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Difference between revisions of "Spell"

Line 19: Line 19:
 
*Example=''Spell.ProcDamage()''
 
*Example=''Spell.ProcDamage()''
  
=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)=====
+
=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Double(Nullable), spellName As String) As Nullable(Of Integer)=====
 
*Description=''''
 
*Description=''''
 
;'''Values'''
 
;'''Values'''

Revision as of 08:34, 23 April 2019

Spell

Spell.HealPercentDecay() As Double
  • Description='
Values
  • Returns='
  • Example=Spell.HealPercentDecay()
Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer
  • Description='
Values
  • stateNumber=
  • damage=
  • itemName=
  • stateNumber=
  • targetID=
  • targetPlayer=
  • Returns='
  • Example=Spell.ProcDamage()
Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Double(Nullable), spellName As String) As Nullable(Of Integer)
  • Description='
Values
  • ID=
  • isIDPlayer=
  • attacker=
  • attackerIsPlayer=
  • spelltype=
  • damage=
  • spellName=
  • Returns=Returns the spell damage/effectiveness/etc, can be null.
  • Example=Spell.ScriptDamageNegation( )