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====[Experience]==== | ====[Experience]==== | ||
− | See http://ember-online.com/viewtopic.php?f=24&t=281 for general values for experience. | + | ''See http://ember-online.com/viewtopic.php?f=24&t=281 for general values for experience.'' |
*Hit=''The per point amount of experience.'' | *Hit=''The per point amount of experience.'' | ||
*Slay=''The slay amount of experience.'' | *Slay=''The slay amount of experience.'' |
Revision as of 09:03, 5 July 2016
Contents
Items
This contains all the information about creating item files. Each line that can be added to the file will be below.
[Main]
- Name=The name of the NPC. Can be different then the actual file name.
- HisHer=Used when 'his/her/its' is needed.
- HeShe=Used when 'he/she/it' is needed.
- BName=Goes in front of the NPC name. Typically it is either 'a' or 'an'. Actual names (I.E. a NPC called 'Charlie' does not need it.
[Vars]
- Image=The image of the NPC, without the extension.
- Divinity=The divinity of the monster.
fire | Fire divinity. |
night | Night divinity. |
ice | Ice divinity. (!!NOT WATER!!). |
lightning | Lightning divinity (!!NOT STORM!!). |
earth | Earth divinity. |
holy | Holy divinity. |
evil | Evil divinity. |
- Race=The race to use. This is mostly internal for things like banes Use the closest race type available from this list:
Humanoid | Any race like humans, elves, etc. |
Animal | Any land animals. |
Insect | Any insects. Also includes spiders. |
Aquatic | Any water creatures. |
Greenskin | Any brute type class, Trolls, Kobolds, Orcs, Goblins, etc. 'greenskin' is just mainly a name for them. |
Plant | Any plant. Trees, etc. |
Beast | Any beast. werewolves for example. Druids might fit under this category is they morph too. Mystical Creatures, Dire creatures (Dire wolf), etc. Minotaurs too. |
Demon | Any demon. |
Elemental | Any elemental. Golems (Rock/etc for example) Fire elementals, creatures that have an affinity to a divinity, etc. Anything that is mythical magic being like fairies or witches... |
Dragon | DRAAAGOOONNNNS. |
Undead | Any undead creature. |
Reptile | Any snake or lizard, etc. |
Generic | ANYTHING that doesn't fit the above, but isn't even remotely close. For example, a training dummy. |
- Type=The type of monster. This determines if the monster is attackable or not.
Hostile | Normal type for hostile mobs. |
Friendly | Friendly type for non-hostile mobs. |
Spawned | Spawned monsters. This is normally automatically set but can be used. |
- Guild=The guild this NPC belongs too. Normally should be left blank.
- Description=The description on look over.
- Weapon=The weapon name the NPC uses to attack with.
[Vars]
- Level=The level of the NPC.
- SpawnMinimum=The minimum spawn time in seconds.
- SpawnMaximum=The maximum spawn time in seconds.
- AttackDelayMinimum=The minimum attack delay in seconds. Can use decimals (I.E. 2.5).
- AttackDelayMaximum=The maximum attack delay in seconds. Can use decimals.
- AttackDelayPause=The pause delay after attacks have been used up. Can use decimals.
- MoneyMinimum=The minimum money the NPC can have.
- MoneyMaximum=The maximum money the NPC can have.
- DamageMinimum=The minimum damage the NPC has. This value is multiplied by 3. (I.E. a value of 3 means the NPC does 9 damage).
- DamageMaximum=The maximum damage the NPC has. This value is multipled by 3.
- AttackAgilityMinimum=The minimum attack agility.
- AttackAgilityMaximum=The maximum attack agility.
- DefendAgilityMinimum=The maximum dodge agility.
- DefendAgilityMaximum=The maximum dodge agility.
- IntelligenceMinimum=The minimum intelligence.
- IntelligenceMaximum=The maximum intelligence.
- WisdomMinimum=The minimum wisdom.
- WisdomMaximum=The maximum wisdom.
- HealthMinimum=The minimum health.
- HealthMaximum=The maximum health.
- AttacksMinimum=The minimum amount of attacks the NPC has.
- AttacksMaximum=The maximum amount of attacks the NPC has..
- ArmorMinimum=The minimum armor.
- ArmorMaximum=The maximum armor.
- DeflectMinimum=The minimum deflect. This should only be used if the NPC has a shield. Each value is the same as adding 2.5 armor points but will give a different message when it is deflected.
- DeflectMaximum=The maximum deflect. This should only be used if the NPC has a shield.
[Experience]
See http://ember-online.com/viewtopic.php?f=24&t=281 for general values for experience.
- Hit=The per point amount of experience.
- Slay=The slay amount of experience.
[Special]
- Infravision=Gives extra searching ability on top of intelligence. Each point is like having +1 more intelligence on search.
- Follow=The follow amount in percentage.
- Charm=The charm value in percentage. See http://ember-online.com/viewtopic.php?f=24&t=472#p2985 if you are on build.
[Functions]
- Quest=Not used yet.
[Say]
- Look=The look over message.
- Spawn=The spawn message. You can use / to create a '/me' command. For example: '/me drops from the ceiling.' would become 'NPCNAME drops from the ceiling.'. Has a default if not used.
- Death=The death message. Has a default if not used.