(→Bow Weapons: updated last 3 rest checked fine) |
(→Blunts) |
||
Line 75: | Line 75: | ||
|- | |- | ||
|War Hammer||15||12.0||1300||780||Turenyara | |War Hammer||15||12.0||1300||780||Turenyara | ||
+ | |- | ||
+ | | Starlight Spade**||15||13.5|| || || '''Mob:''' Undertaker | ||
|- | |- | ||
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw | |Arcanite Mace||20||13.5||8000||4000||Arkanmaw | ||
|- | |- | ||
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar | |Tungsten Hammer||20||13.5||4400|| ||Fort Huldar | ||
− | |||
− | |||
|- | |- | ||
|Mithril Mace||20||14.0||7800|| ||Drevlar | |Mithril Mace||20||14.0||7800|| ||Drevlar |
Revision as of 22:22, 23 November 2018
Research: You can now research information about Equipment in the Academia of each city. Type: /research item name
This is the equivalent of r-clicking and examining an item.
For rarer or more uncommon items, incuding event items please check the Uncommon Equipment page instead.
Legend
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:
- Gray - items are junk. These either exist just to be vendor trash, or are used for quests.
- White - items are usable in some way, so food, water, potions, or store bought equipment.
- Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.
- Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
- Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.
- Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.
AD = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).
AC = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants).
Buy = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).
Location = The city that sells this item or the creature that has a chance of dropping this item.
Lvl = Minimum level required to equip this item.
Mob: Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).
POW = Power of the musical instrument.
PP = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.
Radiant = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.
Sell = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).
Special = If an item has a special modifier it will show here.
Weapons
Blessed: Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.
Enchanted: Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).
Decked: So when a weapon is decked it will have 4.5 more AD than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Weapons that are dropped from creatures can sometimes "hum with energy".
- Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).
- Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).
- Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).
Blunts
- Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Hammer | 1 | 9.0 | 12 | 4 | Seamoor, Starter Gear |
Heavy Hammer | 1 | 9.5 | 250 | Quest: #5 from Seamoor | |
Oak Hammer | 1 | 9.5 | 30 | Mob: River Troll | |
Mace | 8 | 10.0 | 800 | Canopia | |
Steel Mace | 8 | 10.0 | 950 | Bityrn | |
Foreman's Hammer | 8 | 11.0 | 500 | Mob: Head Foreman, Canopia Foreman | |
War Hammer | 15 | 12.0 | 1300 | 780 | Turenyara |
Starlight Spade** | 15 | 13.5 | Mob: Undertaker | ||
Arcanite Mace | 20 | 13.5 | 8000 | 4000 | Arkanmaw |
Tungsten Hammer | 20 | 13.5 | 4400 | Fort Huldar | |
Mithril Mace | 20 | 14.0 | 7800 | Drevlar | |
Bone Club | 20 | 14.0 | 3000 | Mob: Mountain Goat | |
Defiled Warmace | 20 | 14.5 | Quest: #3005 Kageti Grove | ||
Mining Pick | 20 | 14.5 | 250 | Mob: Deformed Miner | |
Maul of Wrecking | 20 | 15.0 | Mob: Raider Chief | ||
Beastslayer* | 20 | 15.5 | 7000 | Mob: Raider Chief | |
Dread Maul | 25 | 16.0 | 5000 | Mob: Dread Rodent | |
Opal Hammer | 25 | 16.0 | Mob: Pillar of Opal | ||
War Scourge | 25 | 17.0 | Mob: Ancient Minotaur | ||
Mourning Star | 25 | 17.0 | Mob: Platinum Coffer | ||
Mana Scourge*** | 25 | 18.0 | Mob: Ancient Minotaur |
*: The Beastslayer has a 15% Bonus to Beasts
**: The Starlight Spade has a 15% Bonus to Undead
***: The Mana Scourge on successful hits, has 10% chance to regenerate 1-5MP to the attacker
Bow Weapons
- Bows are of course two handed. You knew this already though!
- Recommended Classes: Ranger and Thief.
- You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Short Bow | 1 | 14.5 | 5 | Seamoor, Starter Gear | |
Maple Bow | 1 | 15.0 | Mob: Wild Hunter | ||
Improved Short Bow | 1 | 15.0 | 250 | Quest: #5 from Seamoor | |
Longbow | 8 | 15.5 | 850 | Canopia/Ranger Camp | |
Toy Yo-yo | 8 | 15.5 | 100 | Mob: Ghostly Child | |
Steel Longbow | 8 | 15.5 | 850 | Bityrn | |
Treant Branch Bow | 8 | 16.5 | Quest: #627 from Canopia Forest | ||
Composite Bow | 15 | 17.0 | 1800 | Turenyara | |
Hickory Bow | 15 | 18.0 | 2500 | Ranger Camp | |
Magma Recurve Bow | 20 | 17.5 | Magma Archer | ||
Arcanite Crossbow | 20 | 18.5 | 8000 | 4000 | Arkanmaw |
Tungsten Bow | 20 | 18.5 | 4200 | Fort Huldar | |
Mithril Bow | 20 | 19.0 | 7900 | Drevlar | |
Infantry Bow | 20 | 19.0 | Mob: Ranged Infantry | ||
Bone Bow | 20 | 19.0 | Mob: Bone Archer | ||
Valkyrie | 20 | 19.5 | Quest: #3005 from Kakegi Grove | ||
Magma Bone Bow | 25 | 21.5 | Mob: Flame Salamander | ||
Astral Bow | 25 | 21.5 | 5000 | Mob: Astral Archer | |
Shailin's Longbow | 25 | 23.5 | Mob: General Thias Shailin |
Dagger
- Recommended Classes: Assassin and Thief.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Dagger | 1 | 9.5 | 8 | 3 | Seamoor, Starter Gear |
Sharp Dagger | 1 | 10.0 | Quest: #5 from Seamoor | ||
Rusty Knife | 1 | 10.0 | Mob: Forest Bandits | ||
Pointy Stinger | 1 | 10.0 | Mob: Mosquito | ||
Steel Dagger | 8 | 5.5 | 800 | Canopia | |
Steel Stiletto | 8 | 10.5 | 650 | Bityrn | |
Dirk | 15 | 13 | 1200 | 720 | Turenyara |
Steel Dirk | 15 | 13 | 450 | Mob: Plains Bandit | |
Onyx Stinger | 15 | 13.5 | Mob: Monarch Ant | ||
Bandit's Blade | 15 | 13.5 | 1250 | 700 | Shadow Trader's Shop - Linwood Sewers, Mob: Roadside Bandits, Bandit Scouts |
Arcanite Sticker | 20 | 14.5 | 8000 | 4000 | Arkanmaw |
Tungsten Dagger | 20 | 14.5 | 4000 | Fort Huldar | |
Mithril Dagger | 20 | 14.5 | 6500 | Drevlar, Mob: Dwarven Brigand. | |
King Stinger | 20 | 15.0 | Mob: King Scorpion | ||
Bone Dagger | 20 | 15.0 | 3500 | Mob: Rotten Dead | |
Raider's Edge | 20 | 15.5 | 2000 | Mob: Raiders, Ringleader | |
Emerald Knife | 20 | 16.0 | Mob: Ringleader | ||
Glowing Emerald Knife | 20 | 16.5 | Mob: Ringleader | ||
Gemmed Dagger | 25 | 16.5 | 1000 | Mob: Bandit Leader | |
Dread Fang | 25 | 17.0 | Mob: Dreadfang Beast | ||
Onyx Shard | 25 | 17.0 | Mob: Pillar of Onyx | ||
Incinerating Knife | 25 | 17.0 | Mob: Crazed Furnace Worker | ||
Fiend's Shiv | 25 | 18.0 | Mob: Treasure Fiend | ||
Devils Horn | 25 | 19.0 | Mob: Mana Devil |
Fist Weapons
- Recommended Classes: Druid
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Vulkrow Claws | 1 | 11 | 200 | Mob: Dark Druid | |
Bone Claws | 20 | 14.0 | Mob: Skeletal Beasts | ||
Eagle Talons | 20 | 13.5 | Mob: Eagles | ||
Tainted Talons | 20 | 14.5 | Mob: Tainted Hawks | ||
Razorfist | 20 | 14.5 | 1200 | Quest: #3005 from Kakegi Grove. | |
Manticore Claws | 25 | 16.0 | Mob: Manticore |
Staff Weapons
- Staff Weapons provide a minor boost to Spell Penetration for all spell casters.
- Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Staff | 1 | 7.0 | 5 | 2 | Seamoor, Starter Gear |
Thick Staff | 1 | 7.5 | 250 | Quest: #5 from Seamoor | |
Long Staff | 8 | 8.0 | 800 | 400 | Canopia, Mob: Beggar |
Steel Rod | 8 | 8.0 | 800 | Bityrn | |
Wicked Staff | 8 | 8.5 | 50 | Mob: Nezkar Varzee | |
Elder Staff | 8 | 9.0 | Mob: Treant Elder | ||
Carved Walking Stick | 8 | 10 | Mob: Old Auntie Bettina | ||
Bronze Staff | 15 | 10.0 | 1500 | 900 | Turenyara |
Pickaxe* | 20 | 6.0 | 7700 | Drevlar | |
Tungsten Staff | 20 | 11.5 | 4500 | Fort Huldar | |
Bladed Staff | 20 | 11.5 | 3500 | Mob: Aether Knight, Deranged Remnants, Death Knights | |
Arcanite Staff | 20 | 12.0 | 8000 | 4000 | Arkanmaw |
Shovel | 20 | 12 | 1250 | "'Mob:'" Dredge | |
Mithril Staff | 20 | 12.0 | 7700 | Drevlar, Mob: Dwarven Ninja | |
Bone Staff | 20 | 12.5 | 4000 | Mob: Risen | |
Staff of Summoning | 20 | 13.0 | Mob: Blood Imp Lord | ||
Void Staff | 25 | 14.0 | 7000 | Mob: Charmtress | |
Dragon Wand | 25 | 14.5 | Mob: Gnoll Wizard | ||
Mana Crozier | 25 | 15.5 | 7500 | Mob: Arcane Foreman | |
Staff of Torment | 25 | 15.5 | Mob: Thanatos |
*: The Pick Axe is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.
Monk Weapons
- Only Monks and Ninjas can wield these, funnily enough.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Ivory Nunchakus | 15 | 11.5 | 1000 | Mob: Kakegi Kakeshi | |
Arcanite Katana | 20 | 12.5 | 8000 | 4000 | Arkanmaw |
Master Sai | 25 | 14.5 | Mob: Crazy Hermit |
Sword Weapons
- Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.
Name | LVL | AD | Buy | Sell | Location
|
---|---|---|---|---|---|
Short Sword | 1 | 12.0 | Seamoor, Starter Gear | ||
Improved Short Sword | 1 | 12.5 | Quest: #5 from Seamoor | ||
Oak Sword | 1 | 12.5 | "Mob" Troll | ||
Long Sword | 8 | 13.0 | 900 | Canopia | |
Steel Blade | 8 | 13.0 | 700 | Bityrn | |
Forestry Axe | 8 | 13.5 | 400 | "Mob: Canopia Operatives/Lumberjack/Deforesters" | |
Commander's Blade | 8 | 13.5 | 800 | Mob: Undead Commander | |
Edged Broadsword | 15 | 14.5 | 1500 | Turenyara City | |
Mammen Axe | 15 | 14.5 | 1250 | 700 | Turenyara City |
Feral War Blade | 15 | 15.5 | Mob: Muck Boars | ||
Arcanite Slicer | 20 | 16.0 | 8000 | 4000 | Arkanmaw |
Tungsten Sword | 20 | 16.0 | 5000 | Fort Huldar | |
Mithril Axe | 20 | 16.5 | 9000 | Drevlar | |
Blood Saber | 20 | 17.0 | 1200 | Quest: #3005 from Kakegi Grove | |
Stone Saber | 20 | 17.0 | 2500 | Mob:' Essence of the Deep | |
Shadow Sword | 20 | 17.0 | 2500 | Mob: Shadow Assassins | |
Raider's Plight | 20 | 17.0 | 4000 | Mob: Raider Pioneer, Raider Chief | |
Arcane Sword | 25 | 19.0 | Mob: Arcane Slave | ||
Emerald Axe | 25 | 19.0 | Mob: Refinery Controller | ||
Ruby Axe | 25 | 19.0 | Mob: Refinery Overseer | ||
Void Blade | 25 | 20.5 | Mob: Archfiend Elemental |
2-handed Weapons
- Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).
- At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Claymore | 15 | 16.5 | 2000 | 1200 | Turenyara |
Mithril Double Axe | 20 | 19.0 | 5000 | Mob: Dwarven Berserkers | |
Ethereal Flamberg | 20 | 19.0 | 3500 | Mob: Walker Guardians | |
Skull Encrusted Broadsword | 25 | 21.0 | Mob: Slave Gatherer | ||
Spectral Scythe | 25 | 22.0 | Mob: Mort Wraith | ||
Celestial Halberd | 25 | 22.0 | Mob: Ancient Giant |
Instruments
- The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect).
- Instruments can only be equipped by Bards and Minstrels.
Name | LVL | POW | Buy | Sell | Location |
---|---|---|---|---|---|
Lute | 8 | 10 | 600* | Canopia, Bityrn, Bardic Hall | |
Tapanic Drum | 15 | 13 | 1500* | Turenyara, Bardic Hall | |
Lyre | 20 | 17 | 2600* | Bardic Hall | |
Magma Conch | 20 | 19 | Mob: Magma Crab | ||
Harp of Discord | 25 | 23 | Mob: Refinery Worker | ||
Waldorf Drum | 25 | 23 | Mob: Flame Salamander | ||
Pans Flute | 25 | 23 | Mob: Satyrs | ||
Holiday Bell | 25 | 23 | ??? | ||
Dragon's Flute | 25 | 24 | Mob: General Thias Shailin |
*: The instruments in the Bardic Hall are less expensive than the shops.
Body Armour
Blessed: Each blessing (of which there are 5) will add 1 to the AC value of the body armour.
Enchanted: Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8 There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).
Decked: So when the Body Armour is decked it will have 13 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Body armour that is dropped from creatures can sometimes "hum with energy".
- Hums barely = +2 AC.
- Hums softly = +4 AC.
- Hums loudly = +6 AC.
Cloth Body Armour
- Recommended Classes: Necromancer and Sorcerer.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Cloak | 1 | 5 | 20 | Seamoor, Starter Gear | |
Hero's Cloak | 1 | 8 | Quest #600 from Seamoor | ||
Forest Cloak | 8 | 6 | 400 | 250 | Canopia, Forest Witch |
Elven Cloak | 8 | 6 | 750 | Bityrn | |
Starlit Cloak | 8 | 8 | Mob: Undertaker | ||
Fur Cloak | 15 | 8 | 1250 | 725 | Turenyara |
Arcanite Cloak | 20 | 10 | 4500 | Arkanmaw | |
Silver Weave Cloak | 20 | 10 | 5500 | Wiken | |
Blue Mithril Robe | 20 | 10 | 5500 | Drevlar | |
Bear Skin Cloak | 8 | 8 | 400 | Mob: Marauding Bear | |
Tainted Cloak | 15 | 8 | 1000 | Mob: Adept Cultist, Tranced Dweller | |
Soft Cotton Robe | 15 | 12 | Quest: For completing quest #4405 | ||
Demon Skin Cloak | 20 | 12 | Quest: #662 from Linwood | ||
White Cloak | 20 | 14 | |||
Dread Robes | 25 | 20 | Quest: #690 from Fort Huldar | ||
Grassland Cloak | 25 | 21 | Mob: Haltija | ||
Void Cloak | 25 | 21 | 2750 | Mob: Void Imp | |
Wraiths Shawl | 25 | 21 | Mob: Mana Wraith | ||
Fiery Tunic | 25 | 31 | Mob: Flame Salamander |
Light Body Armour
- Recommended Classes: Cleric and Monk.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Padded Vest | 1 | 8 | 25 | Seamoor, Starter Gear | |
Hero's Vest | 1 | 14 | Quest: #600 Protect The City | ||
Leather Vest | 8 | 9 | 400 | Canopia | |
Thick Leather Vest | 8 | 12 | 750 | Bityrn | |
Battle Vestment | 15 | 16 | 1250 | 725 | Turenyara |
Wolf Pelt Vest | 15 | 20 | 1000 | Mob: Pack Leader | |
Arcanite Robes | 20 | 22 | 5000 | Arkanmaw | |
Beast Skin | 20 | 13 | 6000 | Wiken | |
Mithril Infused Leather Shirt | 20 | 24 | 5500 | Drevlar | |
Shinobi Shozoku | 20 | 24 | 1200 | Mob: Kakegi Quests | |
Scorpius Mantle | 20 | 24 | Mob: Queen Scorpion | ||
Mantle of the Deep | 20 | 26 | Mob: Essence of the Deep | ||
Protection of the Vale | 20 | 26 | Mob: Vale Protector | ||
Sanctuary of the Vale | 20 | 28 | Mob: Vale Protector | ||
Dread Vest | 25 | 32 | Quest: #690 from Fort Huldar | ||
Blue Spectral Robe* | 25 | 33 | Mob: Spectral Lion | ||
Shark Fin Skin | 25 | 33 | Mob: River Shark | ||
Flaming Hakama | 25 | 38 | Mob: Flame Salamander |
*: The Blue Spectral Robe is Priest Only
Medium Body Armour
- Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Ring Mail | 1 | 22 | 40 | Seamoor, Starter Gear | |
Crocodile Skin Vest | 1 | 26 | Mob: Black Caiman | ||
Hero's Mail | 1 | 26 | Quest #600 from Seamoor | ||
Chain Mail | 8 | 24 | 450 | Canopia | |
Bronze Mail | 8 | 24 | 800 | Bityrn | |
Battle Ring | 15 | 30 | 1400 | Turenyara | |
Raider's Chains | 15 | 34 | 1000 | Mob: Raiders | |
Arcanite Chainmail | 20 | 36 | 5500 | Arkanmaw | |
Silver Chains | 20 | 36 | 7500 | Wiken | |
Mithril Chain Mail | 20 | 36 | 6000 | Drevlar | |
Bunnie Breastplate | 20 | 40 | ? | Mob: Mountain Trapper | |
Breastplate of Bloodlust | 20 | 40 | 1200 | Quest: #3005 from Kakegi Grove | |
Emerald Mail | 20 | 42 | 5000 | Mob: Ringleader | |
Dread Chains | 25 | 48 | Quest: #690 from Fort Huldar | ||
Dracokin Skins | 25 | 49 | 3000 | Mob: Dracokins | |
Arcane Chains | 25 | 49 | Mob: Arcane Director | ||
Ancient Mail | 25 | 54 | Mob: Ancient Giant |
Heavy Body Armour
- Recommended Classes: Knight and Paladin.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Half Plate | 1 | 29 | 60 | Seamoor, Starter Gear | |
Sturdy Plate | 1 | 63 | 25 | Mob: Wild Hunter | |
Hero's Plate | 1 | 66 | 100 | Quest Reward:#600 | |
Iron Plate | 8 | 62 | 500 | Canopia | |
Plate Mail | 8 | 62 | 900 | Bityrn | |
Steel Cuirass | 15 | 74 | 1550 | 865 | Turenyara |
Guard Plate | 15 | 82 | 1100 | Mob: Corrupted Guards | |
Polished Platemail | 15 | 86 | 1100 | Quest Reward: For completing quest #4405 | |
Arcanite Battleplate | 20 | 86 | 6000 | Arkanmaw | |
Silver Plate | 20 | 86 | 9000 | Wiken | |
Mithril Plate Mail | 20 | 86 | 9000 | Drevlar | |
Titanium Battleplate | 20 | 94 | 1200 | Quest: #3005 from Kakegi Grove | |
Golden Plate | 20 | 98 | 1200 | Mob: Gold Hoarder | |
Commander's Plate | 25 | 106 | |||
Dread Plate | 25 | 106 | Quest: #690 from Fort Huldar | ||
Gilded Plate | 25 | 107 | Mob: Fallen Colonel | ||
Onyx Plate | 25 | 107 | 7000 | Mob: Void Elemental (including the key holders and Archfiend). | |
Devils Plate | 25 | 112 | Mob: Mana Devil |
Helms
Enchanted: Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).
Decked: So when the Helm is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Helms and Shields that drop from creatures can also "Hum with energy". As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:
- Hums Barely = +2 AC
- Hums Softly = +3 AC
- Hums Loudly = +4 AC
Light Helm
- Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Pointed Hat | 1 | 1 | 4 | Seamoor, Starter Gear | |
Prince's Cap | 1 | 1 | 100 | Quest: #21 from Seamoor | |
Forest Hat | 8 | 1 | 200 | Canopia, Bityrn | |
Snake Skin Cap | 8 | 2 | Mob: Copperhead Snake | ||
Cloth Cap | 15 | 1 | 400 | 220 | Turenyara |
Badger Hood | 15 | 3 | 750 | Mob: Black Badgers | |
Tainted Hat | 15 | 2 | |||
Arcanite Hat | 20 | 3 | 3000 | Arkanmaw | |
Blue Mithril Hat | 20 | 3 | 2200 | Drevlar | |
Bunny Ears | 20 | 1 | 2200 | Drevlar | |
Arcanite Face Mask | 20 | 3 | 3500 | Arkanmaw | |
Skull Cap | 20 | 4 | 3000 | Quest: #672 from Wiken | |
Blue Hat | 20 | 5 | Mob: Demon Zaez | ||
Grassland Hat | 25 | 8 | Mob: Haltija | ||
Cowl | 25 | 8 | Mob: Crazy Hermit | ||
Luminous Cap | 25 | 8 | Mob: Arcane Brute | ||
Crown of Torment | 25 | 14 | Mob: Thanatos |
Heavy Helm
- Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Helmet | 1 | 2 | 8 | Seamoor, Starter Gear | |
Prince's Helm | 1 | 4 | 100 | Quest: #21 Seamoor | |
Tungsten Helmet | 1 | 2 | 150 | Bityrn | |
Steel Helmet | 1 | 2 | 150 | Canopia | |
Lumberjack's Helm | 8 | 4 | 500 | Quest: #624 Canopia Logging Camp | |
Barbuta | 15 | 4 | 500 | 300 | Turenyara |
Guard's Helm | 15 | 6 | 700 | Mob: Corrupted Guards | |
Arcanite Great Helm | 20 | 9 | 4000 | Arkanmaw | |
Mithril Helm | 20 | 9 | 2600 | Drevlar | |
Skull Helmet | 20 | 11 | 3000 | Quest: #672 from Wiken | |
Emerald Helmet | 20 | 13 | 5000 | Mob:' Ringleader | |
Grims Helm | 25 | 16 | Mob: Grimsnare | ||
Onyx Helmet | 25 | 19 | Mob: Archfiend Elemental | ||
Luminous Helmet | 25 | 22 | Mob: Arcane Foreman |
Shields
- Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
Enchanted: Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).
Decked: So when the Shield is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Helms and Shields that drop from creatures can also "Hum with energy". As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:
- Hums Barely = +2 AC
- Hums Softly = +3 AC
- Hums Loudly = +4 AC
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Small Shield | 1 | 6 | 20 | Seamoor, Starter Gear | |
Wooden Deflector | 8 | 8 | | Lumber Mill Shop | ||
Large Shield | 8 | 8 | 500 | Bityrn | |
Kite Shield | 15 | 10 | 800 | 440 | Turenyara |
Defender's Shield | 15 | 12 | 600 | Quest: #643 from Linwood | |
Arcanite Barrier | 20 | 15 | 2500 | 1250 | Arkanmaw |
Mithril Shield | 20 | 15 | 1800 | Drevlar | |
Mithril Light Shield | 20 | 17 | Quest: #3005 Kaketi Grove | ||
Bone Shield | 20 | 16 | 2000 | Mob: Mort Wraith, Risen. | |
Emerald Blocker | 20 | 20 | Mob:' Ringleader | ||
Turtle Shell Shield | 25 | 21 | 2400 | Mob: River Turtle | |
Void Defender | 25 | 23 | 1000 | Quest: #698 More Void Fragments | |
Salamander Scale | 25 | 24 | Mob: Flaming Salamander | ||
Dragon Targe | 25 | 24 | "Mob" Gnoll Torturer | ||
Divine Deflector | 25 | 27 | Quest: 675: Death Hexes' 10 Death Hexes | ||
Bloodmist Warshield | 25 | 30 | Mob: Blackspawn Ogre |
Accessories
Amulets
Name | LVL | Effect | Buy | Sell | Location |
---|---|---|---|---|---|
Amulet of Natural Armor* | ? | 2 AC | 10,000 | ? | Alderra |
Amulet of Natural Armor +2* | ? | 120 PP | ? | Alderra -Discontinued? | |
Amulet of Sneaking* | ? | + 10 Movements while auto sneaking | 10,000 | ? | Alderra |
Amulet of Sneaking +2* | ? | + 20 Movements while auto sneaking | 120PP | ? | Alderra |
Amulet of Spell Negation* | ? | +1 Spell damage negation | 10,000 | ? | Alderra |
Amulet of Spell Negation +2* | ? | +3 Spell damage negation | 120PP | ? | Alderra |
Amulet of Difficulty* | ? | -1 Stats + 4% Exp 2% Gold | 10,000 | ? | Alderra |
Amulet of Difficulty +2* | ? | -2 Stats + 8% Exp 4% Gold | 200PP | ? | Alderra |
Tiger Totem* | ? | .5 Str | 500,000 | ? | Alderra |
Owl Totem* | ? | .5 Wis | 500,000 | ? | Alderra |
Raven Totem* | ? | .5 Int | 500,000 | ? | Alderra |
Bear Totem* | ? | .5 End | 500,000 | ? | Alderra |
Peacock Totem* | ? | .5 Chr | 500,000 | ? | Alderra |
Cheetah Totem* | ? | .5 Agi | 500,000 | ? | Alderra |
*: The item will expire in 90/91 Days
Rings
Name | HP | MP | Origin | Sell | Location |
---|---|---|---|---|---|
Recruit's Ring | 1 | Newbie Quests | ? | Seamoor | |
Copper Wedding Ring | 1 | 1 | Kill Vengeful Spirit | ? | Drelvar Mines |
Copper Ring of Health | 4 | Craft 2 Life/1 Energy Essence & 1 Copper Bar | ? | Drelvar City | |
Copper Ring of Mana | 8 | Craft 1 Life/2 Energy Essence & 1 Copper Bar | ? | Drelvar City | |
Copper Ring of Life | 3 | 6 | Craft 2 Life/2 Energy Essence & 1 Copper Bar | ? | Drelvar City |
Contender's Ring | 3 | 4 | Buy 15 CM | ? | Alderra City |
Champion's Ring | 8 | 10 | Buy 75 CM | ? | Alderra City |
Boots
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Tattered Boots | 15 | 3 | ? | Mob: Death Knight? Blue Pouch? | |
Contender's Boots | 20 | 5 | 40 Champion Marks | ? | Alderra? |
Leather Boots | 25 | 4 | 15000? | ? | Alderra? |
Void Walkers | 25 | 7 | ? | Mob: Void Elemental? | |
Commander's Boots | 25 | 7 | ? | Mob: Blackspawn Commander? | |
Blackspawn Boots | 25 | 8 | ? | Quest: Yundrik Bitterxe in Alderra | |
Locksley Boots | 25 | 9 | ? | Mob: Glukag The Cyclops | |
Champion's Boots | 25 | 10 | 120 Champion Marks | ? | Alderra? |
Boots of Atonement | 25 | 11 | ? | Quest: From Yundrik Bitterxe in Alderra | |
Boots Of Sorrows* | 25 | 11 | ? | Quest: Yundrik Bitterxe in Alderra |
*: The item cannot be soulbound and has a 4% chance of dropping on death
Gloves
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Tattered Gloves | 15 | 3 | ? | Mob: Rotting Dead? Trail Bandits? | |
Bandit's Mitts | 20 | 4 | ? | Mob: Bandit Scouts and possibly other Wasteland rogues? | |
Ringleader's Mitts | 20 | 5 | Mob: Ringleader | ||
Contender's Gloves | 20 | 5 | 40 Champions Marks | ? | Alderra? |
Leather Gloves | 25 | 4 | 15000? | ? | Alderra? |
Captain's Gloves | 25 | 7 | ? | Mob: Blackspawn Captain | |
Mining Gloves | 25 | 7 | ? | Various dwarf and mini bosses in Drelvar Mines | |
Kandor Gloves | 25 | 7 | ? | Mob: Hags? | |
Netherhide Gloves | 25 | 9 | ? | Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc. | |
Divine Wraps | 25 | 9 | ? | Mob: Spirit of Eternity | |
Champion's Gloves | 25 | 10 | 120 Champions Marks | ? | Alderra? |
Ranger Pet Gear
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item. The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).
Armor
Name | Cost | Location | AC | WIS | Dodge | Spell Damage Negation | HP/lvl |
---|---|---|---|---|---|---|---|
Thick Cloth Armor | 2500/2200 | Ark/Ranger Hideout | 5 | 3 | 10 | ||
Leather Carapace | 2500/2200 | Ark/Ranger Hideout | 10 | 2 | 1 | 3 | |
Scale Mail Armor | 2500/2200 | Ark/Ranger Hideout | 20 | 6 | |||
Mithril Armor | 2500/2200 | Ark/Ranger Hideout | 40 | -3 | -3 | 10 | |
Thin Cloth Armor | 250 | Canopia | 2 | 2 | 5 | ||
Leather Armor | 250 | Canopia | 5 | 1 | 1 | ||
Light Chain Armor | 250 | Canopia | 10 | 3 | |||
Iron Armor | 250 | Canopia | 20 | -3 | -3 | 6 |
Weapon
Name | Cost | Location | Damage | Int | Atk Agi | Atk Delay | Exh |
---|---|---|---|---|---|---|---|
Bone Gear | 2500/2200 | Ark/Ranger Hideout | -15 | 5 | -0.25s | -.5s | |
Sapphire Gear | 2500/2200 | Ark/Ranger Hideout | 2 | -.5s | -1s | ||
Titanium Gear | 2500/2200 | Ark/Ranger Hideout | 6 | ||||
Adamantite Gear | 2500/2200 | Ark/Ranger Hideout | 18 | -6 | -2 | .25s | .5s |
Ruby Gear | 250 | Canopia/Bityrn | 1 | ||||
Platinum Gear | 250 | Canopia/Bityrn | 3 | -2 | |||
Wooden Gear | 800 | Fort Huldar | -6 | 2 | -.25s | ||
Emerald Gear | 800 | Fort Huldar | 1 | -.25s | -.5s | ||
Cobalt Gear | 800 | Fort Huldar | 6 | -2 | |||
Tungsten Gear | 800 | Fort Huldar | 12 | -3 | -1 | 0.25 |
Special
Name | Cost | Location | Infra | Spell Percent | Special |
---|---|---|---|---|---|
Small Scope Lens | 800 | Ark | 3 | ||
Leech Spell | 6500/6200 | Ark/Ranger Hideout | -2 | 20% | Damage base self heal. Damage and penetration based on pet's intelligence |
Scope Lens | 2200 | Ranger Hideout | 6 | ||
Mend Spell | 4700 | Ranger Hideout | -2 | 15% | Heal party member. Heal amount based on pet intelligence |
Self Mend Spell | 4700 | Ranger Hideout | -2 | 15% | Self heal. More powerful than Mend spell. Heal amount based on pet intelligence |
Breath Spell | 4700 | Ranger Hideout | -2 | 100% | Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom |
Beam Spell | 6200 | Ranger Hideout | -2 | 20% | Cast divinity beam. Damage & penetration based on pets intelligence |
Description
Name | Cost | Location | Special |
---|---|---|---|
Rage | 500 | Ranger Hideout | Adds description: %PetName% is full of RAGE! |
Bowtie | 500 | Ranger Hideout | Adds description: %PetName% is wearing a small bowtie! |
Shades | 1000 | Ranger Hideout | Adds description: %PetName% has a cool pair of shades. |
Loyalty | 1000 | Ranger Hideout | Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost. |
Ominous Aura | 2000 | Ranger Hideout | Adds description: %PetName% is surrounded by a ominous aura! |
Divinity Glow | 2000 | Ranger Hideout | Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power! |