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Difference between revisions of "Tools"

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=====Tools.SetPMIndex(ByVal name As String)=====
+
=====Tools.SetPMIndex(name As String)=====
 
*Description=''Debugging function only. Will set the name of whom to output the errors too. Must be defined in each script.''
 
*Description=''Debugging function only. Will set the name of whom to output the errors too. Must be defined in each script.''
 
;'''Values'''
 
;'''Values'''
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=====Tools.Debug(ByVal message As String)=====
+
=====Tools.Debug(message As String)=====
 
*Description=''Output a custom error to the player or the log file. This can output to the player defined above.''
 
*Description=''Output a custom error to the player or the log file. This can output to the player defined above.''
 
;'''Values'''
 
;'''Values'''
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=====Tools.UnixTimestamp() As Double=====
 
=====Tools.UnixTimestamp() As Double=====
*Description=''Returns the unix timestamp (based on total seconds). This should be used when handling time differences and time checks for scripts.''
+
*Description=''Returns the unix timestamp (based on total seconds). This is based on GMT and should be used to prevent issues with daylight savings unless a server time is specifically needed. This should be used when handling time differences and time checks for scripts.''
 
;'''Values'''
 
;'''Values'''
*Returns=''Current server unix timestamp.''
+
*Returns=''Current GMT unix timestamp.''
 
*Example=''Tools.UnixTimestamp()''
 
*Example=''Tools.UnixTimestamp()''
 +
 +
 +
=====Tools.ESTUnixTimestamp() As Double=====
 +
*Description=''Returns the unix timestamp (based on total seconds). This is based on the current server time. This should be used when handling time differences and time checks for scripts.''
 +
;'''Values'''
 +
*Returns=''Current server unix timestamp.''
 +
*Example=''Tools.ESTUnixTimestamp()''
 +
 +
 +
=====Tools.GetMaxZones(Optional tType As Integer = 0) As Integer=====
 +
*Description=''Returns the max zones owned, either city or area based.''
 +
;'''Values'''
 +
:* tType=''0 for zones, 1 for cities.''
 +
*Returns=''Returns the zone/cities owned.''
 +
*Example=''Tools.GetMaxZones(1)''
  
  
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*Returns=''The value, false for invalid and defaultValue if not found.''
 
*Returns=''The value, false for invalid and defaultValue if not found.''
 
*Example=''Tools.GetBoolFromFile(0, "Goblin", "Special", "Despawn")''
 
*Example=''Tools.GetBoolFromFile(0, "Goblin", "Special", "Despawn")''
 +
 +
 +
=====Tools.GetStateVar(type As Integer, pid As Integer, name As String) As Object=====
 +
*Description=''Get a variable from another lua state (script). This can be used find a local variable to another script instance.''
 +
;'''Values'''
 +
:* type=''0 for npc file, 1 for room file, 3 for player file.''
 +
:* id=''ID of the NPC, room, or player.''
 +
:* name =''Name of the variable.''
 +
*Returns=''The value of the variable found, otherwise blank.''
 +
*Example=''Tools.GetStateVar(3, 22, "AlreadySpun")''
 +
 +
 +
=====Tools.SetStateVar(type As Integer, id As Integer, name As String, var As Object)=====
 +
*Description=''Set a variable to another lua state (script). This can be used to pass a local variable to another script instance. These are temporary unless you do something with them.''
 +
;'''Values'''
 +
:* type=''0 for npc file, 1 for room file, 3 for player file.''
 +
:* id=''ID of the NPC, room, or player.''
 +
:* name =''Name of the variable.''
 +
:* var=''The value of the variable.''
 +
*Returns=''The value, blank for invalid and defaultValue if not found.''
 +
*Example=''Tools.SetStateVar(3, 22, "AlreadySpun", "1")''

Revision as of 14:19, 5 October 2018

Tools

Tools.FirstToUpper(value As String) As String
  • Description=Uppercase the first character in a string.
Values
  • value=The string to convert.
  • Returns=The string with the first character uppercased.
  • Example=Tools.FirstToUpper("banana!")


Tools.SetPMIndex(name As String)
  • Description=Debugging function only. Will set the name of whom to output the errors too. Must be defined in each script.
Values
  • name=The player name.
  • Example=Tools.SetPMIndex("NiteHawk")


Tools.Debug(message As String)
  • Description=Output a custom error to the player or the log file. This can output to the player defined above.
Values
  • message=The message to output.
  • Example=Tools.Debug("This is an error message to output!")


Tools.UnixTimestamp() As Double
  • Description=Returns the unix timestamp (based on total seconds). This is based on GMT and should be used to prevent issues with daylight savings unless a server time is specifically needed. This should be used when handling time differences and time checks for scripts.
Values
  • Returns=Current GMT unix timestamp.
  • Example=Tools.UnixTimestamp()


Tools.ESTUnixTimestamp() As Double
  • Description=Returns the unix timestamp (based on total seconds). This is based on the current server time. This should be used when handling time differences and time checks for scripts.
Values
  • Returns=Current server unix timestamp.
  • Example=Tools.ESTUnixTimestamp()


Tools.GetMaxZones(Optional tType As Integer = 0) As Integer
  • Description=Returns the max zones owned, either city or area based.
Values
  • tType=0 for zones, 1 for cities.
  • Returns=Returns the zone/cities owned.
  • Example=Tools.GetMaxZones(1)


Tools.Log(logNumber As Integer, logWrite As String, Optional logHeader As String = "")
  • Description=Write data to a log. This will send data to be written to a specific log.
Values
  • logNumber=The log ID to write too. 1 for the staff log, 2 for the PP log, and 3 for the error log. 4 for custom logs that are viewable by anyone.
  • logWrite=The string to write to the log.
  • logHeader=The header of the line. Must be used when staff log or custom log is defined.
  • Example=Tools.Log(1, "Killed an NPC!", "NiteHawk")


Tools.GetStringFromFile(type As Integer, name As String, section As String, key As String, defaultValue As String) As String
  • Description=Returns a string value in a file.
Values
  • type=0 for npc file, 1 for room file, 2 for item file.
  • name =Name of the file without extension to find.
  • section=Section in the file.
  • key=Key in the file.
  • defaultValue=Default key to return if not existing.
  • Returns=The value, blank for invalid and defaultValue if not found.
  • Example=Tools.GetStringFromFile(0, "Goblin", "Vars", "Race")


Tools.GetNumberFromFile(type As Integer, name As String, section As String, key As String, defaultValue As Double) As String
  • Description=Returns a number value in a file.
Values
  • type=0 for npc file, 1 for room file, 2 for item file.
  • name =Name of the file without extension to find.
  • section=Section in the file.
  • key=Key in the file.
  • defaultValue=Default key to return if not existing.
  • Returns=The value, 0 for invalid and defaultValue if not found.
  • Example=Tools.GetNumberFromFile(0, "Goblin", "Values", "MoneyMinimum")


Tools.GetBoolFromFile(type As Integer, name As String, section As String, key As String, defaultValue As Boolean) As String
  • Description=Returns a boolean value in a file.
Values
  • type=0 for npc file, 1 for room file, 2 for item file.
  • name =Name of the file without extension to find.
  • section=Section in the file.
  • key=Key in the file.
  • defaultValue=Default key to return if not existing.
  • Returns=The value, false for invalid and defaultValue if not found.
  • Example=Tools.GetBoolFromFile(0, "Goblin", "Special", "Despawn")


Tools.GetStateVar(type As Integer, pid As Integer, name As String) As Object
  • Description=Get a variable from another lua state (script). This can be used find a local variable to another script instance.
Values
  • type=0 for npc file, 1 for room file, 3 for player file.
  • id=ID of the NPC, room, or player.
  • name =Name of the variable.
  • Returns=The value of the variable found, otherwise blank.
  • Example=Tools.GetStateVar(3, 22, "AlreadySpun")


Tools.SetStateVar(type As Integer, id As Integer, name As String, var As Object)
  • Description=Set a variable to another lua state (script). This can be used to pass a local variable to another script instance. These are temporary unless you do something with them.
Values
  • type=0 for npc file, 1 for room file, 3 for player file.
  • id=ID of the NPC, room, or player.
  • name =Name of the variable.
  • var=The value of the variable.
  • Returns=The value, blank for invalid and defaultValue if not found.
  • Example=Tools.SetStateVar(3, 22, "AlreadySpun", "1")