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Difference between revisions of "Scavenging"

 
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*The player must have the hunting knife equipped. From there, they slay NPCs in the appropriate level range and the NPC will drop materials.  
 
*The player must have the hunting knife equipped. From there, they slay NPCs in the appropriate level range and the NPC will drop materials.  
'''Note:''' Scavenging
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'''Note:''' Scavenging is broken up into two types of materials: Cloth and Leather.
  
Forage 'nodes' or NPCs can only be used once every 60 second. You'll want to run around and find additional nodes while the others are refreshing.<br>
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Material drops are based on the monster race and their level.
'''Warning:''' When you forage, your stamina will completely deplete causing a cool down before you can move.
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*For cloth, you'll want to kill Humanoids, Greenskins, Demons, and Undead. <br>
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*For leather, you'll want to kill Animals, Beasts, Insects, and Reptiles.<br>
  
  
==Foraging Tips ==
 
While one of the simpler minor professions, there are some tips to make your experience as easy as possible.
 
 
*Foraging node locations change daily. Just because it was on a certain tile today does not mean it'll be on the same tile tomorrow. Look around!
 
'''Note:''' While the node locations change daily, the AMOUNT of nodes in a region do not change. e.g. Ebonfen will always have 5 nodes, you just have to locate their positions each day.
 
 
*While any class can perform foraging - some classes come more recommended than others.
 
*Necromancers are recommended as you can have two undead out with you and leech to restore your health. This helps reduce or eliminate any costs associated with gathering.
 
*Rangers are recommended given you can spawn a pet that heals and takes the majority of the damage.
 
*Monks are recommended if they have moon stance. Monks can 'drag' a monster off the forage tile and then enter moon stance to prevent dragging any monsters back onto the tile so you do not take damage. Monks can also meditate to restore health quickly.
 
  
  
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*Monster level determines the tier material dropped.
  
  
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{| class="sortable"
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|-
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! Tier !! Monster Level
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|-
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| Tier 1 || 16 - 20 ||
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|-
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|Tier 2 || 21 - 23 ||
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|-
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|Tier 3 || 24 - 25 ||
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|}
  
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==Cloth Scavenging Tiers==
  
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{| class="sortable"
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|-
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! Name !! Level !! Location !! Loot
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|-
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| Humanoid<br>Greenskin<br>Demon<br>Undead<br>Plant<br>  || 0 - 199 || Across Ciruin||
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[[Linen]] - <font color="white">Common</font><br>
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[[Bolt of Linen]] - <font color="green">Uncommon</font><br>
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[[Coarse Thread]] - <font color="green">Uncommon</font><br>
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[[Feather]] - <font color="green">Uncommon</font>
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|-
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| Humanoid<br>Greenskin<br>Demon<br>Undead<br>Plant<br>  || 200 - 499 || Across Ciruin||
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[[Cotton]] - <font color="white">Common</font><br>
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[[Bolt of Cotton]] - <font color="green">Uncommon</font><br>
 +
[[Large Feather]] - <font color="green">Uncommon</font><br>
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[[Enchanted Thread]] - <font color="cyan">Rare</font><br>
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|-
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| Humanoid<br>Greenskin<br>Demon<br>Undead<br>Plant<br>  || 500 - 1000 || Across Ciruin||
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[[Wool]] - <font color="white">Common</font><br>
 +
[[Bolt of Wool]] - <font color="green">Uncommon</font><br>
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[[Pristine Feather]] - <font color="green">Uncommon</font><br>
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[[Blackspawn Silk]] - <font color="cyan">Rare</font><br>
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[[Alderran Silk]] - <font color="cyan">Rare</font><br>
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|}
  
 
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==Leather Scavenging Tiers==
 
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== [[Scavenging]] ==
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Scavenging is broken up into two main categories of materials; Cloths and Leathers. <br>
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For cloth, you'll want to kill Humanoids, Greenskins, Demons, and Undead. <br>
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For leather, you'll want to kill Animals, Beasts, Insects, and Reptiles.<br>
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Each group is self contained. <br>
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Humanoids/greenskins/demons/undead will all drop the same pool of scavenging items per tier. <br>
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And animals/beasts/insects/reptiles will all drop the same pool of scavenging items per teir. <br>
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Here you can see a test performed to confirm. Broken down by each of the three tiers and by each type of mob in each group. You can see that all the mobs types of the same tier and group all had the same scavenging drops. <br>
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Note: This test was ran before the potential 15% bonus was implemented. So this is with 0% / no bonus to scavenging. <br>
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Note however that drops are percentage based. You can do the same run of mobs and get slightly different final numbers but the type of drops will be the same. In the following example the same group of T1 humanoids were done twice. You can see the drops are the same, but the amounts vary slightly<br>
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Mobs must be between these levels <br><br>
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Tier 1 = 16-20<br>
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Tier 2 = 21-23<br>
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Tier 3 = 24-25<br>
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{| class="sortable"
 
{| class="sortable"
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! Name !! Level !! Location !! Loot
 
! Name !! Level !! Location !! Loot
 
|-
 
|-
| [[Black Badger]]<br>[[Muck Boar]] || 0 || [[Kakegi Grove]]||  
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| Animal<br>Beast<br>Insects<br>Reptiles<br> || 0 - 199 || Across Ciruin||  
 
[[Light Leather]] - <font color="white">Common</font><br>
 
[[Light Leather]] - <font color="white">Common</font><br>
 
[[Medium Leather]] - <font color="white">Common</font><br>
 
[[Medium Leather]] - <font color="white">Common</font><br>
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[[Sinew]] - <font color="green">Uncommon</font>
 
[[Sinew]] - <font color="green">Uncommon</font>
 
|-
 
|-
| [[Bandit Scout]]<br>[[Corrupted Guard]]<br>[[Roadside Bandit]]<br>[[Shadow Assassin]] || 0 || [[Linwood]]||  
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| Animal<br>Beast<br>Insects<br>Reptiles<br> || 0 - 199 || Across Ciruin||
[[Linen]] - <font color="white">Common</font><br>
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[[Medium Leather]] - <font color="white">Common</font><br>
[[Bolt of Linen]] - <font color="green">Uncommon</font><br>
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[[Medium Hide]] - <font color="green">Uncommon</font><br>
[[Coarse Thread]] - <font color="green">Uncommon</font><br>
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[[Fur Pelt]] - <font color="green">Uncommon</font><br>
[[Feather]] - <font color="green">Uncommon</font>
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[[Jaw Bone]] - <font color="cyan">Rare</font>
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|-
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| Animal<br>Beast<br>Insects<br>Reptiles<br> || 0 - 199 || Across Ciruin||  
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[[Heavy Leather]] - <font color="white">Common</font><br>
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[[Heavy Hide]] - <font color="green">Uncommon</font><br>
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[[Bloody Carcass]] - <font color="green">Uncommon</font><br>
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[[Rugged Leather]] - <font color="cyan">Rare</font>
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[[Animal Skull]] - <font color="cyan">Rare</font>
 
|-
 
|-
 
|}
 
|}
  
<h1><u> Major Professions (Max 1)</u> </h1>
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== [[Scavenging]] ==
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 +
 
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Each group is self contained. <br>
 +
Humanoids/greenskins/demons/undead will all drop the same pool of scavenging items per tier. <br>
 +
And animals/beasts/insects/reptiles will all drop the same pool of scavenging items per teir. <br>
 +
 
 +
 
 +
Note however that drops are percentage based. You can do the same run of mobs and get slightly different final numbers but the type of drops will be the same. In the following example the same group of T1 humanoids were done twice. You can see the drops are the same, but the amounts vary slightly<br>

Latest revision as of 23:13, 1 February 2025

Scavenging

Scavenging is one of four different gathering professions a player can have. Players can learn this profession by traveling to Alderra and speaking with Jarod Jacobson. After completing his quest, you'll need to purchase a hunting knife from the Tools of the Trade store next to Jarod. Equip it and your all set to begin scavenging!

To Scavenge:

  • The player must have the hunting knife equipped. From there, they slay NPCs in the appropriate level range and the NPC will drop materials.

Note: Scavenging is broken up into two types of materials: Cloth and Leather.

Material drops are based on the monster race and their level.

  • For cloth, you'll want to kill Humanoids, Greenskins, Demons, and Undead.
  • For leather, you'll want to kill Animals, Beasts, Insects, and Reptiles.



  • Monster level determines the tier material dropped.


Tier Monster Level
Tier 1 16 - 20
Tier 2 21 - 23
Tier 3 24 - 25

Cloth Scavenging Tiers

Name Level Location Loot
Humanoid
Greenskin
Demon
Undead
Plant
0 - 199 Across Ciruin

Linen - Common
Bolt of Linen - Uncommon
Coarse Thread - Uncommon
Feather - Uncommon

Humanoid
Greenskin
Demon
Undead
Plant
200 - 499 Across Ciruin

Cotton - Common
Bolt of Cotton - Uncommon
Large Feather - Uncommon
Enchanted Thread - Rare

Humanoid
Greenskin
Demon
Undead
Plant
500 - 1000 Across Ciruin

Wool - Common
Bolt of Wool - Uncommon
Pristine Feather - Uncommon
Blackspawn Silk - Rare
Alderran Silk - Rare

Leather Scavenging Tiers

Name Level Location Loot
Animal
Beast
Insects
Reptiles
0 - 199 Across Ciruin

Light Leather - Common
Medium Leather - Common
Light Hide - Uncommon
Teeth - Uncommon
Sinew - Uncommon

Animal
Beast
Insects
Reptiles
0 - 199 Across Ciruin

Medium Leather - Common
Medium Hide - Uncommon
Fur Pelt - Uncommon
Jaw Bone - Rare

Animal
Beast
Insects
Reptiles
0 - 199 Across Ciruin

Heavy Leather - Common
Heavy Hide - Uncommon
Bloody Carcass - Uncommon
Rugged Leather - Rare Animal Skull - Rare

Scavenging

Each group is self contained.
Humanoids/greenskins/demons/undead will all drop the same pool of scavenging items per tier.
And animals/beasts/insects/reptiles will all drop the same pool of scavenging items per teir.


Note however that drops are percentage based. You can do the same run of mobs and get slightly different final numbers but the type of drops will be the same. In the following example the same group of T1 humanoids were done twice. You can see the drops are the same, but the amounts vary slightly