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Difference between revisions of "Inscriptions"

(Inscribing)
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===Inscribing===
 
===Inscribing===
Inscribing is the process of creating runes that hold random Prefix and Suffix powers. Materials used to create inscriptions are gathered through disenchanting rare items. All Weapons, Armor, Off-Hand, and Helmets can hold both one Prefix and one Suffix.
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Inscribing is the process of creating runes that hold random Prefix and Suffix powers. Inscribing can also create scrolls to hum your gear, further increasing it's strength. Materials used to create inscriptions are gathered through disenchanting rare items. All Weapons, Armor, Off-Hand, and Helmets can hold both one Prefix and one Suffix. The inscription skill is obtained from Sylcyne Xyrrel and is leveled by crafting runes and scrolls.
  
 
*Off-hand denotes equipment inclusive of Tomes, Instruments, Codex, Talisman and Shields.
 
*Off-hand denotes equipment inclusive of Tomes, Instruments, Codex, Talisman and Shields.

Revision as of 15:58, 25 January 2025

Inscribing

Inscribing is the process of creating runes that hold random Prefix and Suffix powers. Inscribing can also create scrolls to hum your gear, further increasing it's strength. Materials used to create inscriptions are gathered through disenchanting rare items. All Weapons, Armor, Off-Hand, and Helmets can hold both one Prefix and one Suffix. The inscription skill is obtained from Sylcyne Xyrrel and is leveled by crafting runes and scrolls.

  • Off-hand denotes equipment inclusive of Tomes, Instruments, Codex, Talisman and Shields.

Disenchanting

Disenchanting is the process of breaking down select items and turning them into materials used for creating inscription runes. Disenchanting can be learned through a quest given by Sylcyne Xryrrel in Alderra. The minimum requirements to disenchant an item are as follows: Equipment level 20+ and rarity of Uncommon (Green) or above.

  • Note: Disenchanting has a small inherent chance to produce double rewards.
Name Level Materials Result
Seeds of Terra 1

Level 20 Equipment
Level 25 Equipment

2 - Seeds of Terra
20 - Seeds of Terra

Drops of Riva 30

Level 20 Equipment
Level 25 Equipment

4 - Drops of Riva
40 - Drops of Riva

Shades of Nox 60

Level 20 Equipment
Level 25 Equipment

6 - Shades of Nox
50 - Shades of Nox

Cinders of Pyron 80

Level 20 Equipment
Level 25 Equipment

10 - Cinders of Pyron
100 - Cinders of Pyron

Prefixes

Inscription Effect Equipment
Lycanthrope Lyncanthrope gives a morph bonus. Bonus is larger on weapons than talisman.

Blunt
Fist
Talisman

Safeguard Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level.

Armor

Berserking Berserking gives a Rage Power bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Axe
Sword
Two-Handed

Stealth Stealth gives an Autosneak bonus ranging 10/20/30/40/50 depending on the affix level.

Dagger

Race Defense Race Defense gives a Defense bonus when being attacked by a specific race ranging 2%/4%/6%/8%/10% depending on the affix level.

Armor
Shield
Talisman
Codex

Destructive Destructive gives a Critical Damage bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Bow
Two-Handed

Focus Focus gives a Fizzle Reduction bonus ranging 5%/10%/15%/20%/25% depending on the affix level.

Weapons
Armor
Off-Hand
Helmet

Bardic Bardic gives a Song Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Axe
Sword
Instrument

Aegis Aegis gives a Deflect bonus ranging 1%/2%/3%/4%/5% depending on the affix level.

Shield

Sapping Sapping gives a Steal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. Note: Affects the AMOUNT of gold a Thief can steal in an action.

Dagger
Bow

Empowering Empowering gives a Pet Strength bonus ranging 1.5%/3%/4.5%/6%/7.5% depending on the affix level.

Axe
Sword
Bow

Commanding Commanding gives a Summon Strength bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Staff
Dagger
Tome
Codex

Divine Divine gives a Heal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Axe, Sword, Blunt, Staff, Fist, Instrument, Talisman

Race Damage Race Damage gives an Damage bonus when attacking a specific race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.

Weapons
Instruments
Tomes

Quick Quick gives a Roundhouse Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Staff

Avarice Avarice gives a Gold bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapons
Armor
Off-Hand
Helmet

Bane Damage NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.

Weapons
Instruments
Tomes

Moxie Moxie gives an Experience bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapons
Armor
Off-Hand
Helmet

Voracity Voracity gives a Drop Rate bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon
Armor
Off-Hand
Helmet

Hexing Hexing gives a Debuff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Weapons, Tomes, Codex, Instruments, Talisman

Striking Striking gives a Critical Chance bonus ranging from 1%-5% depending on the affix level.

Bow, Two-handed

Smashing Smashing gives a Shield Bash bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Shields

Bolstering Bolstering gives a Buff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Weapons, Tomes, Codex, Instruments, Talisman

Bane Defense NPC Race Defense gives a Defense bonus when being attacked by a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level.

Armor, Shield, Talisman, Codex

Suffixes

Suffix Effect Equipment
Rain Rain gives a Water divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Boar Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level.

Armor, Codex, Talisman

Combat Combat gives a flurry damage bonus.

Weapon

Eagle Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level.

Armor, Codex, Talisman

Mongoose Mongoose gives a Haste bonus ranging 0.03s/0.06s/0.09s/0.12s/0.15s depending on the affix level.

Weapon, Tome, Instrument

Owl Owl gives a Wisdom bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Flame Flame gives a Fire divinity bonus ranging from 1%-5% depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Cobra Cobra gives a Poison Effect bonus on physical attacks ranging from 1%/2%/3%/4%/5% depending on the affix level with a maximum cap of 25 damage per tick. Cobra has a long duration of 148s to 180s. The chance to apply poison is 15% on a successful hit.

Weapon, Tome, Instrument

Dusk Dusk gives a Night divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Perception Perception gives a Spell Pierce bonus ranging from 1%-5% depending on the affix level.

Weapon, Tomes

Spellbound Spellbound gives a MP Tick bonus of 1.

Armor, Codex, Talisman

Vigor Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Foreseeing Foreseeing gives a Magic Resistance bonus multiplier ranging from 1%/2%/3%/4%/5% depending on the affix level.

Armor, Codex, Talisman

Rock Rock gives an Earth divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Bear Bear gives an Endurance bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Peacock Peacock gives a Charisma bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Affliction Afflication gives a Spell Damage bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Tome

Lion Lion gives a Strength bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Class Damage Class Damage gives a Damage bonus when attacking a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.

Weapon, Tome, Instrument

Raven Raven gives an Intelligence bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Cheetah Cheetah gives an Agility bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Vitality Vitality gives a HP Tick bonus ranging from 1-3 depending on the affix level.

Armor

Storm Storm gives a Lightning divinity bonus ranging from 1%-5% depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Class Defense Class Defense gives a Defense bonus when being attacked by a specific class ranging 2%/4%/6%/8%/10% depending on the affix level.

Armor, Shield, Codex, Talisman

Harm Harm gives a Damage bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Tome, Instrument

Lich Lich gives a MP Leech bonus on physical attacks ranging from 1/2/3/4/5 depending on the affix level.

Weapon, Tome, Instrument

Sanguine Sanguine gives a HP Leech bonus on physical attacks ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Tome, Instrument

Salamander Salamander gives a Burn Effect bonus on physical attacks ranging 4%/8%/12%/16%/20% depending on the affix level with a maximum cap of 80 damage per tick. Salamander has a short duration of 12s to 20s. The chance to apply poison is 15% on a successful hit.

Weapon, Tome, Instrument

Insight Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level.

Weapon, Armor, Off-Hand, Helmet