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Difference between revisions of "Crafting"

(Adding table of jewel crafting rings)
(Adding tables for all jewel crafting)
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== Jewel Crafting ==
 
== Jewel Crafting ==
 +
 +
<h4> Tier 1 (Level 1) </h4>
 +
Level 20 <font color="green">Uncommon</font>, instruments could proc humming <font color="cyan">Rare</font> on craft
 +
{| class="sortable"
 +
|-
 +
! Name !! Amount- Materials !! Result
 +
|-
 +
|[[Iron Salvage - Tier 1]] ||
 +
10 - <font color="white">Iron Ore</font><br>
 +
||<font color="green">Iron Salvage - Tier 1</font>
 +
|-
 +
|[[Iron Pendant]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
6 - <font color="green">Silver Ore</font><br>
 +
3 - <font color="green">Jade</font><br>
 +
1 - <font color="white">Violent Essence</font><br>
 +
||<font color="green">Iron Pendant</font>
 +
|-
 +
|[[Iron Piccolo]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
6 - <font color="green">Ruby</font><br>
 +
3 - <font color="green">Amethyst</font><br>
 +
1 - <font color="white">Violent Essence</font><br>
 +
||<font color="green">Iron Piccolo</font>
 +
|-
 +
|[[Iron Gauntlets]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
6 - <font color="green">Amethyst</font><br>
 +
3 - <font color="green">Ruby</font><br>
 +
1 - <font color="white">Violent Essence</font><br>
 +
||<font color="green">Iron Gauntlets</font>
 +
|-
 +
|[[Iron Greaves]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
6 - <font color="green">Jade</font><br>
 +
3 - <font color="green">Silver Ore</font><br>
 +
1 - <font color="white">Violent Essence</font><br>
 +
||<font color="green">Iron Greaves</font>
 +
|}
 +
 +
 +
<h4> Tier 2 (Level 30) </h4>
 +
Level 20 <font color="cyan">Rare </font>, instruments could proc humming <font color="purple">Epic </font> on craft
 +
{| class="sortable"
 +
|-
 +
! Name !! Amount- Materials !! Result
 +
|-
 +
|[[Tempered Silver Circlet]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
2 - <font color="green">Silver Ore</font><br>
 +
6 - <font color="green">Amethyst</font><br>
 +
2 - <font color="green">Coral</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Circlet</font>
 +
|-
 +
|[[Tempered Silver Boots]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
4 - <font color="green">Ruby</font><br>
 +
4 - <font color="green">Jade</font><br>
 +
2 - <font color="green">Sapphire</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Boots</font>
 +
|-
 +
|[[Tempered Silver Circlet]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
2 - <font color="green">Silver Ore</font><br>
 +
6 - <font color="green">Amethyst</font><br>
 +
2 - <font color="green">Coral</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Circlet</font>
 +
|-
 +
|[[Tempered Silver Boots]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
4 - <font color="green">Ruby</font><br>
 +
4 - <font color="green">Jade</font><br>
 +
2 - <font color="green">Sapphire</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Boots</font>
 +
|-
 +
|[[Tempered Silver Oboe]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
4 - <font color="green">Amethyst</font><br>
 +
4 - <font color="green">Ruby</font><br>
 +
2 - <font color="green">Coral</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Oboe</font>
 +
|-
 +
|[[Tempered Silver Ring]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
6 - <font color="green">Silver Ore</font><br>
 +
2 - <font color="green">Ruby</font><br>
 +
2 - <font color="green">Sapphire</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Ring</font>
 +
|-
 +
|[[Tempered Silver Gloves]] ||
 +
3 - <font color="white">Iron Ore</font><br>
 +
2 - <font color="green">Silver Ore</font><br>
 +
6 - <font color="green">Jade</font><br>
 +
2 - <font color="green">Gold Ore</font><br>
 +
2 - <font color="white">Violent Essence</font><br>
 +
|| <font color="cyan">Tempered Silver Gloves</font>
 +
|}
 +
 +
 +
 +
<h4> Tier 3 (Level 50) </h4>
 +
Level 25 <font color="green">Uncommon </font>, instruments could proc humming <font color="cyan">Rare </font> on craft
 +
{| class="sortable"
 +
|-
 +
! Name !! Amount- Materials !! Result
 +
|-
 +
|[[Golden Necklace]] ||
 +
15 - <font color="white">Iron Ore</font><br>
 +
15 - <font color="green">Sapphire</font><br>
 +
5 - <font color="green">Coral</font><br>
 +
5 - <font color="cyan">Emerald</font><br>
 +
3 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="green">Golden Necklace</font>
 +
|-
 +
|[[Golden Boots]] ||
 +
15 - <font color="white">Iron Ore</font><br>
 +
5 - <font color="green">Gold Ore</font><br>
 +
15 - <font color="green">Coral</font><br>
 +
5 - <font color="cyan">Diamond</font><br>
 +
3 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="green">Golden Boots</font>
 +
|-
 +
|[[Golden Gloves]] ||
 +
15 - <font color="white">Iron Ore</font><br>
 +
15 - <font color="green">Gold Ore</font><br>
 +
5 - <font color="green">Sapphire</font><br>
 +
5 - <font color="cyan">Peridot</font><br>
 +
3 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="green">Golden Gloves</font>
 +
|-
 +
|[[Golden Ring]] ||
 +
15 - <font color="white">Iron Ore</font><br>
 +
15 - <font color="green">Gold Ore</font><br>
 +
5 - <font color="green">Sapphire</font><br>
 +
5 - <font color="cyan">Diamond</font><br>
 +
3 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="green">Golden Ring</font>
 +
|-
 +
|[[Golden Harmonica]] ||
 +
15 - <font color="white">Iron Ore</font><br>
 +
15 - <font color="green">Coral</font><br>
 +
5 - <font color="green">Sapphire</font><br>
 +
5 - <font color="cyan">Peridot</font><br>
 +
3 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="green">Golden Harmonica</font>
 +
|-
 +
|[[Iron Salvage - Tier 2]] ||
 +
25 - <font color="white">Iron Ore</font><br>
 +
|| <font color="green">Iron Salvage - Tier 2</font>
 +
|}
 +
 +
 +
<h4> Tier 4 (Level 70) </h4>
 +
Level 20 <font color="purple">Epic </font> , instruments could proc humming <font color="orange">Legendary </font> on craft
 +
{| class="sortable"
 +
|-
 +
! Name !! Amount- Materials !! Result
 +
|-
 +
|[[Chromium Gloves]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
20 - <font color="green">Sapphire</font><br>
 +
10 - <font color="green">Gold Ore</font><br>
 +
8 - <font color="cyan">Diamond</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Gloves</font>
 +
|-
 +
|[[Chromium Tambourine]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
20 - <font color="green">Coral</font><br>
 +
10 - <font color="green">Sapphire</font><br>
 +
8 - <font color="cyan">Peridot</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Tambourine</font>
 +
|-
 +
|[[Chromium Necklace]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
20 - <font color="green">Gold Ore</font><br>
 +
10 - <font color="green">Coral</font><br>
 +
8 - <font color="cyan">Peridot</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Necklace</font>
 +
|-
 +
|[[Chromium Band]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
10 - <font color="green">Coral</font><br>
 +
20 - <font color="green">Sapphire</font><br>
 +
8 - <font color="cyan">Emerald</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Band</font>
 +
|-
 +
|[[Chromium Boots]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
20 - <font color="green">Gold Ore</font><br>
 +
10 - <font color="green">Coral</font><br>
 +
8 - <font color="cyan">Emerald</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Boots</font>
 +
|-
 +
|[[Chromium Band]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
10 - <font color="green">Coral</font><br>
 +
20 - <font color="green">Sapphire</font><br>
 +
8 - <font color="cyan">Emerald</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Band</font>
 +
|-
 +
|[[Chromium Boots]] ||
 +
20 - <font color="white">Iron Ore</font><br>
 +
20 - <font color="green">Gold Ore</font><br>
 +
10 - <font color="green">Coral</font><br>
 +
8 - <font color="cyan">Emerald</font><br>
 +
3 - <font color="white">Violent Essence</font><br>
 +
|| <font color="purple">Chromium Boots</font>
 +
|}
 +
 +
 +
<h4> Tier 5 (Level 80) </h4>
 +
Level 25 <font color="cyan"> Rare </font>, instruments could proc humming <font color="purple">Epic</font> on craft
 +
{| class="sortable"
 +
|-
 +
! Name !! Amount- Materials !! Result
 +
|-
 +
|[[Orichalcum Ring]] ||
 +
35 - <font color="white">Orichalcum Ore</font><br>
 +
50 - <font color="green">Amber</font><br>
 +
7 - <font color="cyan">Zircon</font><br>
 +
7 - <font color="cyan">Beryl</font><br>
 +
6 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="cyan">Orichalcum Ring</font><br>
 +
|-
 +
|[[Orichalcum Arrow Quiver]] ||
 +
5 - <font color="white">Orichalcum Ore</font><br>
 +
2 - <font color="green">Malachite</font><br>
 +
2 - <font color="green">Lapis</font><br>
 +
|| <font color="cyan">Orichalcum Arrow Quiver</font><br>
 +
|-
 +
|[[Orichalcum Bolt Case]] ||
 +
5 - <font color="white">Orichalcum Ore</font><br>
 +
4 - <font color="green">Amber</font><br>
 +
|| <font color="cyan">Orichalcum Bolt Case</font><br>
 +
|-
 +
|[[Orichalcum Salvage]] ||
 +
50 - <font color="white">Orichalcum Ore</font><br>
 +
|| <font color="cyan">Orichalcum Salvage</font><br>
 +
|-
 +
|[[Orichalcum Choker]] ||
 +
35 - <font color="white">Orichalcum Ore</font><br>
 +
50 - <font color="green">Lapis</font><br>
 +
7 - <font color="cyan">Garnet</font><br>
 +
7 - <font color="cyan">Zircon</font><br>
 +
6 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="cyan">Orichalcum Choker</font><br>
 +
|-
 +
|[[Orichalcum Gauntlets]] ||
 +
35 - <font color="white">Orichalcum Ore</font><br>
 +
50 - <font color="green">Malachite</font><br>
 +
7 - <font color="cyan">Beryl</font><br>
 +
7 - <font color="cyan">Garnet</font><br>
 +
6 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="cyan">Orichalcum Gauntlets</font><br>
 +
|-
 +
|[[Orichalcum Boots]] ||
 +
35 - <font color="white">Orichalcum Ore</font><br>
 +
25 - <font color="green">Lapis</font><br>
 +
12 - <font color="green">Amber</font><br>
 +
13 - <font color="green">Malachite</font><br>
 +
14 - <font color="cyan">Zircon</font><br>
 +
6 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="cyan">Orichalcum Boots</font><br>
 +
|-
 +
|[[Orichalcum Lute]] ||
 +
35 - <font color="white">Orichalcum Ore</font><br>
 +
25 - <font color="green">Amber</font><br>
 +
12 - <font color="green">Malachite</font><br>
 +
13 - <font color="green">Lapis</font><br>
 +
14 - <font color="cyan">Beryl</font><br>
 +
6 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="cyan">Orichalcum Lute</font><br>
 +
|}
 +
 +
 +
 +
<h4> Tier 6 (Level 95) </h4>
 +
Level 25 <font color="purple">Epic </font>, instruments could proc humming <font color="orange">Legendary </font> on craft
 +
{| class="sortable"
 +
|-
 +
! Name !! Amount- Materials !! Result
 +
|-
 +
|[[Mythical Tabor]] ||
 +
50 - <font color="white">Orichalcum Ore</font><br>
 +
300 - <font color="green">Lapis</font><br>
 +
100 - <font color="green">Amber</font><br>
 +
100 - <font color="cyan">Beryl</font><br>
 +
50 - <font color="cyan">Garnet</font><br>
 +
10 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="purple">Mythical Tabor</font>
 +
|-
 +
|[[Prism Band]] ||
 +
50 - <font color="white">Orichalcum Ore</font><br>
 +
100 - <font color="green">Lapis</font><br>
 +
300 - <font color="green">Malachite</font><br>
 +
125 - <font color="cyan">Zircon</font><br>
 +
25 - <font color="cyan">Beryl</font><br>
 +
10 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="purple">Prism Band</font>
 +
|-
 +
|[[Eternity's Tear]] ||
 +
50 - <font color="white">Orichalcum Ore</font><br>
 +
300 - <font color="green">Amber</font><br>
 +
100 - <font color="green">Malachite</font><br>
 +
50 - <font color="cyan">Beryl</font><br>
 +
100 - <font color="cyan">Garnet</font><br>
 +
10 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="purple">Eternity's Tear</font>
 +
|-
 +
|[[Shadowstep Sabatons]] ||
 +
50 - <font color="white">Orichalcum Ore</font><br>
 +
200 - <font color="green">Malachite</font><br>
 +
200 - <font color="green">Lapis</font><br>
 +
75 - <font color="cyan">Zircon</font><br>
 +
75 - <font color="cyan">Beryl</font><br>
 +
10 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="purple">Shadowstep Sabatons</font>
 +
|-
 +
|[[Runic Gloves]] ||
 +
50 - <font color="white">Orichalcum Ore</font><br>
 +
100 - <font color="green">Lapis</font><br>
 +
100 - <font color="green">Malachite</font><br>
 +
200 - <font color="green">Amber</font><br>
 +
75 - <font color="cyan">Garnet</font><br>
 +
75 - <font color="cyan">Zircon</font><br>
 +
10 - <font color="white">Vigor Essence</font><br>
 +
|| <font color="purple">Runic Gloves</font>
 +
|}
 +
  
 
<h4> Rings </h4>
 
<h4> Rings </h4>

Revision as of 06:51, 2 June 2022

Crafting begins for any Character Lvl 16+. Please make your way to Alderra ( NE from Canopia ).

Crafting Release Notes

Gathering Drop Tables
Common Loot - 60% drop
Uncommon Loot - 30% drop
Rare Loot - 10% drop

Minor Profession (Max 2)


After an update, all minor professions can now receive a gathering bonus while collecting resources. Up to a max of 15% per tier.
There are three tiers: Common, Uncommon, Rare.
(t1) Common is level 0-199
(t2) Uncommon is level 200-499
(t3) Rare is level 500-1000

The gathering bonuses are separate for each tier of a single minor profession. So you tier 1 mining bonus is separate from your t1 scavenging bonus. And your t1 mining bonus is separate from your t2 mining bonus.

Your Bonus starts as soon as you unlock a specific tier. Every single time you gain a skill level, your bonus will increase ever so slightly.
t1 will increase 0.075% per level.
t2 will increase 0.05% per level.
t3 will increase 0.03% per level.
Each up to a max of 15%. By the time you reach the next tier, you should reach the full 15% bonus to gathering resources.

Fishing

Name Level Location Loot


Foraging

Name Level Location Loot
Grove Bush 0 Kakegi Grove Crystal Lily
Gardu Bean
Sage
Star Leaf
Northern Dwarf Pine 0 Northern Pass (Jungle Squares)

Crystal Lily
Gardu Bean
Sage
Star Leaf

Mining

Vein Level Location Loot
Quartzite Vein 0 Ant Mound
Patina Caverns

Amethyst - Uncommon
Iron Ore - Common
Jade - Uncommon
Ruby - Uncommon
Silver Ore - Uncommon

Slate Vein 200 Karnath Mines

Coral - Uncommon
Diamond - Rare
Emerald - Rare
Gold Ore - Uncommon
Iron Ore - Common
Orichalcum Ore - Rare
Peridot - Rare
Sapphire - Uncommon

Orishium Vein 500 Dwarven Mines
Sukuzin Underground

Amber - Uncommon
Beryl - Rare
Garnet - Rare
Lapis - Uncommon
Malachite - Uncommon
Orichalcum Ore - Common
Zircon - Rare

Scavenging

Scavenging is broken up into two main categories of materials; Cloths and Leathers.
For cloth, you'll want to kill Humanoids, Greenskins, Demons, and Undead.
For leather, you'll want to kill Animals, Beasts, Insects, and Reptiles.

Each group is self contained.
Humanoids/greenskins/demons/undead will all drop the same pool of scavenging items per tier.
And animals/beasts/insects/reptiles will all drop the same pool of scavenging items per teir.

Here you can see a test performed to confirm. Broken down by each of the three tiers and by each type of mob in each group. You can see that all the mobs types of the same tier and group all had the same scavenging drops.
Note: This test was ran before the potential 15% bonus was implemented. So this is with 0% / no bonus to scavenging.
Scavenging drop results 01.jpg

Note however that drops are percentage based. You can do the same run of mobs and get slightly different final numbers but the type of drops will be the same. In the following example the same group of T1 humanoids were done twice. You can see the drops are the same, but the amounts vary slightly
Scavenging comparisson 01.jpg

This an an example of SOME (not all) of the mobs that fall into each category and tier.
Scavenging mobs 01.jpg



Mobs must be between these levels

Tier 1 = 16-20
Tier 2 = 21-23
Tier 3 = 24-25

Name Level Location Loot
Black Badger
Muck Boar
0 Kakegi Grove

Light Leather - Common
Medium Leather - Common
Light Hide - Uncommon
Teeth - Uncommon
Sinew - Uncommon

Bandit Scout
Corrupted Guard
Roadside Bandit
Shadow Assassin
0 Linwood

Linen - Common
Bolt of Linen - Uncommon
Coarse Thread - Uncommon
Feather - Uncommon

Major Professions (Max 1)

Alchemy

Name Level Materials Needed Result

Armor Crafting

(Inaccurate at the moment. Will be updated in time)

Tier 1 (Level 1)

Level 20 Uncommon, could proc humming Rare on craft

Name Level Amount- Materials Result
Linen Hood 1

15 - Linen
1 - Bolt of Linen
2 - Course Thread
1 - Feather
1 - Violent Essence

Linen Hood
Iron Helmet 1

15 - Iron Ore
1 - Silver Ore
3 - Ruby
1 - Violent Essence

Iron Helmet
Leather Chainmail 1

15 - Light Leather
3- Light Hide
1 - Sinew
1 - Violent Essence

Leather Chainmail
Iron Aegis 1

15 - Iron Ore
1 - Silver Ore
4 - Jade
1 - Violent Essence

Iron Aegis
Iron Breastplate 1

15 - Iron Ore
4 - Silver Ore
1 - Amethyst
1 - Violent Essence

Iron Breastplate
Linen Cloak 1

15 - Linen
2 - Bolts of Linen
1 - Course Thread
2 - Feather
1 - Violent Essence

Linen Cloak
Leather Greatcoat 1

15 - Light Leather
1 - light Hide
2 - Sinew
2 - Teeth
1 - Violent Essence

Leather Greatcoat

Tier 2 (Level 30)

Level 20 Rare , could proc humming Epic on craft

Name Level Amount- Materials Result
Silver Cloak 30

10 - Linen
2 - Bolt of Linen
3 - Coarse Thread
5 - Feather
2 - Enchanted Thread
2 - Violent Essence

Silver Cloak
Silver Hood 30

10 - Linen
5 - Bolt of Linen
2 - Coarse Thread
3 - Feather
2 - Enchanted Thread
2 - Violent Essence

Silver Hood
Silver Guard 30

10 - Iron Ore
7 - Ruby
3 - Amethyst
2 - Coral
2 - Violent Essence

Silver Guard
Silver Platemail 30

10 - Iron Ore
3 - Silver Ore
7 - Jade
2 - Sapphire
2 - Violent Essence

Silver Platemail
Silver Helm 30

10 - Iron Ore
5 - Silver Ore
4 - Amethyst
2 - Coral
2 - Violent Essence

Silver Helm
Silver Chainmail 30

10 - Light Leather
8 - Light Hide
2 - Teeth
2 - Jaw Bone
2 - Violent Essence

Silver Chainmail
Silver Studded Jacket 30

10 - Light Leather
4 - Light Hide
6 - Sinew
2 - Jaw Bone
2 - Violent Essence

Silver Studded Jacket

Tier 3 (Level 50)

Level 25 Uncommon , could proc humming Rare on craft

Name Level Amount- Materials Result
Golden Helm 50

35 - Iron Ore
10 - Coral
2 - Gold Ore
5 - Sapphire
3 - Peridot
3 - Vigor Essence

Golden Helm
Golden Bulwark 50

35 - Iron Ore
10 - Sapphire
5 - Gold Ore
2 - Coral
3 - Emerald
3 - Vigor Essence

Golden Bulwark
Goldweave Tunic 50

35 - Medium Leather
15 - Fur Pelt
2 - Medium Hide
3 - Jaw Bone
3 - Vigor Essence

Goldweave Tunic
Goldweave Hood 50

35 - Cotton
15 - Bolt of Cotton
2 - Large Feather
3 - Enchanted Thread
3 - Vigor Essence

Goldweave Hood
Golden Mail 50

35 - Medium Leather
15 - Medium Hide
2 - Fur Pelt
3 - Jaw Bone
3 - Vigor Essence

Golden Mail
Goldweave Cloak 50

35 - Cotton
2 - Bolt of Cotton
15 - Large Feather
3 - Enchanted Thread
3 - Vigor Essence

Goldweave Cloak
Goldweave Breastplate 50

35 - Iron Ore
10 - Gold Ore
5 - Coral
2 - Sapphire
3 - Diamond
3 - Vigor Essence

Goldweave Breastplate

Tier 4 (Level 70)

Level 20 Epic , could proc humming Legendary on craft

Name Level Amount- Materials Result
Chromium Cloak 70

40 - Cotton
15 - Bolt of Cotton
5 - Large Feather
7 - Enchanted Thread
3 - Violent Essence

Chromium Cloak
Chromium Hat 70

40 - Cotton
5 - Bolt of Cotton
15 - Large Feather
7 - Enchanted Thread
3 - Violent Essence

Chromium Hat
Chromium Heater 70

40 - Iron Ore
15 - Sapphire
5 - Coral
7 - Diamond
3 - Violent Essence

Chromium Heater
Chromium Barbut 70

40 - Iron Ore
15 - Gold Ore
5 - Sapphire
7 - Emerald
3 - Violent Essence

Chromium Barbut
Chromium Breastplate 70

40 - Iron Ore
15 - Coral
5 - Gold Ore
7 - Peridot
3 - Violent Essence

Chromium Breastplate
Chromium Chainmail 70

40 - Medium Leather
15 - Medium Hide
5 - Fur Pelt
7 - Jaw Bone
3 - Violent Essence

Chromium Chainmail
Chromium Studded Vest 70

40 - Medium Leather
15 - Fur Pelt
5 - Medium Hide
7 - Jaw Bone
3 - Violent Essence

Chromium Studded Vest

Tier 5 (Level 80)

Level 25 Rare weapon, could proc humming Epic on craft.

Name Level Amount- Materials Result
Orichalcum Helmet 80

80 - Orichalcum Ore
35 - Lapis
5 - Malachite
12 - Beryl
6 - Vigor Essence

1 - Orichalcum Helmet
Orichalcum Buckler 80

80 - Orichalcum Ore
35 - Malachite
5 - Amer
12 - Garnet
6 - Vigor Essence

Orichalcum Buckler
Orichalcum Ringmail 80

80 - Heavy Leather
35 - Heavy Hide
5 - Bloody Carcass
6 - Animal Skull
6 - Vigor Essence

Orichalcum Ringmail
Orichalcum Platemail 80

80 - Orichalcum Ore
35 - Amber
5 - Lapis
12 - Zircon
6 - Vigor Essence

Orichalcum Platemail
Orichalcum Vestments 80

80 - Heavy Leather
35 - Bloody Carcass
5 - Heavy Hide
12 - Rugged Leather
6 - Vigor Essence

Orichalcum Vestments
Orichalcum Hood 80

80 - Wool
30 - Pristine Feather
10 - Bolt of Wool
12 - Alderran Silk
6 - Vigor Essence

Orichalcum Hood

| Orichalcum Cloak || 80 || 80 - Wool
30 - Bolt of Wool
10 - Pristine Feather
12 - Blackspawn Silk
6 - Vigor Essence || Orichalcum Cloak
|- |}


Tier 6 (Level 95)

Level 25 Epic , could proc humming Legendary on craft

Name Level Amount- Materials Result
Unyielding Resolve 95

600 - Orichalcum Ore
200 - Amber
100 - Lapis
100 - Garnet
10 - Vigor Essence

Unyielding Resolve
Wall of Alderra 95

600 - Orichalcum Ore
200 - Lapis
100 - Malachite
100 - Zircon
10 - Vigor Essence

Wall of Alderra
Adyrinth's Diadem 95

600 - Wool
200 - Pristine Feather
100 - Bolt of Wool
75 - Alderran Silk
25 - Blackspawn Silk
10 - Vigor Essence

Adyrinth's Diadem
Ebonhelm 95

600 - Orichalcum Ore
200 - Malachite
100 - Amber
100 - Beryl
10 - Vigor Essence

Ebonhelm
Enveloping Cloud 95

600- Wool
250 - Bolt of Wool
50 - Pristine Feather
25- Alderran Silk
75- Blackspawn Silk
10 - Vigor Essence

Enveloping Cloud
Solemn Cuirass 95

600 - Heavy Leather
250- Bloody Carcass
50 - Heavy Hide
75 - Animal Skull
25 - Rugged Leather
10 - Vigor Essence

Solemn Cuirass
Wanderer's Mail 95

600 - Heavy Leather
250 - Heavy Leather
50- Bloody Carcass
75 - Rugged Leather
25 - Animal Skull
10 - Vigor Essence

Wanderer's Mail
Jeweled Mace 95

600 - Heavy Leather
200- Heavy Hide
100 - Bloody Carcass
100 - Rugged Leather
10 - Vigor Essence

Jewled Mace

Weapon Crafting

Tier 1 (Level 1)

Level 20 Uncommon, could proc humming Rare on craft

Name Level Amount- Materials Result
Iron Rapier 1

15 - Iron Ore
4 - Amethyst
2 - Ruby
1 - Violent Essence

Iron Rapier
Iron Tipped Staff 1

15 - Linen
3 - Coarse Thread
3 - Feather
1 - Violent Essence

Iron Tipped Staff
Iron Claymore 1

15 - Iron Ore
4 - Silver Ore
2 - Amethyst
1 - Violent Essence

Iron Claymore
Iron Mallet 1

15 - Light Leather
2 - Sinew
4 - Light Hide
1 - Violent Essence

Iron Mallet
Iron Dagger 1

15 - Iron Ore
4 - Jade
2 - Ruby
1 - Violent Essence

Iron Dagger
Iron Longbow 1

8 - Linen
7 - Light Leather
2 - Bolt of Linen
4 - Teeth
1 - Violent Essence

Iron Longbow

Tier 2 (Level 30)

Level 20 Rare , could proc humming Epic on craft

Name Level Amount- Materials Result
Tempered Silver Flatbow 30

5 - Linen
5 - Light Leather
4 - Bolt of Linen
4 - Teeth
1 - Enchanted Thread
1 - Jaw Bone
2 - Violent Essence

Tempered Silver Flatbow
Tempered Silver Quarterstaff 30

10 - Linen
5 - Coarse Thread
4 - Feather
2 - Enchanted Thread
2 - Violent Essence

Tempered Silver Quarterstaff
Tempered Silver Sword 30

10 - Iron Ore
3 - Silver Ore
7 - Amethyst
2 - Diamond
2 - Violent Essence

Tempered Silver Sword
Tempered Silver Glaive 30

10 - Iron Ore
3 - Silver Ore
7 - Ruby
2 - Peridot
2 - Violent Essence

Tempered Silver Glaive
Tempered Silver Dagger 30

10 - Iron Ore
3 - Silver Ore
7 - Jade
2 - Emerald
2 - Violent Essence

Tempered Silver Dagger
Tempered Silver Mace 30

10 - Light Leather
5 - Sinew
4 - Light Hide
2 - Jaw Bone
2 - Violent Essence

Tempered Silver Mace

Tier 3 (Level 50)

Level 25 Uncommon , could proc humming Rare on craft

Name Level Amount- Materials Result
Golden Kukri 50

35 - Iron Ore
10 - Sapphire
5 - Gold Ore
2 - Coral
3 - Diamond
3 - Vigor Essence

Golden Kukri
Golden Broadsword 50

35 - Iron Ore
10 - Gold Ore
5 - Coral
2 - Sapphire
3 - Peridot
3 - Vigor Essence

Golden Broadsword
Golden Staff 50

35 - Cotton
4 - Bolt of Cotton
4 - Large Feather
3 - Enchanted Thread
3 - Vigor Essence

Golden Staff
Golden Hammer 50

35 - Medium Leather
12 - Fur Pelt
5 - Medium Hide
3 - Jaw Bone
3 - Vigor Essence

Golden Hammer
Golden Jian 50

35 - Iron Ore
10 - Coral
5 - Sapphire
2 - Gold Ore
3 - Emerald
3 - Vigor Essence

Golden Jian
Golden Composite Bow 50

35 - Cotton
40 - Medium Leather
7 - Medium Hide
10 - Bolt of Cotton
2 - Enchanted Thread
1 - Jaw Bone
3 - Vigor Essence

Golden Composite Bow

Tier 4 (Level 70)

Level 20 Epic , could proc humming Legendary on craft

Name Level Amount- Materials Result
Chromatic Baton 70

40 - Cotton
5 - Bolt of Cotton
15 - Large Feather
7 - Enchanted Thread
3 - Violent Essence

Chromatic Baton
Chromatic Mace 70

40 - Medium Leather
5 - Medium Hide
15 - Fur Pelt
7 - Jaw Bone
3 - Violent Essence

Chromatic Mace
Chromatic Blade 70

40 - Iron Ore
5 - Sapphire
15 - Gold Ore
7 - Peridot
3 - Violent Essence

Chromatic Blade
Chromatic Stonebow 70

20 - Cotton
20 - Medium Leather
10 - Medium Hide
4 - Jaw Bone
3 - Enchanted Thread
3 - Violent Essence

Chromatic Stonebow
Chromatic War Hammer 70

40 - Iron Ore
5 - Coral
15 - Sapphire
7 - Diamond
3 - Violent Essence

Chromatic War Hammer
Chromatic Kris 70

40 - Iron Ore
5 - Gold Ore
15 - Coral
7 - Emerald
3 - Violent Essence

Chromatic Kris

Tier 5 (Level 80)

Level 25 Rare weapon, could proc humming Epic on craft.

Name Level Amount- Materials Result
Orichalcum Hammer 80

80 - Heavy Leather
35 - Heavy Hide
5 - Fur Pelt
9 - Animal Skull
3 - Rugged Leather
6 - Vigor Essence

1 - Orichalcum Hammer
Orichalcum Greatsword 80

80 - Orichalcum Ore
35 - Amber
5 - Lapis
12 - Beryl
6 - Vigor Essence

Orichalcum Greatsword
Orichalcum Staff 80

80 - Wool
35 - Pristine Feather
5 - Bolt of Wool
9 - Alderran Silk
3 - Blackspawn Silk
6 - Vigor Essence

Orichalcum Staff
Orichalcum Bow 80

40 - Wool
40 - Heavy Leather
20 - Fur Pelt
20 - Pristine Feather
6 - Blackspawn Silk
6 - Rugged Leather
6 - Vigor Essence

Orichalcum Bow
Orichalcum Dagger 80

80 - Orichalcum Ore
35 - Lapis
5 - Malachite
12 - Zircon
6 - Vigor Essence

Orichalcum Dagger
Orichalcum Sword 80

80 - Orichalcum Ore
35 - Malachite
5 - Amber
12 - Garnet
6 - Vigor Essence

Orichalcum Sword

Tier 6 (Level 95)

Level 25 Epic , could proc humming Legendary on craft

Name Level Amount- Materials Result
Incandescent Claws 95

600 - Heavy Leather
200 - Bloody Carcass
100 - Heavy Hide
100 - Animal Skull
10 - Vigor Essence

Incandescent Claws
Focusing Scepter 95

600 - Wool
200 - Pristine Feather
100 - Bolt of Wool
100 - Alderran Silk
10 - Vigor Essence

Focusing Scepter
Gilded Crescent 95

600 - Orichalcum Ore
150- Lapis
150 - Malachite
100 - Zircon
10 - Vigor Essence

Gilded Crescent
Silent Sickle 95

600 - Wool
200 - Bolt of Wool
100 - Pristine Feather
100 - Blackspawn Silk
10 - Vigor Essence

Silent Sickle
Swift Shortbow 95

300 - Wool
300 - Heavy Leather
150 - Pristine Feather
150 - Heavy Hide
50- Alderran Silk
50- Animal Skull
10 - Vigor Essence

Swift Shortbow
Dragon Kris 95

600 - Orichalcum Ore
150- Amber
150 - Lapis
100 - Garnet
10 - Vigor Essence

Dragon Kris
Sanguine Longblade 95

600 - Orichalcum Ore
150- Malachite
150 - Amber
100 - Beryl
10 - Vigor Essence

Sanguine Longblade
Jeweled Mace 95

600 - Heavy Leather
200- Heavy Hide
100 - Bloody Carcass
100 - Rugged Leather
10 - Vigor Essence

Jewled Mace

Jewel Crafting

Tier 1 (Level 1)

Level 20 Uncommon, instruments could proc humming Rare on craft

Name Amount- Materials Result
Iron Salvage - Tier 1

10 - Iron Ore

Iron Salvage - Tier 1
Iron Pendant

3 - Iron Ore
6 - Silver Ore
3 - Jade
1 - Violent Essence

Iron Pendant
Iron Piccolo

3 - Iron Ore
6 - Ruby
3 - Amethyst
1 - Violent Essence

Iron Piccolo
Iron Gauntlets

3 - Iron Ore
6 - Amethyst
3 - Ruby
1 - Violent Essence

Iron Gauntlets
Iron Greaves

3 - Iron Ore
6 - Jade
3 - Silver Ore
1 - Violent Essence

Iron Greaves


Tier 2 (Level 30)

Level 20 Rare , instruments could proc humming Epic on craft

Name Amount- Materials Result
Tempered Silver Circlet

3 - Iron Ore
2 - Silver Ore
6 - Amethyst
2 - Coral
2 - Violent Essence

Tempered Silver Circlet
Tempered Silver Boots

3 - Iron Ore
4 - Ruby
4 - Jade
2 - Sapphire
2 - Violent Essence

Tempered Silver Boots
Tempered Silver Circlet

3 - Iron Ore
2 - Silver Ore
6 - Amethyst
2 - Coral
2 - Violent Essence

Tempered Silver Circlet
Tempered Silver Boots

3 - Iron Ore
4 - Ruby
4 - Jade
2 - Sapphire
2 - Violent Essence

Tempered Silver Boots
Tempered Silver Oboe

3 - Iron Ore
4 - Amethyst
4 - Ruby
2 - Coral
2 - Violent Essence

Tempered Silver Oboe
Tempered Silver Ring

3 - Iron Ore
6 - Silver Ore
2 - Ruby
2 - Sapphire
2 - Violent Essence

Tempered Silver Ring
Tempered Silver Gloves

3 - Iron Ore
2 - Silver Ore
6 - Jade
2 - Gold Ore
2 - Violent Essence

Tempered Silver Gloves


Tier 3 (Level 50)

Level 25 Uncommon , instruments could proc humming Rare on craft

Name Amount- Materials Result
Golden Necklace

15 - Iron Ore
15 - Sapphire
5 - Coral
5 - Emerald
3 - Vigor Essence

Golden Necklace
Golden Boots

15 - Iron Ore
5 - Gold Ore
15 - Coral
5 - Diamond
3 - Vigor Essence

Golden Boots
Golden Gloves

15 - Iron Ore
15 - Gold Ore
5 - Sapphire
5 - Peridot
3 - Vigor Essence

Golden Gloves
Golden Ring

15 - Iron Ore
15 - Gold Ore
5 - Sapphire
5 - Diamond
3 - Vigor Essence

Golden Ring
Golden Harmonica

15 - Iron Ore
15 - Coral
5 - Sapphire
5 - Peridot
3 - Vigor Essence

Golden Harmonica
Iron Salvage - Tier 2

25 - Iron Ore

Iron Salvage - Tier 2


Tier 4 (Level 70)

Level 20 Epic , instruments could proc humming Legendary on craft

Name Amount- Materials Result
Chromium Gloves

20 - Iron Ore
20 - Sapphire
10 - Gold Ore
8 - Diamond
3 - Violent Essence

Chromium Gloves
Chromium Tambourine

20 - Iron Ore
20 - Coral
10 - Sapphire
8 - Peridot
3 - Violent Essence

Chromium Tambourine
Chromium Necklace

20 - Iron Ore
20 - Gold Ore
10 - Coral
8 - Peridot
3 - Violent Essence

Chromium Necklace
Chromium Band

20 - Iron Ore
10 - Coral
20 - Sapphire
8 - Emerald
3 - Violent Essence

Chromium Band
Chromium Boots

20 - Iron Ore
20 - Gold Ore
10 - Coral
8 - Emerald
3 - Violent Essence

Chromium Boots
Chromium Band

20 - Iron Ore
10 - Coral
20 - Sapphire
8 - Emerald
3 - Violent Essence

Chromium Band
Chromium Boots

20 - Iron Ore
20 - Gold Ore
10 - Coral
8 - Emerald
3 - Violent Essence

Chromium Boots


Tier 5 (Level 80)

Level 25 Rare , instruments could proc humming Epic on craft

Name Amount- Materials Result
Orichalcum Ring

35 - Orichalcum Ore
50 - Amber
7 - Zircon
7 - Beryl
6 - Vigor Essence

Orichalcum Ring
Orichalcum Arrow Quiver

5 - Orichalcum Ore
2 - Malachite
2 - Lapis

Orichalcum Arrow Quiver
Orichalcum Bolt Case

5 - Orichalcum Ore
4 - Amber

Orichalcum Bolt Case
Orichalcum Salvage

50 - Orichalcum Ore

Orichalcum Salvage
Orichalcum Choker

35 - Orichalcum Ore
50 - Lapis
7 - Garnet
7 - Zircon
6 - Vigor Essence

Orichalcum Choker
Orichalcum Gauntlets

35 - Orichalcum Ore
50 - Malachite
7 - Beryl
7 - Garnet
6 - Vigor Essence

Orichalcum Gauntlets
Orichalcum Boots

35 - Orichalcum Ore
25 - Lapis
12 - Amber
13 - Malachite
14 - Zircon
6 - Vigor Essence

Orichalcum Boots
Orichalcum Lute

35 - Orichalcum Ore
25 - Amber
12 - Malachite
13 - Lapis
14 - Beryl
6 - Vigor Essence

Orichalcum Lute


Tier 6 (Level 95)

Level 25 Epic , instruments could proc humming Legendary on craft

Name Amount- Materials Result
Mythical Tabor

50 - Orichalcum Ore
300 - Lapis
100 - Amber
100 - Beryl
50 - Garnet
10 - Vigor Essence

Mythical Tabor
Prism Band

50 - Orichalcum Ore
100 - Lapis
300 - Malachite
125 - Zircon
25 - Beryl
10 - Vigor Essence

Prism Band
Eternity's Tear

50 - Orichalcum Ore
300 - Amber
100 - Malachite
50 - Beryl
100 - Garnet
10 - Vigor Essence

Eternity's Tear
Shadowstep Sabatons

50 - Orichalcum Ore
200 - Malachite
200 - Lapis
75 - Zircon
75 - Beryl
10 - Vigor Essence

Shadowstep Sabatons
Runic Gloves

50 - Orichalcum Ore
100 - Lapis
100 - Malachite
200 - Amber
75 - Garnet
75 - Zircon
10 - Vigor Essence

Runic Gloves


Rings

Ring Effect!
Voracity Voracity gives a Drop Rate bonus ranging from 1%-5% depending on the affix level.
Safeguard Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level.
Bane Damage NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.
Insight Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level.
Vigor Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level.
Avarice Avarice gives a Gold bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Balance Balance gives a bonus to both HP ranging from 2/4/6/8/10 and MP ranging from 3/6/9/12/15.
Eagle Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors.
Boar Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors.

Inscription

NOTE: Info regarding the rarities / descriptions of the items could be wrong. It was info provided, not factually checked prior to inserting into wiki. Post in discord's wiki section if something needs tweaking!

Disenchanting

Name Level Materials Result
Seeds of Terra 1

Level 20 Equipment
Level 25 Equipment

2 - Seeds of Terra
20 - Seeds of Terra

Drops of Riva 30

Level 20 Equipment
Level 25 Equipment

4 - Drops of Riva
40 - Drops of Riva

Shades of Nox 60

Level 20 Equipment
Level 25 Equipment

6 - Shades of Nox
50 - Shades of Nox

Cinders of Pyron 80

Level 20 Equipment
Level 25 Equipment

10 - Cinders of Pyron
100 - Cinders of Pyron


Tier 1 (Level 1)

Name Level Description Cost Result
Scroll of Lesser Crescendo 1

Humming Scroll

1 Blank Scroll

40 Seeds of Terra
2 Violent Essence

Scroll of Lesser Crescendo
Lesser Awakening Glyph 1

Random Prefix

4 Seeds of Terra

1 Violent Essence

Random Prefix
Lesser Shrouding Glyph 1

Random Suffix

4 Seeds of Terra

1 Violent Essence

Random Suffix
Lesser Edifying Glyph 1

Scroll of Random Prefix

12 Seeds of Terra

2 Violent Essence

Scroll of Random Prefix
Lesser Fortifying Glyph 1

Scroll of Random Suffix

12 Seeds of Terra

2 Violent Essence

Scroll of Random Suffix

Tier 2 (Level 20)

Name Level Description Cost Result
Scroll of Lesser Resonance 20

Humming Scroll

1 Blank Scroll

400 Seeds of Terra
2 Vigor Essence

Scroll of Lesser Resonance
Lesser Sunstone 20

Random Prefix

40 Seeds of Terra

1 Vigor Essence

Lesser Sunstone
Lesser Moonstone 20

Random Suffix

40 Seeds of Terra

1 Vigor Essence

Lesser Moonstone
Lesser Empowerment Rune 20

Scroll of Random Prefix

120 Seeds of Terra

2 Vigor Essence

Lesser Empowerment Rune
Lesser Enhancement Rune 20

Scroll of Random Suffix

120 Seeds of Terra

2 Vigor Essence

Lesser Enhancement Rune

Tier 3 (Level 30)

Name Level Description Result
Drops of Riva 30

Earn drops of Riva disenchanting blue equipment

Drops of Riva

Tier 4 (Level 40)

Name Level Description Result
Scroll of Crescendo 40

Humming Scroll

Scroll of Crescendo
Shrouding Glyph 40

Random Suffix

Shrouding Glyph
Awakening Glyph 40

Random Prefix

Awakening Glyph
Fortifying Glyph 40

Scroll of Random Suffix

Fortifying Glyph
Edifying Glyph 40

Scroll of Random Prefix

Edifying Glyph

Tier 5 (Level 60)

Name Level Description Result
Scroll of Resonance 60

Humming Scroll

Scroll of Resonance
Sunstone 60

Random Prefix

Random Prefix
Moonstone 60

Random Suffix

Random Suffix
Empowerment Rune 60

Scroll of Random Prefix

Scroll of Random Prefix
Enhancement Rune 60

Scroll of Random Suffix

Enhancement Rune
Shades of Nox 60

Earn Shades of Nox disenchanting purple equipment

Shades of Nox

Tier 6 (Level 70)

Name Level Description Result
Scroll of Greater Crescendo 70

Humming Scroll

Scroll of Greater Crescendo
Greater Awakening Glyph 70

Random Prefix

Greater Awakening Glyph
Greater Shrouding Glyph 70

Random Suffix

Greater Shrouding Glyph
Greater Edifying Glyph 70

Scroll of Random Prefix

Greater Edifying Glyph
Greater Fortifying Glyph 70

Scroll of Random Suffix

Greater Fortifying Glyph

Tier 7 (Level 80)

Name Level Description Result
Scroll of Greater Resonance 80

Humming Scroll

Scroll of Greater Resonance
Greater Sunstone 80

Random Prefix

Random Prefix
Greater Moonstone 80

Random Suffix

Random Suffix
Greater Empowerment Rune 80

Scroll of Random Prefix

Greater Empowerment Rune
Greater Enhancement Rune 80

Scroll of Random Suffix

Greater Enhancement Rune
Cinders of Pyron 80

Earn Cinders of Pyron disenchanting legendary equipment

Cinders of Pyron

Prefixes and Suffixes

Prefix Effect!
Lycanthrope Lycanthrope gives a Morph bonus. It can be applied to: Weapon Type: Blunt.
Safeguard Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level. It can be applied to: Armors.
Berserking Berserking gives a Rage Power bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapon Type: Sword, Two-Handed.
Stealth Stealth gives an Autosneak bonus ranging 10/20/30/40/50 depending on the affix level. It can be applied to: Weapon Type: Dagger.
Race Defense Race Defense gives a Defense bonus when being attacked by a specific race ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Armors, Shields
Destructive Destructive gives a Critical Damage bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapon Type: Bow.
Focus Focus gives a Fizzle Reduction bonus ranging 5%/10%/15%/20%/25% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Bardic Bardic gives a Song Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapon Type: Sword.
Aegis Aegis gives a Deflect bonus ranging from 1-5 depending on the affix level. It can be applied to: Shields.
Sapping Sapping gives a Steal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapon Type: Bow, Dagger.
Empowering Empowering gives a Pet Strength bonus ranging 1.5%/3%/4.5%/6%/7.5% depending on the affix level. It can be applied to: Weapon Type: Bow.
Commanding Commanding gives a Summon Strength bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapon Type: Dagger, Staff.
Divine Divine gives a Heal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapon Type: Sword, Blunt, Staff, Fist.
Race Damage Race Damage gives an Damage bonus when attacking a specific race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage It can be applied to: Weapons
Quick Quick gives a Roundhouse Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapon Type: Staff.
Avarice Avarice gives a Gold bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Bane Damage NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. It can be applied to: Weapons.
Moxie Moxie gives an Experience bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Voracity Voracity gives a Drop Rate bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Hexing Hexing gives a Debuff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapons.
Striking Striking gives a Critical Chance bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapon Type: Bow.
Smashing Smashing gives a Shield Bash bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Shields.
Bolstering Bolstering gives a Buff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Weapons.
Bane Defense NPC Race Defense gives a Defense bonus when being attacked by a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Armors, Shields.
Suffix Effect!
Rain Rain gives a Water divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Boar Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors.
Combat Combat gives a flurry damage bonus. It can be applied to: Weapons.
Eagle Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors.
Mongoose Mongoose gives a Haste bonus ranging 0.03s/0.06s/0.09s/0.12s/0.15s depending on the affix level. It can be applied to: Weapons.
Owl Owl gives a Wisdom bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Flame Flame gives a Fire divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Cobra Cobra gives a Poison Effect bonus on physical attacks ranging from 1%-5% depending on the affix level with a maximum cap of 25 damage per tick. Cobra has a long duration of 148s to 180s. The chance to apply poison is 15% on a successful hit. It can be applied to: Weapons.
Dusk Dusk gives a Night divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Perception Perception gives a Spell Pierce bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons.
Spellbound Spellbound gives a MP Tick bonus of 1. It can be applied to: Armors.
Vigor Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Foreseeing Foreseeing gives a Magic Resistance bonus multiplier ranging from 1%-5% depending on the affix level. It can be applied to: Armors.
Rock Rock gives an Earth divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Bear Bear gives an Endurance bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Peacock Peacock gives a Charisma bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Affliction Afflication gives a Spell Damage bonus ranging from 1%-3% depending on the affix level. It can be applied to: Weapons.
Lion Lion gives a Strength bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Class Damage Class Damage gives a Damage bonus when attacking a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. It can be applied to: Weapons.
Raven Raven gives an Intelligence bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Cheetah Cheetah gives an Agility bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Vitality Vitality gives a HP Tick bonus ranging from 1-3 depending on the affix level. It can be applied to: Armors.
Storm Storm gives a Lightning divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Class Defense Class Defense gives a Defense bonus when being attacked by a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Armors, Shields.
Harm Harm gives a Damage bonus ranging from 1%-3% depending on the affix level. It can be applied to: Weapons.
Lich Lich gives a MP Leech bonus on physical attacks ranging from 1-5 depending on the affix level. It can be applied to: Weapons.
Sanguine Sanguine gives a HP Leech bonus on physical attacks ranging from 1%-5% depending on the affix level. It can be applied to: Weapons.
Salamander Salamander gives a Burn Effect bonus on physical attacks ranging 4%/8%/12%/16%/20% depending on the affix level with a maximum cap of 80 damage per tick. Salamander has a short duration of 12s to 20s. The chance to apply poison is 15% on a successful hit. It can be applied to: Weapons.
Insight Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.