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Difference between revisions of "Spell"

Line 1: Line 1:
 
====Spell====
 
====Spell====
 +
 +
=====Spell.HealPercentDecay() As Double=====
 +
*Description=''''
 +
;'''Values'''
 +
*Returns=''''
 +
*Example=''Spell.HealPercentDecay()''
 +
 +
=====Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer=====
 +
*Description=''''
 +
;'''Values'''
 +
:* stateNumber=''    ''
 +
:* damage=''    ''
 +
:* itemName=''    ''
 +
:* stateNumber=''    ''
 +
:* targetID=''    ''
 +
:* targetPlayer=''    ''
 +
*Returns=''''
 +
*Example=''Spell.ProcDamage()''
  
 
=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)=====
 
=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)=====
Line 13: Line 31:
 
*Returns=''Returns the spell damage/effectiveness/etc, can be null.''
 
*Returns=''Returns the spell damage/effectiveness/etc, can be null.''
 
*Example=''Spell.ScriptDamageNegation(  )''
 
*Example=''Spell.ScriptDamageNegation(  )''
 
=====Spell.HealPercentDecay() As Double=====
 
*Description=''''
 
;'''Values'''
 
*Returns=''''
 
*Example=''Spell.HealPercentDecay()''
 

Revision as of 07:18, 23 April 2019

Spell

Spell.HealPercentDecay() As Double
  • Description='
Values
  • Returns='
  • Example=Spell.HealPercentDecay()
Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer
  • Description='
Values
  • stateNumber=
  • damage=
  • itemName=
  • stateNumber=
  • targetID=
  • targetPlayer=
  • Returns='
  • Example=Spell.ProcDamage()
Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)
  • Description='
Values
  • ID=
  • isIDPlayer=
  • attacker=
  • attackerIsPlayer=
  • spelltype=
  • damage=
  • spellName=
  • Returns=Returns the spell damage/effectiveness/etc, can be null.
  • Example=Spell.ScriptDamageNegation( )