Number(1,100)
Random.NumberDouble(one As Double, two As Double) As Double
- Description=Returns a decimal number from one to two. I.E. if 'one' was 0.5, and 'two' was 2, you could roll a 0.542. Rounded to the third decimal point maximum.
- Values
- one=The minimum value. Can use decimal points.
- two=The maximum value. Can use decimal points.
- Returns=The number rolled, up to three decimal points long.
- Example=Random.NumberDouble(0.5, 0.7)