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Difference between revisions of "Miscellaneous Items"

m (Remnants)
(Embers)
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== Embers ==
 
== Embers ==
  
 +
{| class="sortable"
 +
|-
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! '''Name''' !! '''Aura %''' !! '''Sell''' !! '''Stack Size''' !! '''Location'''
 +
|-
 +
| Extinguished Earth Ember || 1% || 1000 || 20 || '''Terra Divinity Mobs'''
 +
|-
 +
| Extinguished Water Ember|| 1% || 1000 || 20 || '''Riva Divinity Mobs'''
 +
|-
 +
| Extinguished Fire Ember ||1% || 1000|| 20 || '''Pyron Divinity Mobs'''
 +
|-
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| Extinguished Lightning Ember||1% || 1000 || 20 || '''Storm Divinity Mobs'''
 +
|-
 +
| Extinguished Night Ember|| 1% || 1000 || 20 ||'''Nox Divinity Mobs'''
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|-
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| Dim Earth Ember || 2% || 2500 || 20 || '''Terra Divinity Mobs'''
 +
|-
 +
| Dim Water Ember|| 2% || 2500 || 20 || '''Riva Divinity Mobs'''
 +
|-
 +
| Dim Fire Ember ||2% || 2500|| 20 || '''Pyron Divinity Mobs'''
 +
|-
 +
| Dim Lightning Ember||2% || 2500 || 20 || '''Storm Divinity Mobs'''
 +
|-
 +
| Dim Night Ember|| 2% || 2500 || 20 ||'''Nox Divinity Mobs'''
 +
|-
 +
| Earth Ember || 3% || 5000 || 20 || '''Terra Divinity Mobs'''
 +
|-
 +
| Water Ember|| 3% || 5000 || 20 || '''Riva Divinity Mobs'''
 +
|-
 +
| Fire Ember ||3% || 5000|| 20 || '''Pyron Divinity Mobs'''
 +
|-
 +
| Lightning Ember||3% || 5000 || 20 || '''Storm Divinity Mobs'''
 +
|-
 +
| Night Ember|| 3% || 5000 || 20 ||'''Nox Divinity Mobs'''
 +
|-
 +
| Glowing Earth Ember || 4% || 10000 || 20 || '''Terra Divinity Mobs'''
 +
|-
 +
| Glowing Water Ember|| 4% || 10000 || 20 || '''Riva Divinity Mobs'''
 +
|-
 +
| Glowing Fire Ember ||4% || 10000|| 20 || '''Pyron Divinity Mobs'''
 +
|-
 +
| Glowing Lightning Ember||4% || 10000 || 20 || '''Storm Divinity Mobs'''
 +
|-
 +
| Glowing Night Ember|| 4% || 10000 || 20 ||'''Nox Divinity Mobs'''
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|-
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| Extinguished Holy Ember || 1% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
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|-
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| Extinguished Evil Ember|| 1% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
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|-
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| Dim Holy Ember || 5% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
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|-
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| Dim Evil Ember|| 2% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
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|-
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| Holy Ember || 10% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
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|-
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| Evil Ember|| 3% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
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|-
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| Glowing Holy Ember || 20% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
 +
|-
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| Glowing Evil Ember|| 5% || N/A || 20 || '''Events, Christmas, Halloween, Easter, Valentines'''
 +
|-
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| Radiant Magma Ember || 5% Fire 5% Earth || 75000 || 20 || '''Quest - Alderra (repeatable eveery 365 days)'''
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|-
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| Radiant Shadow Ember || 5% Night 5% Lightning || 75000 || 20 || '''Quest - Alderra (repeatable eveery 365 days)'''
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|-
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| Radiant Mire Ember || 5% Earth 5% Water || 75000 || 20 || '''Quest - Alderra (repeatable eveery 365 days)'''
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|-
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| Radiant Smoke Ember || 5% Lightning 5% Fire || 75000 || 20 || '''Quest - Alderra (repeatable eveery 365 days)'''
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|-
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| Radiant Mist Ember || 5% Water 5% Night || 75000 || 20 || '''Quest - Alderra (repeatable eveery 365 days)'''
 +
|-
 +
|}
 
The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield).
 
The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield).
 
There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).
 
There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).

Revision as of 20:11, 15 January 2024

Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:

  • Gray - items are junk. These either exist just to be vendor trash, or are used for quests.
  • White - items are usable in some way, so food, water, potions, or store bought equipment.
  • Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, are green.
  • Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
  • Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.
  • Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.

Still WIP maybe.

Health Potions

Health Potions are usable in combat (missing a couple of dropped potions)

Name Health Buy Sell Location
Azure Potion* 50 2-5 1 Seamoor, Bityrn
Topaz Potion* 65 8-10 3 Seamoor, Bityrn
Rosewood Potion 100 30 15 Canopia
Logger's Elixir 100 40 30 Canopia Trading Post
Crimson Potion 110 40 20 Bityrn
Cure Scroll 125 65 50 Drevlar
Citrine Potion 140 70 40 Outlying Encampment, Shadow Trader's Outpost (Linwood Sewers)
Sapphire Potion 145 50-55 25 Traveler's Hut, Turenyara
Vital Essence 150 90 40 Karnath
Starshine Scroll 150 90 60 Drevlar
Blood Potion 170 90 60 Wiken
Healing Water 175 110 60 Kraken Isle
Crystal Elixir 175 110 60 Arkanmaw
Heal Scroll 185 100 60 Drelvar

* Prices vary based on purchase location.

Embers

Name Aura % Sell Stack Size Location
Extinguished Earth Ember 1% 1000 20 Terra Divinity Mobs
Extinguished Water Ember 1% 1000 20 Riva Divinity Mobs
Extinguished Fire Ember 1% 1000 20 Pyron Divinity Mobs
Extinguished Lightning Ember 1% 1000 20 Storm Divinity Mobs
Extinguished Night Ember 1% 1000 20 Nox Divinity Mobs
Dim Earth Ember 2% 2500 20 Terra Divinity Mobs
Dim Water Ember 2% 2500 20 Riva Divinity Mobs
Dim Fire Ember 2% 2500 20 Pyron Divinity Mobs
Dim Lightning Ember 2% 2500 20 Storm Divinity Mobs
Dim Night Ember 2% 2500 20 Nox Divinity Mobs
Earth Ember 3% 5000 20 Terra Divinity Mobs
Water Ember 3% 5000 20 Riva Divinity Mobs
Fire Ember 3% 5000 20 Pyron Divinity Mobs
Lightning Ember 3% 5000 20 Storm Divinity Mobs
Night Ember 3% 5000 20 Nox Divinity Mobs
Glowing Earth Ember 4% 10000 20 Terra Divinity Mobs
Glowing Water Ember 4% 10000 20 Riva Divinity Mobs
Glowing Fire Ember 4% 10000 20 Pyron Divinity Mobs
Glowing Lightning Ember 4% 10000 20 Storm Divinity Mobs
Glowing Night Ember 4% 10000 20 Nox Divinity Mobs
Extinguished Holy Ember 1% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Extinguished Evil Ember 1% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Dim Holy Ember 5% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Dim Evil Ember 2% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Holy Ember 10% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Evil Ember 3% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Glowing Holy Ember 20% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Glowing Evil Ember 5% N/A 20 Events, Christmas, Halloween, Easter, Valentines
Radiant Magma Ember 5% Fire 5% Earth 75000 20 Quest - Alderra (repeatable eveery 365 days)
Radiant Shadow Ember 5% Night 5% Lightning 75000 20 Quest - Alderra (repeatable eveery 365 days)
Radiant Mire Ember 5% Earth 5% Water 75000 20 Quest - Alderra (repeatable eveery 365 days)
Radiant Smoke Ember 5% Lightning 5% Fire 75000 20 Quest - Alderra (repeatable eveery 365 days)
Radiant Mist Ember 5% Water 5% Night 75000 20 Quest - Alderra (repeatable eveery 365 days)

The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield). There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).

Divinitiess of embers give bonuses as follows: Earth --> Storm --> Ice --> Fire --> Night --> Earth.....

This means if you put an Earth ember on armor, you would take less damage from storm divinity players/monsters attacking you. Likewise, if you put a Fire ember on your weapon, you would do increased damage to any night divinity.

Embers come in ranges of 1%, 2%, 3% and the fabled 4%. The likelihood of getting a higher % ember decreases quickly and most players tend to sell their 1% embers for the 1,000 gold they receive from vendors.

They can drop from monsters, and every monster drops only the embers of its own divinity.

You can only have ONE ember in each relevant piece of equipment (body armour, weapon and/or shield). You can replace an old ember with a new one, but you will lose the old ember (it will be overwritten by the new ember).

Neutral Divinity characters do not benefit (or suffer detriment) from embers.