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Revision as of 15:18, 23 March 2017
Contents
Tools
Tools.FirstToUpper(value As String) As String
- Description=Uppercase the first character in a string.
- Values
- value=The string to convert.
- Returns=The string with the first character uppercased.
- Example=Tools.FirstToUpper("banana!")
Tools.SetPMIndex(ByVal name As String)
- Description=Debugging function only. Will set the name of whom to output the errors too. Must be defined in each script.
- Values
- name=The player name.
- Example=Tools.SetPMIndex("NiteHawk")
Tools.Debug(ByVal message As String)
- Description=Output a custom error to the player or the log file. This can output to the player defined above.
- Values
- message=The message to output.
- Example=Tools.Debug("This is an error message to output!")
Tools.UnixTimestamp() As Double
- Description=Returns the unix timestamp (based on total seconds). This should be used when handling time differences and time checks for scripts.
- Values
- Returns=Current server unix timestamp.
- Example=Tools.UnixTimestamp()
Tools.Log(logNumber As Integer, logWrite As String, Optional logHeader As String = "")
- Description=Write data to a log. This will send data to be written to a specific log.
- Values
- logNumber=The log ID to write too. 1 for the staff log, 2 for the PP log, and 3 for the error log.
- logWrite=The string to write to the log.
- logHeader=The header of the line. Must be used when staff log is defined.
- Example=Tools.Log(1, "Killed an NPC!", "NiteHawk")