Ember Online enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style. The following base classes are available.
NOTE: Class specifics are currently changing and the information will be added and updated as abilities and features are finalized
Fighter
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.
Barbarian
Knight
Monk
Paladin
Ranger
Rogue
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities to avoid damage and deliver wicked surprise attacks dealing amazing damage.
Assassin
Attack Increments At Levels: 1, 9, 25
Needed EXP to Level 25: 350mil
Can wield daggers and swords
Can wear medium, light, cloth, shields, and helmets
Can dual wield
-7.5% MR Bonus
Can autosneak (/autosneak), can hide (/hide). Being found or backstabbing someone means you need to move squares to rehide. (Autosneak/Hide work well together.)
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.
Equipping a dagger allows you to backstab for 4x more damage. Duel wielding grants an additional 10% damage when using regular attacks or backstabbing. You must equip DAGGER(s) to backstab.
In order to backstab again, you will need to move off the square you are on and back again. Then hide, then attack.
Bard
Thief
Mage
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells.
Necromancer
Sorceror
Healer
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.