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Difference between revisions of "Atlas"

(Cities)
(Cities)
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==Cities==
 
==Cities==
  
The LVL is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator of the level of danger of the surrounding area.
+
The "LVL" is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator of the level of danger of the surrounding area.
  
 
===[[Seamoor]]===
 
===[[Seamoor]]===
LVL 1 - 7
+
'''LVL 1 - 7'''
  
 
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.
 
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.
  
 
===[[Canopia]]===
 
===[[Canopia]]===
LVL 9 - 14
+
'''LVL 9 - 14'''
  
 
Possibly the second town you will visit, there are only a few quests here.
 
Possibly the second town you will visit, there are only a few quests here.
  
 
===[[Bityrn]]===
 
===[[Bityrn]]===
LVL 9 - 14
+
'''LVL 9 - 14'''
  
 
Possibly the second town you will visit, there are several quests to be taken in this town.
 
Possibly the second town you will visit, there are several quests to be taken in this town.
  
 
===[[Turenyara]]===
 
===[[Turenyara]]===
LVL 15 - 19
+
'''LVL 15 - 19'''
  
 
===[[Drevlar]]===
 
===[[Drevlar]]===
LVL 20+
+
'''LVL 20+'''
  
 
===[[Wiken]]===
 
===[[Wiken]]===
LVL 20+
+
'''LVL 20+'''
  
 
===[[Fort Huldar]]===
 
===[[Fort Huldar]]===
LVL 20+
+
'''LVL 20+'''
  
 
==Leveling Areas==
 
==Leveling Areas==

Revision as of 08:43, 16 February 2017

While still in development, these are the known areas of Ember Online. All players start out in the city of Seamoor.

Cities

The "LVL" is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator of the level of danger of the surrounding area.

Seamoor

LVL 1 - 7

This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.

Canopia

LVL 9 - 14

Possibly the second town you will visit, there are only a few quests here.

Bityrn

LVL 9 - 14

Possibly the second town you will visit, there are several quests to be taken in this town.

Turenyara

LVL 15 - 19

Drevlar

LVL 20+

Wiken

LVL 20+

Fort Huldar

LVL 20+

Leveling Areas

The "Recommended Level (Solo)" is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.

Journeyman's Road

Recommended Level (Solo): 4 - 7.

Monsters Encountered:

Special Monsters:

NPC's:

Roadside Rest

This area includes Canopia Stream and Freshwater Pond.

Recommended Level (Solo): 4 - 7.

Monsters Encountered:

Special Monsters:

NPC's:

Darkened Forest

Recommended Level (Solo): 4 - 7.

Monsters Encountered:

Special Monsters:

NPC's:

Conopia Forest & Logging Camp

Recommended Level (Solo): 8 - 12.

Monsters Encountered: Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.

Special Monsters: Forest Witch, Head Foreman, Treant Elder.

NPC's: Algor Thornwood and Ancient Treant

Kageti Grove

Recommended Level (Solo): 13 - 16.

Monsters Encountered: Black Badger, Dusk Rat, Kageti Crow and Muck Boar.

Special Monsters: Luna and Mendel.

NPC's: Alvar Dastin.

Wasteland

Recommended Level (Solo): 16 - 18.

Monsters Encountered: Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.

Special Monsters: Cultist Recruiter, Pack Leader and Raider.

NPC's: None.

Linwood

Recommended Level (Solo): 16 - 18.

Monsters Encountered: Bandit Scout, Corrupted Guard and Roadside Raider.

Special Monsters: None.

NPC's: Nicholas Niles and Terrified Child.

Linwood Sewers

Recommended Level (Solo): 18 - 20.

Monsters Encountered: Bandit Scout and Shadow Assassin.

Special Monsters: Ring Leader.

NPC's: Cloaked Figure.

Wiken Graveyard

Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.

Recommended Level (Solo): 20+.

Monsters Encountered: Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast

Special Monsters: Mort Wraith and Void Imp.

NPC's: None.

Karnath Mines

This area is in darkness. You will need a light source - bring enough to last. A race with Infra-vision (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map.

Recommended Level (Solo): 18 - 22.

Monsters Encountered: Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.

Special Monsters: Essence of the Deep and Possessed Foreman.

NPC's: Elgar The Broken, Losia Teilan and ???.

Ruined Watchtower

Recommended Level (Solo): 20+.

Monsters Encountered: Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardians.

Special Monsters: Fallen Colonel.

NPC's: None.

Mt. Athemos

Recommended Level (Solo): 18 - 22.

Monsters Encountered: Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.

Special Monsters: None.

NPC's: None.

Dwarven Mines

Recommended Level (Solo): 20+.

This is the area in the mountain where the city Drevlar is located.

Monsters Encountered: Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions.

Special Monsters: Gold Hoarder and Queen Scorpion

NPC's:

Dreadlands

Tihs is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous standard creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.

Recommended Level (Solo): 23+.

Monsters Encountered: Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.

Special Monsters: Frigid Elemental, Organic Elemental, Sweltry Elemental, Static Elemental and Dark Elemental. It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend presides.

NPC's:

OAD Areas