(→Weapon Crafting) |
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== [[Weapon Crafting]]== | == [[Weapon Crafting]]== | ||
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== [[Jewel Crafting]] == | == [[Jewel Crafting]] == |
Revision as of 19:32, 3 February 2025
Professions are roles that a player can take on to collect rare materials and create powerful equipment. Professions have two primary categories:
- Major Professions: Weapon Crafting, Armor Crafting, Jewel Crafting, and Alchemy
- Minor Professions: Scavenging, Mining, Foraging, and Fishing
Professions become available to players starting at level 16, in the city of Alderra. Each character can learn one Major Profession and two Minor Professions. Players are encouraged to learn professions as soon as possible given their lengthy leveling process. A player can change any profession by returning to the crafting area in Alderra and completing the quest to 'forget' the profession.
Warning: Forgetting a Profession causes the player to lose all progress in that profession permanently!
Note: Inscription, while considered a part of Professions, does not count towards a Profession on a character. (e.g. A player can have Weapon Crafting, Mining, Scavenging, AND Inscription)
Minor Profession (Max 2)
Minor professions are considered the gathering professions. A player can have two at any time. Minor professions have three tiers to unlock.
Tier 1: Levels 0-199
Tier 2: Level 200 - 499
Tier 3: Level 500 - 1000
As you level a Profession, the player receives a drop rate bonus for materials in that tier. The drop rate bonus caps at 15%. There is a soft cap on leveling and drop bonuses. After you've performed the Minor Profession action 200 times in a day, the material drops and leveling experience are reduced significantly. This is restricted by tier, so a player can mine tier 3 200 times in a day and then go to tier 2 and mine an additional 200 times without having their drop rates decrease.
The gathering bonuses are separate for each tier of a single minor profession. So you tier 1 mining bonus is separate from your tier 1 scavenging bonus. And your tier 1 mining bonus is separate from your tier 2 mining bonus.
Your Bonus starts as soon as you unlock a specific tier. Every single time you gain a skill level, your bonus will increase ever so slightly.
t1 will increase 0.075% per level.
t2 will increase 0.05% per level.
t3 will increase 0.03% per level.
Each up to a max of 15%. By the time you reach the next tier, you should reach the full 15% bonus to gathering resources.
Gathering Drop Rates
Common Materials - 60% drop
Uncommon Materials - 30% drop
Rare Materials - 10% drop
Fishing
Fishing is a minor profession that supports the Alchemy major profession.
Foraging
Foraging is a minor profession that supports the Alchemy major profession.
Mining
Mining is a minor profession that supports Weapon Crafting, Armor Crafting, and Jewel Crafting. It is highly recommended you use the resources to support Jewel Crafting rather than Weapon or Armor crafting.
Scavenging
Scavenging is a minor profession that supports Weapon crafting and Armor crafting.
Major Professions (Max 1)
Alchemy
Armor Crafting
Weapon Crafting
Jewel Crafting
Tier 1 (Level 1)
Level 20 Uncommon, instruments could proc humming Rare on craft
Name | Amount- Materials | Result |
---|---|---|
Iron Salvage - Tier 1 |
10 - Iron Ore |
Iron Salvage - Tier 1 |
Iron Pendant |
3 - Iron Ore |
Iron Pendant |
Iron Piccolo |
3 - Iron Ore |
Iron Piccolo |
Iron Gauntlets |
3 - Iron Ore |
Iron Gauntlets |
Iron Greaves |
3 - Iron Ore |
Iron Greaves |
Tier 2 (Level 30)
Level 20 Rare , instruments could proc humming Epic on craft
Name | Amount- Materials | Result |
---|---|---|
Tempered Silver Circlet |
3 - Iron Ore |
Tempered Silver Circlet |
Tempered Silver Boots |
3 - Iron Ore |
Tempered Silver Boots |
Tempered Silver Oboe |
3 - Iron Ore |
Tempered Silver Oboe |
Tempered Silver Ring |
3 - Iron Ore |
Tempered Silver Ring |
Tempered Silver Gloves |
3 - Iron Ore |
Tempered Silver Gloves |
Tier 3 (Level 50)
Level 25 Uncommon , instruments could proc humming Rare on craft
Name | Amount- Materials | Result |
---|---|---|
Golden Necklace |
15 - Iron Ore |
Golden Necklace |
Golden Boots |
15 - Iron Ore |
Golden Boots |
Golden Gloves |
15 - Iron Ore |
Golden Gloves |
Golden Ring |
15 - Iron Ore |
Golden Ring |
Golden Harmonica |
15 - Iron Ore |
Golden Harmonica |
Iron Salvage - Tier 2 |
25 - Iron Ore |
Iron Salvage - Tier 2 |
Tier 4 (Level 70)
Level 20 Epic , instruments could proc humming Legendary on craft
Name | Amount- Materials | Result |
---|---|---|
Chromium Gloves |
20 - Iron Ore |
Chromium Gloves |
Chromium Tambourine |
20 - Iron Ore |
Chromium Tambourine |
Chromium Necklace |
20 - Iron Ore |
Chromium Necklace |
Chromium Band |
20 - Iron Ore |
Chromium Band |
Chromium Boots |
20 - Iron Ore |
Chromium Boots |
Tier 5 (Level 80)
Level 25 Rare , instruments could proc humming Epic on craft
Name | Amount- Materials | Result |
---|---|---|
Orichalcum Ring |
35 - Orichalcum Ore |
Orichalcum Ring |
Orichalcum Arrow Quiver |
5 - Orichalcum Ore |
Orichalcum Arrow Quiver |
Orichalcum Bolt Case |
5 - Orichalcum Ore |
Orichalcum Bolt Case |
Orichalcum Salvage |
50 - Orichalcum Ore |
Orichalcum Salvage |
Orichalcum Choker |
35 - Orichalcum Ore |
Orichalcum Choker |
Orichalcum Gauntlets |
35 - Orichalcum Ore |
Orichalcum Gauntlets |
Orichalcum Boots |
35 - Orichalcum Ore |
Orichalcum Boots |
Orichalcum Lute |
35 - Orichalcum Ore |
Orichalcum Lute |
Tier 6 (Level 95)
Level 25 Epic , instruments could proc humming Legendary on craft
Name | Amount- Materials | Result |
---|---|---|
Mythical Tabor |
50 - Orichalcum Ore |
Mythical Tabor |
Prism Band |
50 - Orichalcum Ore |
Prism Band |
Eternity's Tear |
50 - Orichalcum Ore |
Eternity's Tear |
Shadowstep Sabatons |
50 - Orichalcum Ore |
Shadowstep Sabatons |
Runic Gloves |
50 - Orichalcum Ore |
Runic Gloves |
Rings
Ring | Effect! |
---|---|
Voracity | Voracity gives a Drop Rate bonus ranging from 1%-5% depending on the affix level. |
Safeguard | Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level. |
Bane Damage | NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. |
Insight | Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level. |
Vigor | Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level. |
Avarice | Avarice gives a Gold bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets. |
Balance | Balance gives a bonus to both HP ranging from 2/4/6/8/10 and MP ranging from 3/6/9/12/15. |
Eagle | Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors. |
Boar | Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors. |
Inscription
Hello weary Traveler! Inscriptions content has been updated and moved to Inscriptions.