You shouldn't even be seeing this. Bizzeebeever told me to add this here so that we can get responsiveness working for all screens.
Contents
- 1 Spell
- 1.1 Spell.HealPercentDecay() As Double
- 1.2 Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer
- 1.3 Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)
Spell
Spell.HealPercentDecay() As Double
- Values
- Returns='
- Example=Spell.HealPercentDecay()
Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer
- Values
- stateNumber=
- damage=
- itemName=
- stateNumber=
- targetID=
- targetPlayer=
- Returns='
- Example=Spell.ProcDamage()
Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)
- Values
- ID=
- isIDPlayer=
- attacker=
- attackerIsPlayer=
- spelltype=
- damage=
- spellName=
- Returns=Returns the spell damage/effectiveness/etc, can be null.
- Example=Spell.ScriptDamageNegation( )